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English Proverbs: Typer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #4 | 3.850 | 3.850 |
Controls | #27 | 3.600 | 3.600 |
Audio | #63 | 3.300 | 3.300 |
Originality | #67 | 3.400 | 3.400 |
Overall | #73 | 3.179 | 3.179 |
Fun | #89 | 2.800 | 2.800 |
Graphics | #137 | 2.650 | 2.650 |
Theme | #145 | 2.650 | 2.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Actions have consequences
Game Description
A game about learning English proverbs while improving your touch typing
How does your game tie into the theme?
Loosely, proverbs are part of folklore
Source(s)
No
Discord Username(s)
peterwesselzapffe
Participation Level (GWJ Only)
0
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Comments
I actually liked this one, very interesting concept here.
It's primarily typing text, but the way it's done here is somehow quite fun, I think you did a really nice job on this game!
Well executed simple concept. On customization and accessibility, I think you've hit peak capacity!
I adore the hint button, some of these were proverbs I was unfamiliar with (despite being a native speaker) and it allowed me to hit the ground running. And kudos for letting us toggle between unlearned proverbs and all proverbs in the settings! I think old proverbs are a fine interpretation of folklore, its a very broad concept and I haven't seen any other games go down this route with the theme. Maybe add a little bit of spice to the mechanics in how you interact with each proverb after its been typed, like a demonstration of the meaning of the proverb or something like that? And it plays out when you finish the proverb?
So, looking at the setting, you are a god of accessibility. Literally no other game has so many options. That's cool. I loved little music. Start animation is cool. But other than that. there are quite some issues.
Stats don't seem to work at all, both in practice and campaign mode. I didn't see a hint button in campaign even though it was enabled. With standard settings guessing the proverbs in campaign is close to impossible.
Other than that, fine start, but needs polishing.
The hint button is tied to [TAB] to reveal the hidden words, that should have been made clearer but all the useful info is hidden in the 'Help' menu, I agree though without any knowledge of proverbs it's difficult in campaign. The stats should be working they have been working my end, they save locally after you complete a phrase in campaign mode, if not it could be bug that needs sorting. Cheers for playing though.
This is an excellent idea. It plays nicely, the sound effects are on point and the visual feedback is good. An overall very polished little game.
That said, I'm not 100% certain it fits the theme of folklore!
Thanks a lot, I agree the folkloric link is weak but as I mentioned in the description I was a little overwhelmed by the theme in terms of potential ideas and I knew proverbs were part of folklore so I ran with it.
Very creative, as a non English speaker I have no way of guessing them correctly (only the most common that translate to my languages) but with the option to show the hidden words I had a lot of fun ! I felt like I was using one of these old writing machines lol. Mastering a prhase feels amazing with the colorfull letters standing out from the rest, I got that feeling of "only one more" when I was going to stop playing, really blow my expectations, congrats !
Thanks for having a go, I'd really like to improve it after the jam to make it friendlier to non English speakers, I was kind of selfish with the design to be honest and it's definitely more attuned to my own personal preferences.
The game was super polished and had a lot of extra settings I don' think many other games would've had, so kudos for that! Now, I felt like most of the actual sayings were ones I had never seen before, and I mainly spent a lot of time guessing the correct letter. I think the saying "less is more" applies here as 500 seems a little excessive, but that's just my opinion. Great game anyways though!
Agreed, a few have said similar. It would be better to slowly introduce new ones over time. Cheers for playing.
Great work, really educational game :D
Cool concept, though I haven't heard most of the proverbs I came across in my playtime despite being a native speaker. Could be interesting to have some way to sort the proverbs by difficulty or time of origin as a sort of difficulty curve; took me going through around ten proverbs I'd never heard to see some that I recognized
Cheers for having a go, I agree I think slowly introducing new proverbs would work better, rather than exposing all 500+ in one go.
This engages the same part of me that enjoys crosswords. The game is very simple, and I kept telling myself "I'll stop after this one" but the next one would pop up and I'd end up wanting to solve it. Spent longer on this than I expected.
Some of these I just didn't know, so it could have been nice to have a clue or two. Some of them were there in my brain somewhere and didn't want to come out, and it was maddening. Some of them are slightly different than I remembered and that was also maddening. I guess what I'm saying is my bad memory is maddening.
Had fun though :-)
Cheers, I think I may have made it with a bit too much stick and not enough carrot. I might revisit it after the jam to make it a kinder and more rewarding experience that slowly teaches the proverbs to people.
Hah! I hope I didn't overstate it. It's maddening in the same way that crosswords are maddening. The answer is on the tip of my tongue, just out of reach. I don't actually mind the difficulty because there's no real consequence to not knowing the proverb.
I think you mentioned in another comment that it's not much of a 'game' because it's more of a learning/training tool, and I agree with that. I don't think that's a bad thing, because it did help me learn some proverbs that I didn't know, and helped me realize that I had mis-learned some of them, which was valuable in its own right.
If you _did_ want it to be more 'game-like' and add stakes to it then I think you'd maybe want to address the 'stick', or maybe not. Trivia is a game, and though not everyone loves it, trivia is quite popular.
An education game! Always cool to see one. I liked that you provided different "modes" for the game. I didn't know a shoemaker's son always goes barefoot, but TIL! I also learnt I don't know as many proverbs as I should. XD
Cheers, I too learned a great deal about proverbs making this game. Especially the regional ones like 'many a mickle makes a muckle'.
I woke up in the morning and tried to play this game and... I'm sleepy again.
I would have appreciated a "pass" button as I didn't know many proverbs!
Anyway, It's so nice and chill. I love the sound of typing in the game. lol
I appreciate that, that would have been a nice addition in practice mode especially.
I love all the options you implemented, and the practice menu. It might just help you learn proverbs but the way you can customise it is really impressive. Only downside was that I wasn't able to use the keyboard to navigate through the menus on an otherwise keyboard only game. I like touch typing games, really neat execution!
Cheers, the touch typing input for menu options was a reach implementation for me, I've seen it done well in other touch typing games would love to have put it in. Maybe in a future development.
Being foreign it was difficult for me to think about the words in the gaps. Think about some clues or some information that you could include.
Yeah I agree, I made the game and I struggle with some of the missing words. It's less of a game really, more of a training tool as it stands. It would be nice to add some features to aid and reward players who are not familiar with the majority of these English language proverbs.
Very cool concept - it reminded me of certain 80's and 90's games. I found this fun to play, though I did think the all or nothing approach was a bit harsh - I felt I should have scored something for getting the phrase in the end, even if there were errors along the way, especially as lower case/upper case counted as errors. Kudos for having a practice menu, and the music was perfect!
True, I did want it to be a bit of a challenge by default. I did try and add as many options as I could in the 'gameplay' menu so you could tailor the experience for your challenge level. If I'd had more time I would've liked to have added some more generous rewards as you say for making any progress. Cheers for playing.
Yeah.. time. Completely understandable!