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Necco Zed

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A member registered Jul 17, 2018 · View creator page →

Creator of

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Thank you!

I'm very impressed with the art style, animations and sound! Very polished!
The skeleton should throw the rock on the pig though haha

Amazing atmosphere and very clever! I don't know if I didn't understand the controls, but I got stuck at level 3, the movement felt very slippery. But I really liked the idea and the Pony Island vibes!

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I got stuck and couldn't finish the game, but I liked the setting and theme! The fact that the NPCs have different lines every time you talk to them is very interesting!

I wasn't expecting this! Amazing concept, and the explanations along the levels are very good! Nice job!

Thanks! I wish I had more time for the levels, I had many other ideas but couldn't add them. Thanks for noticing the menu animation ;)

I ended up with little time for the level design, so I couldn't design the levels as well as I wanted. Thanks for playing!

I believe you're referring to the big blocks. I was having some problems with them moving constantly, and my last-minute attempt to fix it introduced some problems. I intend to fix it and add levels after the jam, though. Thanks for playing!

Yes, it does. I didn't have time to do all the levels I thought of, so the game is incomplete :(

I didn't have time to make an html export - as you can see, I submitted it 2 seconds before the deadline haha. Thanks for the comment!

I wasn't intending to update it post-jam, but the response has been good, I've made some adjustments and will probably update it. Thank you!

Yeah, I ran out of time before I could add music. Thanks!

This definitely deserves a post-jam version! Amazing!

Such a smooth game! Great music and sfx, the art is good, a simple idea very well executed! Nice job!

Thanks! I'm fiddling with the level design and the speed of the beet, I think i'll update it after the jam period

I don't know if it's a problem with the linux export, but I don't seem to be able to collect the leaves or get eaten by the frog.

A very nice idea! The puzzles are very well thought out for a game jam. Nice work!

A nice idea for a game, you should really improve it after the jam!

A nice idea for a game, you should really improve it after the jam!

Very nice and I loved the Zoolander reference! I just feel like it needed some way to win, as well as some disadvantage for just aimlessly throwing food and water on the floor. Nice job!

Thank you!

Thanks!

A very nice story, and an unexpected spin on the theme. I loved the visuals and sfx!

Loved the graphics and sfx, took me some time to understand the game but I enjoyed it after. Nice job!

Nice! I loved the story and the complexity of the puzzles

As others mentioned, I got a little lost. I believe the hardest thing was that whatever you do, you always get the message "you might have done something right", it leads the player to believing that something in the sequence was right.

The controllers and the tunnel vision got me a little dizzy, but that's on me for not being much into space shooters haha. Very nice game, it's just missing a way to refill your missiles. I liked the fact that you have a rechargeable shield before the ship hull can be hit.

Thanks!

Thanks! I was afraid to make it walk faster and make the game too quick. It was supposed to be a puzzle-platformer, but I lost some days to allergies and didn't have enough time to work on level design as I wanted

Thanks a lot!

Thanks! I had more planned, but I lost a couple days sick and I couldn't do everything. I almost gave up o the whole idea, but I decided it was better to send what I could do than to send nothing at all 🙂

Thanks! I'm working on new levels and mechanics for the next update.

An amazing interpretation of the theme, nice puzzles!

The level of polish is astounding! The only thing that confused me a little is that the character wasn't attacking in the direction I was walking, after a while I understood that the mouse is used to aim the melee attacks as well. Amazing!

Ok, this definitely is my favorite entry of the jam. Please make a mobile version of this!

Very well done! The level design is very good!

That's the same strategy I was using, even though it's a little risky. Thanks for the comment!

Thank you! I'm already working on improvements, stay tuned!

Thanks! I'll lower the difficulty after the jam

Thanks! I'll improve on the difficulty after the jam. Stay tuned!

Thanks! Yeah, I didn't playtest it enough and the difficulty turned harder than it should. i thought about a pause menu with a reset button too, but the lack of time and experience didn't allow me to put it. I'm making changes and I'll update it after the jam, though. The nooo sound was the only one I had time to put lol