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lzxh

28
Posts
1
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6
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A member registered Jan 06, 2023 · View creator page →

Creator of

Recent community posts

Loved the ending! Nice environment. The sound design was good but needed a little more variation to make it less repetitive. Just so you know, the "crashes" on the web build are actually caused by the player pressing ctrl+w to move forward and sneak, which is the shortcut for closing the window.

Nice game, the image of the frog with the burning hand was  just perfect.

Fun game! The frog is charming and its a very good interpretation of the theme.

Somehow lost my moisture meter at around week 8, so I was just going on faith until I lost at week 23. Surprisingly emotional for such a simple game, I really got attached to the plant.

Fun game!

Your gameplay is fun and I like the rogue like structure. Unfortunately there is a bug where disks landing on color borders spin endlessly and softlock you. If this is fixed in a post jam update I'd love to come back and play through the game (but I totally understand if you don't want to touch the game again after the jam).

Fun concept, kinda gets repetitive after some time though.

i dont know what im doing but i feel smart

Wow! That game was super impressive, great job on the visuals. I did have to use the hints though because it wasn't really clear where you were supposed to look.

I like the comics at the beginning and end. I liked luring the mouse out with cheese and mixing both the potions together at the end. Could use some more polish with the player physics as well as a few more levels, but its a jam game so I can understand.

Fun theme interpretation. My best score is 719.

Cool visual style. I wanted to play more but unfortunately couldn't get past the tower puzzle due to the cube teleporting back to the platform when I tried to jump down holding it. Also I would like an option to change the mouse sensitivity because it was very slow for me (but this might just be that my mouse is very slow).

Very well polished. Cool puzzle mechanic. I had fun figuring out all the levels.

Thanks for the feedback! All levels are possible. I may have gone a little trolly on the level design but its just about thinking outside the box.

Very fun! I played through the whole thing!

Fun game! I like how you had to keep moving the drills to new places once they had exhausted the resources.

Fun gameplay, it gets stressful trying to manage all the weights.

Cool mechanic. I liked the skeletons. Controls were a little awkward though.

Was going good until the game froze right before the life loving goblin assisted with a demonstration. Very fun up until then though.

A fish-scaling card game wasn't something I ever expected to see and you pulled it of excellently.  Now excuse me while I wait through 365 fish being scaled to see the ending.

I was confused and all my pangolins died but then I tried again and won. Its fun to craft things and see them used in combat.

Nice game, pinball is always fun!

(2 edits)

The pan weighs 1 kg giving the heavy side a total mass of 1.25 kg, but I can understand why this would be confusing. You were on the right track for the solution though.

Are we allowed to fix bugs in our game after the deadline? There are two bugs I noticed specifically having to do with the web build of my game that would be easy fixes.

Interesting. I tried running the game in chrome and it worked fine, so I'm not sure what caused your problem. Web exports in Godot 4 can be buggy at some times though so I'll add something to the game's description about it.

What browser and operating system are you using?

HOW DO YOU MAKE CHEESEeEEESe

Do I win?