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A jam submission

SpinbotView game page

Bullet Hell Bossrush
Submitted by Clockwork Chaos โ€” 22 hours, 57 minutes before the deadline
Rated by 2 people so far
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Game's Take on the Theme
The playable robot use spinning to reflect attacks and to dodge

Did your team make the majority of the art and music during the jam?
Art/models done myself. Music and sound from packs

If not, please link to any asset packs or resources used here.
https://www.unrealengine.com/marketplace/en-US/product/universal-sound-fx , https://www.fab.com/listings/a1cb5fba-e92b-4300-9b85-f7d7854edba6

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Comments

Submitted(+1)

good game

Submitted (1 edit) (+1)

I really like the art style you went for here, it fits the tron cybergrid idea well. 

Each boss having their own sort of mechanic was cool and helps the game feel interesting. The reflect is quite satisfying to use and feels good when you can reflect a large group of bullets into a boss all at once.

Personally I found the crab boss to be the hardest as it got really aggressive at low HP and sometimes it felt like if I dodged through one attack he'd just follow up right away with another attack I couldn't react to. 

The train boss was very interesting mechanically as I had to play it quite safe to get him down. I think that boss took me 3 minutes on the attempt that I killed it. 

For the core boss, there was an issue where the shield pylons weren't flashing red or anything when I hit them so I think that might confuse some people into not realising what you have to do there. 

Overall was a fun time! It would be interesting to see what high scores people can get.

Developer

Thanks you for the feedback, glad you enjoyed it and also thank for pointing out that bug with core's pylons, it something i will have to fix in furture