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A jam submission

Magnetic Domain: Mini-HeistView game page

Manipulate time to control 3 operatives, steal the gold!
Submitted by TesseractCat — 1 hour, 18 minutes before the deadline
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Magnetic Domain: Mini-Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (graphics, audio)#114.5714.571
Originality#234.2864.286
Theme#404.0714.071
Fun#1153.4293.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
You can switch between recording and playback mode, as well as 3 operatives with different abilities (modes).

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Comments

Submitted

Really fun concept, and well executed too! I liked that I could knock out my own people "accidentally" that was a fun loss condition :D Obviously good art, too. But lots of promise for a really solid puzzler here!

Submitted

I thought for sure I commented and rated on this, but I'm a big dummy, forgive me >:'3

This is a really cool concept that is technically very impressive despite some bugs, and I could see it being developed into something more intricate, though I would dread having to design those puzzles myself. The concept of having to synchronize three characters into pulling off a heist simultaneously by recording and playing them back is real strong. I mostly got to enjoy the mechanic concepts and the aesthetics, which are obviously really great.

Submitted

Wow this is amazing! The art style is a great choice for this game and came out fantastic! The game play is also super interesting, I love the way you switch between the different guys but they exist simultaneously and I especially enjoyed the fast forward and rewind feature. This is an incredibly creative and unique game and it was made wonderfully well, great job!

Submitted

This game looks amazing! Even if you don't plan on working on this specific game more, I hope you keep working with this style. Did you write the shader code yourself?

Developer (1 edit)

Thank you for playing! Yeah, first I do a pass containing outline information and dither level (packed into rgb channels, here's what that looks like https://imgur.com/a/AG3Ido1), then I have a post processing shader that handles applying outlines/dithering.

Submitted

cool that's a really interesting approach, I imagine that makes it easier for the post-processing to apply the outline/dithering how you want

Submitted

Really nice looking game, liked the dithering/flipnote thing you got going on. I was a bit confused about how to play at first but eventually got it. Would love to see this fleshed out more with deeper gameplay/story. We need more heist games!

Submitted

Reservoir dog vibes. Fun little heist game with a rewind mechanic.

Submitted

FLIPNOTE

Submitted

Beautiful looking game, reminds me of Return of the Obra Dinn. I found that I had to glitch into walls in order to complete the levels, but I enjoyed the game for the short, but sweet experience. Well done!

Submitted

Man, this game looks so good! (A fellow dithering fan!) Really interesting gameplay, too. I'm shocked to see a rewind function on top of all the other gameplay already in there! You put a ton of work into this and it shows. Really really nice job! Would be fun to see more levels and abilities for sure.

Saw your comment about blending into plants. I suppose that was Mr. Green's ability? :)

Submitted

Very cool art style, nice smooth animation, and a fun heist game! I'm amazed how much detail and content you were able to add in a single jam. This evokes the really fun planning/reloading/attempting phase of games like Shadow Tactics. I'm always looking for new heist games on Steam, so if you ever decide to turn this one into a full game, I'm sure there will be interest in it!

Submitted(+2)

This is wild.

Submitted(+2)

Run free my brothers, they can't stop you now.

The graphical presentation is amazing and mind-blowing, I have no guesses as to how it works other than shader wizardy. I missed the dialog man for Mr. Red the first time so it took me awhile to figure out he could punch, but once I figured that out it was off to the races. I like how the walls disappear like the Sims when you go inside. This was a really fun game to explore, lots of good ideas on display.

Submitted(+1)

That was really cute! I feel like you had a lot of interesting ideas but the time wasn't enough to turn all of that into something gamey, if that makes sense lol. I can see this being super fun if more time is put into further developing it. There is so much comedic potential here!

Developer(+2)

Thanks so much for playing! Yeah I got too ambitious and ran out of time haha :^), originally I wanted each operative to have a more complex power, like rewiring circuits and blending into plants.