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MythoFromMars

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A member registered Oct 21, 2023 · View creator page →

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Made it all the way to threat level 20! That was so much fun! Had a real Mortal Engines vibe which I really liked. The progression felt very good although I mainly focused on my speed and so was never strong enough to kill anything before I died. This is my number 1 game of the Jam I'd like to see expanded upon into a full game. 5/5/5!

The first thing I thought after wave 1 was please let me place webs to stop enemies, so it was a very cool moment when the game delivered on it. I really like this enemy wave idea although I wish there was better hit detection on the webs and the bugs. Most of the time even if I felt like I was right on a web I wasn't getting the speed boost, and I didn't enjoy the delay on eating bugs. Great concept with lots of room for further development. Good Job!  

I really like this idea. I think it would've benefitted from slower pacing. The fish just start spawning instantly and all at once and just stay that way the whole time. If it had started slower with maybe less health to make it more strategic it would've been more enjoyable. Also the ability to rotate your guns. Or they slowly spin in the air so you have to time it correctly to latch them on in the right spot. All that being said it was fun. My high score was 98. 

Cute game. Great art. Fun story. I guess the story fits the theme although the gameplay doesn't unless you consider the meters to be a scale which would be very difficult to argue. Either way it was very good and enjoyable. 

Really fun! Great Idea! Simple yet challenging and the controls are very smooth and intuitive. 10/10

Making Suika Game but upside down is a great idea! The extra bouncy physics really made it feel spacy and distinct. I got a strange amount of joy from beating each level. Good Job!

This is an amazing game. Super pretty, super engaging, and I love the surprise boss fight and the progression. The music is great. The gameplay is great. The only issue I had with it was that it doesn't really fit the theme at all. It's an amazing game and you should be very proud 

Excellent platformer! I played the whole thing and loved every minute. Every level was the perfect level of frustrating that kept me playing cause I knew I could do it. Love how you tied in scale mattering in the last level

I was confused where to go or what to do, and the monster AI wasn't fantastic, but it was a pretty good horror game. I especially like the music cuts out when the monster attacks; It adds a nice level of suspense although the monster itself is pretty goofy. I think the idea of shrinking to hide from the monster is a good one. Well done. 

It was pretty confusing figuring out what to do and what buttons to press, I couldn't restart no matter what I pressed. Seems like a good start, but better presentation of information is needed. Good Job. 

What a vibe. This game feels like a summer day in the shade with a glass of lemonade. Beautiful art and music, Relaxing yet engaging gameplay, good progression and balance. Would love to see what this looks like expanded into  a full game. Also a delete button. 

Here's my city btw (I'm bad at building so it's not very pretty):

This wins hands down no questions asked. It fits the theme in like 7 different ways, is really fun and engaging, has loads of content, and an incredible style. Incredible job!!! 10/10

It felt necessary to me for defeating the final boss otherwise it becomes very difficult 

I'm sure if my computer was better it would've been way more fun. The art style and the wall removing effect were really nice just taxing. How did you do the wall removing effect btw? It looks like magic to me

Ohhhhhh that grand goal definitely would've tied it in nicely. I can't over state how amazing the select screen was. I've been ranting to people about it all day  

Thank you! I worded all the conditions poorly. My fault not the player. 

Very cool 

I wasn't able to do enough play testing for all the bugs so I'm sure there's a million others. In hindsight I don't think it fits the theme very well either. My idea was your building is scaling up because you keep having to place more blocks as more conditions are added, but its definitely a stretch. I'm glad you enjoyed I also liked your game a lot.  

Loved the art style and music. The game was really fun, and I like how you have to balance stability with demands of the customers. Would be very interested in seeing it expanded upon. Also I knew someone else would have the same name idea excellent choice

Great art, Good music, Great Game!  Fits the theme super well in multiple ways. I beat it on easy and hard and enjoyed both. Also I could never tell; Does player's weight counted on the scales ?

Very silly Very enjoyable. It fits the theme well and all the levels are fun on their own and as a group. Good Job!

I worded that condition weirdly and it's confused a lot of people. I didn't have time to change it unfortunately. You're supposed to get all the steel blocks above the glass blocks.  

The use of perspective was incredible! I really enjoyed how every level's puzzle felt unique. The moment when I realized that one of the blocks wasn't level with me cause of the perspective was very cool. Tunicesque moment for sure. I'd love to see this as a full game!

I mean the select screen is awesome (I have no idea how it works), but I don't see how the actual game aligns with the theme; the select screen doesn't align with the gallaga gameplay . The art are really nice though and I enjoyed it. 

The puzzles were very well made! Some of the best puzzle design I've seen so far even if the mechanic is a popular one. Level 6 has really stumped me but I'm going to go back and beat it  

The fact that the character can spin made controlling them really fun. The controls felt very responsive the whole time and I really apricated that swapping was instant. I didn't realize there was a double jump so the boss fight was a bit confusing. Very well made!

that was a really fun twist on the portal idea and in theme too

I don't know if it was just my computer being bad but the game was so laggy, also while I like how the game looks (minus the lag) it isn't really in theme at all. They're not scaling anything.

Once I discovered you could hold click to place blocks it became really fun. It's surprisingly challenging but a really fun mechanic. I really enjoyed drawing massive stair cases and then pulling them back behind me  

I liked it. Fun Puzzle Design although the player controller is rather frustrating. Level 3 was a real ah ha moment when I figured it out 

super cool movement although the inconsistency is frustrating (especially at the part where you bunny hop across the platforms) 

Absolutely fantastic. Very interesting mechanic. I played the whole thing