Gotta love a hololive RPG game. Great work on the ambiance and the art in this game, it looks really good! Now I'm really bad at turn based games, so I'm not sure if the boss is way too hard or if it's just a skill issue LOL. Amazing work!
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Retinentia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Ambience | #2 | 4.686 | 4.686 |
Theme | #3 | 4.257 | 4.257 |
Overall | #3 | 4.011 | 4.011 |
References | #7 | 4.257 | 4.257 |
Gameplay | #23 | 3.571 | 3.571 |
Innovation | #35 | 3.286 | 3.286 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very atmospheric RPG game! I really love your art style, it have this strange, abstract yet haunting beautiful feeling to it, especially the enemy!
And even more, I like how the enemy sometimes just standing there..menacingly and some just jumps at you, really adds to the creepy factor!
Good job!
I love RPG games! The first enemy gave me a bit of a jump scare, but once I realized they could only see what was directly in front of them, I feels much braver. The art does a great job enhancing the spooky atmosphere. Some doors were pretty well-hidden, so I ended up walking around a bit before finding all the hints, which worked well for this type of game.
I really liked the mechanic where players have to make the correct choices to get certain items, though mistakes can be costly and affect the entire playthrough. For example, if you place the picture in the wrong frame, you can't take it back out, or if you accidentally use the butterfly (even though it’s in the key item section, where items are usually non-consumable).
Overall, the writing was great! I managed to get the true ending by using my inner chuuni and choosing the longest options. Also loved all the references to other characters and Bae’s equipment—especially the steel rose in an ice cage. I had to look that one up, but now I know. Amazing work!
I stayed on the title screen for a while, just vibing to the song.
I liked the little references to both Bae and the other hololive EN talents.
Seeing the enemies standing around and having the option of "sneaking" past them felt kinda spooky.
Very interesting storytelling. I'm pretty sure there are multiple possible endings, but I spent way too much time trying all possible combinations of answers and gave up.
The boss fight also felt impossible, even with a "full armor set". I tried it probably 10 times. I eventually run out of MP and can't evade the instant death attack anymore and I can barely do any damage. There probably is a good strategy to beating her but I can't do it... so I'm left without an ending. Sad.
Thanks for playing! The title song is actually just the instrumental for Bae's song DROWN if you want to vibe to it without booting up the game.
To get the good ending you need to get all the items (essentially a "full armor set") and then answer all questions correctly. In general, you should pick the ones that feel more "hopeful" if that makes sense, and there should be 5 questions you can answer. Missing any item, or doing the puzzle incorrectly, makes it so that for the corresponding question you don't get a choice and she just goes "..."
Yeah the boss is fight is pretty hard, but that's on purpose. She's beatable, but it does require a strategy and a bit of luck lol.
The neutral ending, which I assume is the one you got, is if instead of attacking Bae, you do nothing.
Anyway I'm glad you enjoyed it!
I got stuck on the end of this game. I read the other comments and saw that the developer had made 3 endings. One where you "Do Nothing", one where you defeat... yourself, and one where you answer all the questions correctly. I brute forced every combination of answers to Hakos Baelz questions and wound up in the subway station on every single attempt. The rage I felt at this was apparently the thing I was missing to finally kill her and go through the little red portal at the end, which also just plays the credits...
So what you've made turned out to be very compelling for me. Though I couldn't tell you why.
Good job... I think. Troubleshoot the ending though, it might be messed up.
I also appreciate the puzzle with the picture frames, that was cute.
Loving the art style! Very creepy vibes
I feel like I got into a fight I was not supposed to get into 😆
I like this game, feels like playing fear and hunger lol, the first encounter spooked me www
This game is awesome! After I loaded in first thing that caught my attention was Bae's lovely sprite. Ambience and atmosphere you managed to create is nothing short of impressive. I wasn't expecting to be spooked by any of the jam entires, but when the first enemy suddenly appeared out of nowhere and attacked me I jumped up in my chair. I hope to see more games like that from you, but next time I'll be sure to have my emotional support Fuwawa plush with me to keep the monsters away
I really enjoyed playing it! Although i am not good with turn-based rpgs and i found the boss to be unbeatable, maybe i missed some items previously. The whole vibe was very eerie and i got some Goosebumps when playing, I havent reached 2 other endings, one i assume is after defeating the boss, but i couldn't find the last one. I felt like there was only one thing to do (fight the boss). Also i love the boss theme, it is magnificent. Also did encounter some bugs:
- upper toilet took ~5ish minutes to load
- i don't know if that was design choice but every enemy dealt 0 damage to me
- and after flipping the switch and deciding not to enter, there were no sfx like footsteps, room changing and alarm
- lastly sometimes the mannequins were just stuck.
Thanks for playing! The boss theme is actually just the instrumental and vocal versions of PSYCHO, one of Bae's songs. Here's how you get the 3 endings:
- Complete all quests correctly (should give you a full set of equipment) and answer all questions correctly at the end
- Fail to answer at least one question and do nothing
- Fail to answer at least one question, attack, and win
That first bug seems very weird. I got some weirdly long load times occasionally but never 5 minutes. The second thing is intentional if you have equipment, but at the beginning when you don't they should be doing damage. The third is also very weird. No idea what causes that. The fourth one is just because I forgot to make the mannequins rotate to look around so they only look down lol.
But thanks for playing! I hope you at least also get to experience the good ending, but if not, that's ok too!
I almost quit the game as I'm bad with horror games. I'm glad that I stuck through with it, getting the true ending and even beating the boss. It's a really good story and I would recommend others to try it out.
I almost quit the game as I'm bad with horror games. I'm glad that I stuck through with it, getting the true ending and even beating the boss. It's a really good story and I would recommend others to try it out.
I was playing alone in the dark, so it was a bit scary. xD
I'm trying again now that it's daylight. I need to get the good ending! \o/
Blown away by this one. Great submission and I love the ambience and use of corruption. Didn't expect something so spooky but with the jam theme I suppose I should have expected it!
Loved the Athmosphere in this one! For the sprite it sometimes seem to not align properly with the tiles (see pictures). It's more clipping out of bounds. The collision and movement is still working its just that the sprite is not aligned properly. The Boss was quite a challenge and took me a few tries to know what to do xD But managed in the end. Still a really fun game!
Love the whole ruined subway atmosphere! Has that melancholic feel which fits the writing perfectly.
Interesting way of implementing progression, where getting better equipment is pretty much mandatory for the boss fight.
Though fights are a little too hard for me personally, then again I don't play turn-based JRPGs much.
Also did encounter a few bugs here and there during my playthrough.
Thanks for making this!
I'm not sure I played enough of this game to properly comment on the theme, but did you nail the ambiance, all right. I love seeing RPGMaker-like horror games still being made in this era. I don't know if I'm doing something wrong, but the scaling on the enemies seems insanely difficult at the very start and I die often because I can't survive long enough, and there aren't enough healing items to actually survive.
Either way, it's a proper experience. I'm going to get back to it after I review a few more games and try again for a proper ending this time.
It is interesting puzzle game from the start, until I last part which is a little confusing.
Overall, I like the way of featuring bae songs in the skills. Great Job.
The following is the bugs encountered, wish it helps:
- Encountered twice freezes, not sure the reason, both when I reading dialogs.
- Some SFX and BGM are not playing, fix after refreshing the pages.
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