Fun Game! could use some varied enemies
Play time
Doodle Blast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #202 | 3.727 | 3.727 |
Fun | #482 | 2.455 | 2.455 |
Theme | #595 | 2.273 | 2.273 |
Originality | #651 | 2.136 | 2.136 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Doodle Blast is a fast-paced action game set on a chalkboard, where true POWER lies in your ability to stop time. You play as a nimble chalk-drawn triangle, surrounded by relentless square enemies trying to erase you. Your only option is to move precisely, dodge their attacks, and strike back at the right moment.
Comments
Everything worked great and felt smooth. I was sad when the music loop ended. Nice work!
Fun lil shmup - would love to see powerups that increase fire rate and such, or perhaps that could be a powerup option to choose every 20s in addition to freezing time but with a different button? Love the hand-drawn style too!
I love the doodle art style (I went for the same approach so I guess I'm biased) it is very pleasing to look at. The time stop mechanic is interesting. Good job!
First I thought I'd need to solve equasions, then I thought I'd take pictures but both times I was wrong! Great twists, cool music, the death screen has a nice impact with the sound +contrasting black colour
Nice looking game, pretty fun - love some classic asteroids type stuff
I really like the unique ability to pause the enemies. It would be fun to add new enemy shapes after a certain amount of time has passed. For example, maybe after sixty seconds a new type of enemy appears. Different shaped enemies, and in varying sizes, would add some great challenges. Maybe some could shoot back? Then being able to pause and navigate those would be fun and add a good chaos element.
Great work!
Loved the game! Loved the visuals, they look really clean, the movement felt good as well but I could just dodge the entire time without really fighting (confession, have this problem in my game as well), so maybe add some value for kills somehow?
I usally ignore bugs as it was created over only a week and it pretty expected to encounter some but saw in comments you are plan to work more on the game (and I find it amazing) so I played a little longer and hope it will help you as I feel like playtesting is a crucial thing in game development.
1. No map limit - I could just go to a random direction without stopping and just win the game
2. Enemies keep spawning while on pause - might be intentional but if so they have no movement and kinda feel like a landmine (which also might be intentional)
3. When you restart it shots one bullet to the position you clicked the restart button
Also encountered the other in the message but no point to repeat it, I really hope you will continue to work on this game and be able to publish it :)
I really liked the visual aesthetic of this game! Gameplay was fun too, it controlled nicely and I enjoyed trying to get further each time.
I noticed the music didn't seem to loop for me, and also got a visual bug I think where the digits of my final time appeared as different block characters.
The drawing spawn animation is very pretty. And all in all the game looks great, and the power to stop time is pretty cool, but lacks variety... maybe more different enemies would make it more entertaining.
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