Very well made and polished. The storm cloud is a great visual tell of how long you have left before you take damage. I did play it with mouse originally and it's definitely better with controller.
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Usually I'm not too crazy about text adventures, especially game jam text adventures, It often feels like you have to read someone elses unpublished novel without doing anything, which is not really the vibe for a game jam. But honestly with this one, there was enough gameplay/choices that I did feel engaged enough to read what was happening.
I was actually pleasantly surprised by the ending, it was nice that it didn't end in world ending storms. But that the people were allowed to rebuild.
My one point of critique is that I didn't actually have to change up my strategy all that much, I could mainly just go 4 -> food, 2 to maintaining, 4 to building supplies. which basically held me steady the whole way through.
Other than that nitpick, it was well done and well executed.
Very ambitious and well executed, I had some trouble getting off of ladders and I'm not sure if there is a gameplay mechanic I've been missing with the water. First encounter with the monster was terrifying and I died almost immediately. After a couple of attempts I was able to fend it off, but it is a very tense and atmospheric game you guys have created. Great interpretation of the theme and very well made, I'd love to play a more fleshed out version with more mechanics.
https://itch.io/jam/brackeys-12/rate/2972956
Made a jumpking/Flappy Bird inspired game in Godot, Rate my game, I'll rate yours :)
This is a very well made entry, one of the best I've played so far and the critique is not to detract from it.
It does feel like the difficulty curve is a bit over the place, some levels are very, VERY difficult, and the next level is then very easy. Some of the additional gameplay mechanics (zap namely) feels inconsistent and I never got the feel for it.
Occasionally I felt like the jumping height was a bit inconsistent.
All that aside I had lots of fun and am very impressed with it. Good job :D
ok yeah... BRUTAL Randomness indeed, I got killed by the first goblin twice... T_T
That aside, this is a really cool take on the theme and I did enjoy myself :D The best part about this game is your writing which is really good. It leaves some to the imagination but doesn't starve the player of important context.
I did encounter some bugs, first one was when I tried to flee a battle and succeeded, but then I still died when I just clicked "continue on road" and the second bug was that I couldn't unequip my starter weapons (and you REALLY need to have an equipped weapon to deal with the first elf)
I'd love to see a more polished version of this :D
Interesting concept of a day/night cycle where you get to plan your attack. It does feel a bit barebone, but it's also very ambitious for a game jam that only lasts a week. I didn't like how you had to perform the rip attack, I could never reliably get it to work. I like stealth games and horror themes so I'd love to see how you'd expand on the ideas in the game :)
The music is very beautiful and the mood is very calm and nice in the beginning. It becomes deviously challenging. However, I do think it's a bit hard to judge certain jumps/collisions, it looks like the character is hovering over the ground, but at the same time it can pass through the tips of the ceiling. In general I do like the peaceful and zen-like quality this game exudes. But it does feel unfair and frustrating at times.
Either way a really good job :)
At first it does seem really impressive, but I do miss a lot of polish from such an ambitious project. The UI is not really legible unless you fullscreen it and the controls are not obvious or easy to find.
It looks really pretty and the concept is brilliant. Since it punishes/rewards your actions directly with the village shield mechanic.
love the presentation, it's a bit of populous mixed with timberborn. I do miss some kind of way of handling floods other than just taking it and some popups to explain certain things would be nice, but it wasn't too hard to figure out.
It does feel a bit weird that you can just go into -100 wood and stone, but otherwise I don't really see how you could recover from a lvl 4 flood.
here's my level: it's called "Dictators can't jump"
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another one called "Nudge"
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Space Jam:
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Up up and away:
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In the way:
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lion king:
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NOT THE CHILDREN!:
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