mcbombadev
Creator of
Recent community posts
Hi, thanks for checking out our game!
I got started learning Unity with the help of Brackeys' channel and would highly recommend it:
https://www.youtube.com/playlist?list=PLPV2KyIb3jR53Jce9hP7G5xC4O9AgnOuL
Shooting your hearts out as weapons feels like a really fresh mechanic. There's a great tension there between deciding to take out a group of frogs (an 'army' you might say, hah!), or darting away to stock up on HP/Ammo.
Gaining new modes every round fits the theme perfectly, too. Just great game-feel overall. Fantastic entry! All 5's from me!
Fun arena shooter! I liked having the additional challenge of finding the targets hidden in the environment as you're darting around the level. I usually went with the Chocolate/Strawberry/Neapolitan loadout, but it was fun to throw in Mint or Cookies-n-Cream every few rounds. (Poor Vanilla always gets a bad rap!)
Great concept! I didn't really know what to expect going in but was pleasantly surprised by the creativity and execution of the idea. There were a lot of great homages to the way those 64-era games worked, like the fixed perspective cameras, platformer quest-givers, short draw distance, etc.
Those spider things can die in a fire though.
Cool entry!
This is really good! It took a bit to "get" the game, but once you do, it's quite enjoyable. It had really fun writing too, though I did run into the dialogue bug toward the end. Also that is the wildest kitchen I've ever seen, but totally worth bringing the cherry red cherry.
I do feel a tad guilty for accidentally shooting the frog with the grappling hook (he was off-screen, I swear!)
We've uploaded an uncompressed web version:
https://mcbombadev.itch.io/context-catacombs-fix
Could you let us know if that fixes it? There's a Windows version available there as well if not.
Thanks for letting us know! We've uploaded an uncompressed web version that hopefully fixes that error (haven't been able to reproduce it yet).
https://mcbombadev.itch.io/context-catacombs-fix
There's also a Windows version available there.
Man, this game looks so good! (A fellow dithering fan!) Really interesting gameplay, too. I'm shocked to see a rewind function on top of all the other gameplay already in there! You put a ton of work into this and it shows. Really really nice job! Would be fun to see more levels and abilities for sure.
Saw your comment about blending into plants. I suppose that was Mr. Green's ability? :)
Best game I've played in the jam yet! I was hooked the whole way through.
The attention to detail was really nice, like the mountain getting closer in the race. The different sprites for vehicle upgrades was unexpected, but gave an even weightier feel to your upgrades. And getting better scrap as you go was a great design choice.
But the gameplay twist and also that ending twist!! Writers need to take notes on this.
Nicely executed mini-metroidvania for 48h! Some of the enemies did feel unfair at times, but gameplay is hard to get balanced just right in only a couple days. The twist was quite unexpected and worth playing to the end for. Nice job on the sprites too. Those animations are great!
Edit: Just a thought, you could add a [Spoilers ahead!] warning to your theme description for those who read it before playing to the end.
Solid action game, really enjoyed this. I did have some trouble remembering which colors were effective against which, but the difference in the sound effects did a nice job of communicating that.
Also, I made sure to come back and press Settings and Button after reading some of the other comments. Did not disappoint!
I liked the choice between repairing a component at low health vs replacing it with spare parts. Perhaps the stakes could be upped even further if you had to manage some things on the left side of the screen (or maybe that's too much to keep track of?), like finding better components on the battlefield.
Solid entry for 48hrs!