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A jam submission

WizzpopView game page

Wild Wizardry
Submitted by kiluking — 1 hour, 59 minutes before the deadline
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Wizzpop's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#21873.1143.114
Style#24923.2573.257
Overall#29173.0573.057
Creativity#40782.8002.800

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Grow your mage's fire ball so it can kill slimes of different scales.

Development Time

96 hours

(Optional) Please credit all assets you've used
FREE Casual Game SFX Pack - https://assetstore.unity.com/packages/audio/sound-fx/free-casual-game-sfx-pack-54116

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

Cool game, was expecting to see either number or the fireball to change colour to be the same as the slime it can kill, but got the hang of it and had 30,000 score by the end 

Developer(+1)

Thanks for the feedback! After the jam I will try improving the game. I’ll try and implement your suggestion too.

Submitted(+1)

controls feel very good! i feel the map could grow as the game goes(y'know, "scaling"). could also add some sfx when the fireball is growing!

Developer

Wow, so many good ideas! I should really try implementing those when I continue work on the game!

Submitted(+1)

Team wizard! I had a lot of fun playing this :) The idea was simple but was executed well and the shooting/movement felt good and enjoyable, the quirky soundtrack pulled the whole experience together :3

Developer(+1)

Team wizard! :D

Submitted(+1)

Highscore 46120. It felt good to charge up a big fireball, and I liked how the big ones could blast multiple slimes! I wanted the fireball to get even BIGGER! I could see this game being expanded to different spells and enemies with the same charge up and blast concept. Great job!

Developer

Thanks for your comment! I, too would’ve loved to add more content but sadly I didn’t have enough time left. After the jam I will try to continue work on it though :)

Submitted(+1)

This was strangely addicting! The music and animation added a lot of fun vibes, nice work!

Developer(+1)

Thanks!

Submitted(+1)

This is really great! The graphics are really nice and match the sounds really well and the gameplay is intuitive and well balanced. Really impressive level of polish for a jam game! Honestly, my only suggestion would be to make the map a little bigger and maybe add some obstacles. Awesome game!

Developer

Thanks for the nice feedback!

Submitted(+1)

Nice entry, simple but effective,

I've made 50k+ (nit sure if its good, or realy nothing xD)

I find a way to make te blobs going numbs by going a the edge when you teleport from left/right , and juste playing with the edges

(the blobs get stuk on "he's on left, ho no he's on right, on no on left again ... )

Not sure if it was intended but I had a lot of fun xD

The player is cute too, liked the animation ! Music was on point matching perfectly the Art and gameplay

 good job on it

Developer

Wow, 50k is really good for your first time playing! Although I think the screen edge mechanic might be a little too op :D. Glad you still had fun!

Submitted(+1)

Nice, simple but fun gameplay.  I wish it had a little more animation of dealing damage to the slimes and indication of how big you need.  Maybe if your charged spell changed colors to match the largest slime it could kill?  Either way, I enjoyed playing it.

Developer

Thanks for your feedback. I would’ve loved to add more animations and a better feedback mechanic for the fireballs but I simply didn’t have enough time, so I just stuck with the text. If I continue work on the game I’ll try add some better kind of system regarding that. 

Submitted(+1)

Really fun! I liked the mechanic and I think it was executed really well. Would love to see you come back to this game without the time limit because the core gameplay is so nice and satisfying :D

Developer(+1)

Thanks for your positive feedback! I’ll try to continue work on the game as soon as the jam ends.

Submitted

Really fun! I liked the mechanic and I think it was executed really well. Would love to see you come back to this game without the time limit because the core gameplay is so nice and satisfying :D

Submitted(+1)

I love the way you can line up shots with smaller enemies to get more than one at once. The difficulty curve felt spot-on to me!

Developer

Wow, thanks. Nice that you enjoyed playing!

Submitted(+1)

Lovely game, very conffy artstyle, it reminds me of Clannad ;)
Solid game, good controls if you didn't cap the charge attack at 400 it would be much funier and more in line with the theme.
Well done.

Developer

Thanks for your feedback. If I continue work on the game I will probably make a few gameplay changes, hopefully including the one you suggested.

Submitted(+1)

Nice art, the charge attacks are fun, feels good to play, my only critique there is no noticable difficulty scaling or skill curve. But still very clean/polished and enjoyable to play for a little bit. Good job! :)

Developer

Thanks for your feedback. If I continue work on the game I might add different difficulty modes.

Submitted(+1)

nice game , really fun to play 

Developer

Nice that you enjoyed it.

Submitted(+1)

Love the main mechanic

Developer

Thanks

Submitted(+1)

Cute little wizard and slime sprites!

Developer

Good to hear that you like the characters. I spent a lot more time than I would like to admit on that pixel art.

Submitted(+1)

Simple, but nice, keep it up

Developer

Thanks, I'll try to.

Submitted(+1)

Wow awesome entry!! We really love the color palette and the art style. Nice sound effects. The offscreen feature is OP :D 

Developer

Thanks a lot for the positive feedback. Hope you had a lot of fun with the limitless power of the screen edge xD.

Submitted (1 edit) (+1)

Fun little game! At first i had to figure out that i need to hold the mouse button to make the fireball bigger. I haven't quite understood yet whether it makes sense not to charge the fireball completely, it felt like it is the only way to play. I also find the number above the fireball a bit distracting, because i don't know what it means anyway (size, damage?). The fact that the fireball gets visually bigger would have been enough for me to convey that it does more than small fireballs. Despite that i think you did a good job. Love the artstyle of the slimes. Keep it up!

Developer(+1)

Thanks for your feedback. It really helps me on improving my skills! I will try making a tutorial for my next game so that it is a little bit easier to understand. Btw I would've almost added text to the slimes as well. Imagine how annoying that could've been :D.

Submitted(+1)

Fun game! After I accidentally crossed the edge to the other side, it is much easier to dodge slimes which made single run a bit too long. Good game and hope to have more contents in future!

Developer

Oh, I never thought the game would be too easy for anyone. I might just crank the difficulty up in the future. Happy to hear that you still enjoyed it.

Viewing comments 25 to 6 of 25 · Next page · Last page