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Illgotten Gains's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.133 | 4.133 |
Audio | #4 | 3.800 | 3.800 |
Visuals | #7 | 3.533 | 3.533 |
Overall | #7 | 3.600 | 3.600 |
Gameplay | #8 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really really like this Pokemon-esque battle, really brought the nostalgia :D It is amazing to see what you guys have done with the lack on experience you have with Unity! You should be incredibly proud of your self. I really loved all the humour in the game. Definitely looking forward to what you do with this game in the future!
Cheyenne from Death Door :D
It's so amazing to see you all had so much fun with this game, despite being inexperienced Unity. With that in mind, what you managed to pull off is really impressive. The humour your had throughout your game was hilarious, and I'm really keen to see what you will do with it in the future.
Well done!
I felt deceived when I went down the path to the right and didn't receive anything for my arduous journey! *angryface*
Jk! I really enjoyed the humour and the menu + fight scene animations . I feel that adding sound effects to events/actions would add a lot to the experience.
I'm looking forward to your future submissions.
Simon Baumann (TwinHydro)
Definitely a good looking game, especially for this being your first unity experience.
The pokemon-inspired battle I liked a lot. It felt very familiar. I was curious how the "don't look" option was going to do, I feel like that should have been the focus hence the theme.
The animation look generally good. I especially liked the table slamming when you start the game. The visuals in the conversation of John are a joy to watch flicker and bounce around. The "continue" button was a bit too far down in the bottom right to be comfortable and the framing of that conversation was a bit too wide but I'm honestly just nitpicking.
You should all be proud of this project and I'm definitely looking forward to more.
Congratulations on finishing up guys! For me the edge comes through with the visuals and how everything is stylistically pulled together. The intro in particular was amusing, but the humour didnt quite land for me. Anyways its definitely more than I achieved with my first jam. I do think that you guys should try to focus more on getting the core idea down and working on getting that be fun for next time but otherwise stellar achievement. The audio was a bit grating for me so I would suggest even if you are using free or browser based music production that you have a deeper look at the instrument patches that are available. Some EQ and some light effects like chorus or reverb would help the sound a lot.
This game was soooo cool!!
I'm very impressed that you're first years and managed to use unity (lowkey jealous because I never did that first year,lol). I loved the jokes and the game was really fun.
The game was a bit big on my screen and I would've liked to see a little more gameplay, I did want to find out what happened after I won the battle. Overall you did an amazing job!! :)
Yeah that was hilarious loved the art direction and the music. Think you'd just need to put more meat on the combat system but otherwise it was really cool and unique.
This game.... amazing. I have no words for it.
In all seriousness though, this was very amusing, I thoroughly enjoyed the experience, though short it was. The humor you have employed absolutely killed me, and many of the other players so it seems. And for this to be your first ever unity project? Impressive, well done. <3
I look forward more content from you guys, with good old Ghost McAfee :)
Going to start by saying I love the illustration on your front page as well as the animations within the game.
The humor was great, and although there was little gameplay, the concept was cool and would really love to see more gameplay added into the game.
I did find that the UI was off my screen abit, always remember to ensure UI's fit perfectly for different screen resolutions (Scale with Screen Size if you are using Unity).
loved the humour - I found myself chuckling often. It caught me off guard at first but I guess that's what made it humorous :). The animations were done well! Overall an enjoyable experience especially considering the fact that it was made by a group of first years. With more time this game could be developed even further.
The cutscene at the beginning was so strange and hilarious XD. I liked how you continued the humour into the gameplay. The animations for everything was well done. For a group of first years who have had little experience with unity, I'm really impressed with what you put out. You should be proud of yourselves :D
This has a charm that few words can describe, and plays and reads as a fever dream.(SaibaShadow - Mega Parkour Studios)
Genuinely surprised by how much fun it was, obviously very simple and little to it but you guys did a great job with what you had and it did make me laugh. The dialogue animations were genuinely down so well. Good job. (Jack Rathbone).
Ahahaha, what did I just play? xD
Love the humour, the liquified ghost face, the non-sensical narrative, the WIP abilities. Just a funny little jam game! Also the music was pretty good. I can practically see the spit and duct-tape holding this together. Good job peeps!
Story was on point, humor was excellent.
Battle system was good for a small team of first years
Very Interresting Game.
-Catnip SmokeHouse