I'm pretty sure I saw this in the threads, its not the Kenshin game but another one!
The concept is quite interesting, it definitely has potential! I saw the influences from a mile away, the Warband selection screen, the Elden Ring cruxes, and then the entire dragon wall from Skyrim.
I played as the spear warrior, poking felt really weak because you are always outnumbered and I always defaulted to using the wide swing instead. Perhaps the LMB attack could pierce and hit multiple opponents as well.
There's a bug where the smiling jesus cutscene replays if you reenter the camp. The map to other places also seems to only work on one side, was boggled by how that worked out. I also suggest moving the (second) grey map away someplace else to avoid confusion as well.
I think that summon skill could respawn minions close to you instead of having to wait for all of them to die first. They are very apt to run off and hit random enemies too. Maybe they need an attack range leash.
Story is very Zanzibarty, I think that is intentional. The Nohumie wear no clothes, therefore they must die! Something something, failed me. The names are also really foreign to me so I have no idea what's going on.
Skills could also have more impact, currently it feels very ragdolly . I wonder if impact flashes or light blood/shake effect on screen could help. Technically it isn't a musou game since people aren't flying everywhere in epic fashion, its closer to a Soulslike in that it is more grounded.
Wish you good luck dev, and get capsule art more fitting for your game! Like a nordic warrior slashing through mobs or something!