The idea is interesting. It seems to me that there's nothing stopping the player from just waiting for a ridiculously long time to accuse cheaters that have been ahead for too long or have a suspiciously big lead. Some form of time limit and a more nuanced system for detecting cheaters could make the game a lot more engaging. But hey, there's potential here!
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Crooked Casino's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1295 | 3.488 | 3.488 |
Creativity | #1408 | 3.366 | 3.366 |
Overall | #2104 | 3.008 | 3.008 |
Enjoyment | #3863 | 2.171 | 2.171 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You often hear about dice being weighted in order to cheat. However, what if you had to figure out who was cheating at a casino? This was the inspiration for our game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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