On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Lalle

35
Posts
5
Followers
6
Following
A member registered May 02, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the review! Glad you liked it :) 

Are you serious! 

This is one of the finest games in the Game Jam presentation! You managed to correctly match the theme with the limitation.
Good thing you went and commented on my game otherwise who knows when I would have seen yours...

I loved the fact that the number of connections to make changes depending on the amount of vertices in the shape. I also liked the screen shake effect although it's probably a bit much but maybe it's just my impression. Also I think you should make the intro skippable so if someone loses they don't have to wait those seconds to start again. 

Despite that, great game!

Thanks a lot for playing and for the review!

I didn't spend much time on optimization because I thought it wouldn't be needed since it's a short game anyway and with a low amount of polygons or models, but reading what you wrote I assume that in fact it would be needed, I'll keep this in mind for any future project.

Thanks!

Thank you for playing! 

Go for it :) 

Why does the sun go on shining? Why does the sea rush to shore?

Really loved the concept and graphics, you also managed to combine the theme with the limitation well without making the game banal.

I'd play a full version, good job :)

Same thing for me

I liked the fact that you have to quickly think about which tool to use (bullets or shield) and this is a great gameplay gimmick.

However, I think the game is missing some sound effects or music that could really raise the bar!

Also, as someone else in the comments mentioned, I think there's a little too much delay between the shields and the shooting but maybe I'm wrong and I just need to gitgud :P

Other than that, good idea :)

(2 edits)

The spiders' movement made me realize I actually have arachnophobia...
Really cool concept and really fun, great combination of the theme and limitation, also the spiders were scary as hell.
Sometimes the spiders don't get electrocuted even if they collide with the electricity beam, I don't know if I'm just stupid and didn't get the mechanics or if it's a bug.
I'd love to play this on a daily basis if it was a bit more polished :)

Fun and cozy game, loved the music and the art style :)

Good use of the limitation by removing the player controller and relying only on physics and simple level design.
Are the grids on the background just visual or do they serve any purpose?
Normally I would've adjusted the change of gravity so it would have followed the momentum of the moving crate but I think you preferred to leave it like this for game design reasons and I think it's cool.
Well done!

Thank you so much for playing!

I know, I suffer from this problem a lot because my game is made using Unreal Engine 5 and I don't think it has native support for web apps, also it's the only engine I know how to use well...
I didn't know it was this tedious to start UE games, especially with the "download C++"  and driver thing.
I guess I'll have to learn some Unity or Godot before joining a game jam again.
Thanks for the tip!

No problem :) 

The game functioned well, I just find funny the fact that the packages got stuck hahaha

Can I ask you how do the treadmills in the game work? How did you manage to make them move the packages? 

Thank you! 

Engaging music and cool visuals. I also loved the Xmas themed environment.
I don't know if it's just me but all packages got stuck on the central treadmil xD

Simple but fun, I love the upgrade system even though I think there's a bug where the money amount in the interface doesn't update after you spend it so you have to guess how much money you have left.
I also love the idea that the ships only shoot after you deploy them creating an active gameplay.

Nice idea and cozy game, the sounds are satisfying and you managed well to combine the limitation with the theme.
I've found it a bit too easy to gain money and I think it would've been better if you added letters to display big numbers like K for thousands, M for milions etc...
Also there's a small bug where the money goes negative:

other than that, for being the first game you made in 6 hours it's really good.
P.S. e sei anche italiano :)

I am now a certified peashooter B)
Simple style and great use of the limitation, would like to play on the phone if there were more levels

Interesting idea, but i find it hard to differentiate between left and right when hearing the footsteps, I don't know if it's just me but i'm hearing them like they're always coming from the front and not from the sides.
The style makes for an immersive experience and the jumpscare is really effective...
Great use of the limitation and of the theme overall :)

fair enough AHHAHA

Ohh so that's why I didn't solve it, I've now finally completed it the way it's meant to, great game again :)

Great game idea!
The concept is fun but I tried every number I saw (even #5892) on the lock and it still didn't open, I also had to bruteforce the color coded cables because I didn't know where to look for them, I still managed to get to the party in time by giving an 8 dollar tip to Alejandro xD
I found some funny bugs that I guess you'd want to fix if you're going to make this into a full game: you can infinitely click the elevator's roof which makes it go even over the wall

also if you run out of the elevator after clicking the button and before the door closes, you can call the elevator again and this makes for a funny situation where you are stuck inside an elevator but also with the door wide open:


I really liked the fact that you put some tips on the emergency button, smart game design :)

No problem ;)

The moment I saw the name of the game in the game jam submissions my eyes lit up, I've always been a fan of hacking and terminals, I even played Hacknet like three times already.
Really cool atmoshpere, I love the details like the mouse click or the keyboard taps sound effects and I even appreciated the fact that when you press the up arrow key it takes you back to previous commands because it remembered me the good ol' times I spent on Linux terminals years ago.
The jumpscare was really unexpected but effective.
As for the gameplay I found it a bit hard to understand what I was supposed to do and I think it would've been better if you added some sort of initial tutorial just to get things going. Other than that really cool game overall!

Simple but fun, I enjoyed the 8-bit graphic style and the sounds, the progression system with the enemies being faster over time was good but I think it would've been better if you added some progression for the player too, like power ups that make you shoot auto, multishoot etc...
I've reached something like 9000 points  BEAT ME IF YOU CAN >:D

No problem :) 
Web version

Really fun, I loved the mechanics although I didn't understand it at first, I thought it was a race between different characters :P
Cool animations and funny sounds.
Ps. I'm stuck at the level where there's basically just jumps because there's like a countdown that loops forever, but other than that it was perfect!

(1 edit)

I'm really glad to hear you liked it, thanks for the review!

I really enjoyed playing this! Really well made and well thought, I've found one small bug tho: if you click a tube too many times fast, the sprite rotation will change and it will result to be offset 

I love this so much

A lot of the things that are inside the game have a story behind, I left almost everything plain simple just to have the player to use his imagination to guess the lore behind. By the way the staircase is supposed to bring you to the attic that the mom spoke about

lol

Thanks for the answer, I've now completed the game, I really really really liked it, the style and the story, even though I found it hard to understand what was I supposed to do. You'll probably get my highest rating.

I don't know how to get the bone for the dog

I can't make it html5 I'm sorry

I haven't seen it in the rules