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Void Knight - GDKO Round 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality of the Character | #11 | 4.030 | 4.030 |
Overall Score | #11 | 4.061 | 4.061 |
How unique was the ability | #18 | 3.970 | 3.970 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really unique mechanic, so V̸̢̘̤̟̭̼̹̉͋̈̇̈͠Ơ̥̲̦̗͓̿͂̇̔Ḯ̶͚͈̦̳̘̝̤͖̊͆̆̕Ḍ̻̳̖̠̈͋́͌͘ moving around the world and unique. The Knights body following suit was great as well! Maybe slightly more dark armor could have fitted the V̸̢̘̤̟̭̼̹̉͋̈̇̈͠Ơ̥̲̦̗͓̿͂̇̔Ḯ̶͚͈̦̳̘̝̤͖̊͆̆̕Ḍ̻̳̖̠̈͋́͌͘ theme, but that is just a preference. Well done!
Love the art and the polish on this. I played on stream if you want real-time feedback. I'm on my HP laptop now and it runs with zero issues, but if you watch the stream I kept losing the character sprite on my Mac Mini, I tried it in both Chrome and Safari with the same issue. I'm on Chrome now and it's running flawlessly, so I'm not sure what the problem is.
None of that affects my rating, but I did want to make you aware of it.
I thought this was a really fun playground to test out the character's abilities and I had a blast just imagining myself bowling over opponents, ripping them into my void stream and bashing them to the ground. Excellent entry. Thanks for sharing.
thanks for letting me know! Looks like I will have to break out the Mac mini and test. I wonder if it is the spine plugin or the lighting effect :/ anywhere you posted the stream for me to watch? Thanks!
My best guess is it's a plugin issue. I thought I tagged you on Discord, but you can find it here and your game starts at 1 minute 20 seconds:
https://www.twitch.tv/videos/1268509885
so painful to see your game break while someone else is playing 😂 will give it a whirl on the mini at some point and see if I can see what happened there
Still had fun with it! I knew where I was because of the lighting, which was helpful. Could be worse! I watched a stream where I saw how I never properly taught the rope throwing mechanic for my game! Your message first alerted me to it, but I watched Yanniboi play and he never threw diagonal or bounced on the lasso ... then I realized in Xanderwood's video he never throws the lasso diagonal. Dang I felt like a fool. Would have been so simple to adjust the tutorial!
You see in the video I thought maybe streaming was messing with it somehow, or that I was scaling the window up in size, but even off stream at 100 percent view, that same hiccup kept occurring. I think the Void Knight is just too powerful for Apple!
Great art and animations! Interesting mechanic. With enough limitation added on top, this can become a great platformer. Can't wait to see where this goes next!
Thanks Namida! Appreciate you taking the time to review, definitely agree that some limitation would be needed in a full game :)
Good mechanics and well done along with great art. Felt a bit OP with the flying around but it was super fun.
Definitely OP but I agree it made it fun :D Like a couple have said in a real game I would likely have to limit it in some way but for now, unlimited flying it is!
Very nice art and the it is super fun to fly around with the ability!
Thanks MeagerZombi! I had a lot of fun putting it together :)
Wow thats a great design and a cool looking ability! Nice job with all the lighting effects! I love the animation of the character when he's flying too.
Thanks MightyJor! For the flying animation I made use of bone rotation on the spine rig so that the arm with the hammer was always rotated in the right direction and I had a lerping function on the rotation of the rest of the body relative to the motion / speed. Thanks for taking the time to review!
This is epic! Loved the ability and the character! The graphics are awesome!
🔥🔥🔥
Thanks ventually! Appreciate you taking the time to review the game!
Yo this is awesome Foozle! There ain't much to do, but those visuals are just amazing. You are a talented artist and programmer, excited to see where you take this.
Thanks! Never considered myself much of an artist but I am getting there :) Appreciate the review!
Hats off to you, nice work! Best round 1, I have tested yet.
Thank you Newlander for the review!
I'm very Impress with your work, this is a best Round1 Submission in this game jam
Thanks for the amazing compliment skywatcher!
what else can i say that everyone else has already said, other than amazeballs! the effects the hammer thwoping, great job! and i can see why your number 1 in popularity
Thanks GhostBit! new favorite word of amazeballs
what else can i say that everyone else has already said, other than amazeballs! the effects the hammer thwoping, great job! and i can see why your number 1 in popularity
Good job with the void effect, the player's design is really cool as well. I hope to see what this game becomes in the future! Amazing work!
Thanks memile! Appreciate the feedback.
I love it. For later updates I suggest to make the void ability limited, but other than that it is perfect. Great work
Thanks Flamingo Games! Definitely a good recommendation if I take the character further.
Super cool submission! Great job overall. The art is amazing and the VFX are on point.
Thanks Comfy! I spend more time on art that I usually do so its great to hear positive feedback on it.
Sick ability and affects my dude, flying around is so much fun. I love the spine character, cool construct experiment, I love how you push the engine with every jam. Good job!
Thanks Spacespy! Yeah - I will definitely be using it (Spine) plus the C3 plugin in the future, makes for some smooth animation transitions which are so difficult to do with sprite sheets.
This game is one of my favourites!
I am honored to be one of GameFavorites favorite games 😎
Fun flying ability and exquisite presentation!
I have a little nitpick: when flying and dragging you can move the camera so the player isn't visible, also with the tileset there were some cases where I wasn't sure wether something was a wall or not.
thanks Federico! For the camera I would modify the scroll to when flying in order to give the player more visibility of where they are going, I thought I had clamped it so the character stayed on screen but must have not! Good input on the tileset, there is actually a layer where it normally would have the character move behind but I didn’t want to mess with it for the lighting so I just dragged the layer down 😂 that may be what you are feeling. If i use the level for other projects it’s good feedback though. Cheers!
Cool game and very very good animations.
Thanks Helper Duck! I had fun animating in Spine for the first time on this project and it really helped 👍