maybe the theme IS "To be announced on the 1st November at 12pm CAT/CEST."
it would be a bold choice!
ok it's apparently Synchronicity
Thank you so much for the feedback :)
I did originally consider when the jump bar should refill, but I decided to try and go for a more juggling in the air kind of vibe which I don't think came across (judging from all the people asking to refill on ground only)
Also yeah, sorry, I simply forgot to fix that one place where you kind of is hidden below the jump bar >_<'
https://itch.io/jam/brackeys-12/rate/2972956 I'm gonna play and rate your game later today when I'm off from work :D
https://itch.io/jam/brackeys-12/rate/2972956
Come and try my game, it's a difficult platformer with a twist (don't they all have one nowadays) Hope you like it :)
It's a pirate life YAAAARH! Neat game, I encountered a weird bug when the storm showed up, where I couldn't deliver the last item on the list, it just kept going "can't you read?" :( (Oh wait it might be the same bug Mr_LuckyLuc have and I just didn't notice it was two items :O )
I like the concept and presentation. I would have liked to see a few more frames of animation (not tweens but drawn frames) and the lane jumping is a bit sudden and the obstacles at the same time appear almost too quickly, so you can't really plan any strategy. I do think it was a fun experience :D good job!
I can see that this is your first game jam entry, so I'm gonna try to give you some advice as well as critique. It's very ambitious, but not very cohesive. I think that you should take what you've learned regarding scope and what's possible going forward. Maybe try some 2d game dev first.
There's a lot of jankiness regarding the controls and animation, the character seems to slide around a lot. The resource gathering were difficult to predict and the trees would just suddenly respawn while I was in the middle of the forest XD
Your idea for the theme is good and clear, but I couldn't really see a reason to build anything, for instance there was no lightning strikes that hit the lightning rod.
I hope you're gonna keep developing games and I look forward to your next game :)
Really fun game, but I was getting increasingly frustrated by the lack of a drop button, at one point I had blocked myself with a potato on the cutting board. Another issue I had was sometimes I would press E and yet the guest would not follow me from the desk.
It has a lot of potential and the presentation is really good. I'm just really terrible at servicing people T_T
Here's mine https://nullval.itch.io/fylgja I'd love to hear what you think :D
You have some very fun monster designs and a fun idea. It's pretty brutal which is fine for a Hack N' Slash but I do have some criticisms.
I don't like the weather mechanic, it seems to be too punishing if you don't wanna deal with storm weather (or just crappy control weather which is what it is) then you take damage and you have no way of healing throughout all 5 levels. At least none that I could find. This forces you into almost always staying in storm weather where the movement controls are very annoying.
I wouldn't hate it, if you had to use it occasionally, maybe where Storms healed you and clear weather damaged you.
Wow, absolutely stunning presentation. It's really impressive that you managed to also make a tutorial as well.
Honestly top tier all around. My biggest problem was sometimes the player would stutter step when I clicked multiple times (which is just how I'm used to play isometric games, like Diablo 2 etc.)
I'd love to see this kind of game expanded much more :)
Now it works :)
I really don't mean to be rude, but it does seem a bit shitposty, and there's nothing wrong with that.
But it is a bit hard to constructively critique a game that is *this* barebones. It is a charming in a meme kind of way but there's not a lot here for me to talk about, the graphics are glitchy and I don't know if it's all on purpose. I guess you sorta adhered to the theme, but there's just not a lot to talk about.
you wanna play some games? I have some games that wanna be played :D https://nullval.itch.io/fylgja
I like the simplicity of the control scheme and the presentation is great, but HOLY HELL, please make the beginning a bit easier. The amount of perfect dodges with no checkpoints is a little excessive. You introduce the obstacle and immediately ask of the player to do that 20 times in a row perfectly. The zombies will sometimes crowd you too, which basically makes dodging impossible. I do genuinely think there is potential here, but there's definitely a challenge curve that needs to be ironed out