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Knocktane

52
Posts
4
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1
Following
A member registered Sep 29, 2020 · View creator page →

Creator of

Recent community posts

Fantastic game! The concept of the puzzle was amazing and kept me intrigued for a while! Also, the art was really interesting, well done!

Awesome game! The overall concept and ideas were absolutely amazing and very well executed!

We definitely ran into some issues with bugs but I’m really glad you enjoyed the game and the concept!

Thanks for playing! I’m glad you enjoyed it so much!!

I’m glad you enjoyed it!

As an addict of Celeste I absolutely loved this game! The swinging physics felt absolutely amazing to use!

Really clean game! Everything felt pretty easy to understand and the game in general just felt really nice to play!

Overall really awesome! It was a bit difficult to hit the enemies with the red blob but I feel like that's probably good allowing there to be  a lot more interesting of a growth in skill!

Really cool concept, I do wish we were able to explore the idea a little more than we were able to.

Good puzzle! Took a bit to finally understand how the puzzle worked even after looking at the description of how to play. Even though the first couple of levels were simple it was easy to get through some of them by just clicking around and accidentally beating them so I think an interactive tutorial could be really helpful to start the game  off.

Thanks for playing our game!! The bloom on the Web version for some reason was much more than that of the downloaded version which we were not quite able to fix in time sadly. Really interesting feedback about gameplay, definitely could be more interesting and immersive gameplay. I’m glad you enjoyed our UI and thanks for leaving such a great review!

The art was really well done however the mechanics of the platfoming felt very overly difficult. I had a hard time even at some early jumps due to how I couldn't control the player while in the air which to me personally felt frustrating. Overall though, very well made

Overall solid game! The art was simple yet did it's job and the platforming movement felt surprisingly fluid for something made for just a game jam! Well done!

Very simple yet impressive and extremely addicting game. I don't want to talk about how long I sat here playing it without being able to step away, really well done!

No problem and I'm glad you enjoyed it!

Really glad to hear you enjoyed it!

(1 edit)

The scroll wheel can be used to move the plug up and down, definitely didn't end up being quite as obvious as we were hoping. That should fix your issue if I understand correctly. Thanks for playing!

While simple everything felt very smooth and easy to control and understand

Nice job! The game could have used a bit more polish cause it felt pretty confusing on how it worked and how to know where to place the blocks.

Overall a good concept and pretty good execution. The game didn't feel like the difficulty changed much throughout so it felt a little difficult to stick to after a while

Good game! The shooting and gameplay felt surprisingly fluid

While this game wasn't too long it's really obvious that you took your time to make a really polished game. Well done!

Really well made! Love the overall feel of the game and it's progression was very addicting!

Great game! The auto attacking mechanics were really interesting and unique! The only thing I would suggest is maybe trying to add something showing the next attack which will be used while the previous attack is being used as to give the player more warning for what they need to do next.

Wow, seriously amazing game! Visually absolutely amazing, the 2d pixel art with the 3d environment was implemented perfectly. The art was beautiful. The fact you were able to make this whole thing during a single week is rediculous! Congrats on finishing the game jam and making such a well polished game!!

Great game and seriously amazing visuals. I think some sort of warning whenever the roaches showed up would have been nice because it felt impossible to react to them in time. The game felt very polished overall, amazing job!

Really good concept! I feel like a bit more variation throughout the game would help, like adding more places where enemies could come from, more enemies and just more possibilities in general. 

This is awesome! The absolute Juice that came from pressing the button was great!

Really nice art and overall vibe of the game. Gameplay wise the combat felt pretty good however I personally would have liked to see a goal to the game other than simply kill as many as possible.

We were allowed to fix the use of the E key for picking items up so thanks for the suggestions!!

Great game, though very confusing to play at the same time. The tutorial did a good job of explaining but getting a good understanding of the gameplay was pretty rough

Really nice art feel to the game I just wasn't really sure what I was doing for the most part. More instructions or a tutorial would be great!

Absolutely amazing. The insane speed of this game is extremely entertaining  and perfectly chaotic! A better difficulty curve or some sort of progression would be fun mixed in but overall great job!

Fantastic game! Very solid all around and as for juice... you absolutely nailed it. good work!

The WebGL version has been fixed

The WebGL version should be fixed now!

thanks for letting me know and saying how to fix it. It’s a huge help!

Really amazing game!! The juice felt amazing, the game fit the prompt a whole lot. The difficulty progression felt perfect!

Nice job! Solid concept and game design!  I had a bit of difficulty getting a hold of sliding since it was so sensitive but it definitely fit the don't stop theme! I personally wish the progression could have been a bit slower because it felt like there just wasn't a place or time to learn the basics of the controls, especially the slide mechanic

Yeah, overall we definitely made the game a but more challenging than we hoped and we eventually want to make the enemies larger and easier to hit. As for the shots missing that was probably due to the shots being the wrong color which we forgot to add in the tutorial. Yellow enemies can be hit by any projectile but once the other colored ones start showing up you have to bounce the projectiles off of the corresponding colored block. It’s nice to hear you enjoyed the art! I really enjoyed making this game so thanks for setting up the jam and thanks for the feedback!