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Cool take on the theme, the clones turning really keeps you on your toes
Jumping is pretty solid, though I really had to make sure I was falling straight down before using a right click or I'd never make it. Also a thick shadow directly under the player helps a lot with a sense of position in platformers like this, especially on the levels where the background makes it hard to judge scale
Good job!
Fun platformer with a cool central mechanic! It took me a bit of time to realize that the Ame clones spawn based on where the player model is facing, not your mouse. The platforming is a little slippery too, are you using capsule colliders? A cylinder for a platformer might be a little less slippery since it would mean flat surfaces colliding together. Cute ending and I liked the secret level easter egg!
I like it when the game start with a cute platformer to straight up Death Stranding vibes.
This is a cool idea. Spawning more smol ames that eventually corrupt and chase after you is a great way to do the theme. I just think that the hitbox for the ame platforms are too small, since I kept having a bunch of momentum, trying to spawn a smol ame under me and then just missing the ame.
To incentivize any would be players, I finished a speed run in 01:34 😉
I liked this one. The platforming was kind of tricky, but I got used to it as I beat more levels. I like that the Ame's you use as platforms turn corrupted and start chasing you. They could probably move a bit faster though when chasing you. Also, I really liked the bonus level at the end.
Thank you!! Yeah had the same thought with increasing move speed over time
Haha glad you got to see the last level!