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A member registered Apr 04, 2020 · View creator page →

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maybe the theme IS "To be announced on the 1st November at 12pm CAT/CEST." 

it would be a bold choice!


ok it's apparently Synchronicity

Fine idea and well made

Damn this is a REALLY well made game, loved the ebb and flow of the battle and the constant growing tension. My one wish was a button or something that would allow me to stick my head out of the blacksmith and tell the soldiers on my side to maybe try and dodge once in a while :P

thank you so much for the kind words :) 

yeah the wall jumping/bouncing mechanic might be a bit too bouncy, I'm gonna experiment more with the amount

Thank you for your kind words :D I'm definitely gonna keep experimenting more with the jumping mechanics, I have gotten quite smitten with the idea.

Thank you for the kind words :)

Thank you for the kind words :D I'm definitely gonna experiment with the wall bouncing mechanic :)

Thanks! :D but I do think I can adjust it or maybe making it dependent on a certain wall type :O

Thank you so much for your feedback :) 

I hear you about the wall bouncing :/ I think I should experiment with turning it waaaay down. The point isn't to make the player so frustrated they quit :O

Thank you so much for the kind words, feedback and for playing my game :) it means a lot.

Yeah I REALLY regret putting the jump bar at the top >_<' I hear ya on refill on land, do you mean like instantaneous? or just that it only regens on land?

Thank you so much for the kind words :)

Thank you so much for the feedback :) 

I did originally consider when the jump bar should refill, but I decided to try and go for a more juggling in the air kind of vibe which I don't think came across (judging from all the people asking to refill on ground only)

Also yeah, sorry, I simply forgot to fix that one place where you kind of is hidden below the jump bar >_<'

Thanks! that means a lot, it was a huge inspiration :D

Thank you so much for your feedback, originally the bouncing mechanic was meant to prevent players to hug a wall as the flew up it, but I probably could turn it down substantially. 

https://itch.io/jam/brackeys-12/rate/2972956 I'm gonna play and rate your game later today when I'm off from work :D

https://itch.io/jam/brackeys-12/rate/2972956

Come and try my game, it's a difficult platformer with a twist (don't they all have one nowadays) Hope you like it :)

It's a pirate life YAAAARH! Neat game, I encountered a weird bug when the storm showed up, where I couldn't deliver the last item on the list, it just kept going "can't you read?" :( (Oh wait it might be the same bug Mr_LuckyLuc have and I just didn't notice it was two items :O )

I like the concept and presentation. I would have liked to see a few more frames of animation (not tweens but drawn frames) and the lane jumping is a bit sudden and the obstacles at the same time appear almost too quickly, so you can't really plan any strategy. I do think it was a fun experience :D good job!

Kitteh  ฅ(•ㅅ•❀) ฅ seriously that was a pleasant surprise to hear the classic RPG maker "pling" XD when I pressed New Game. Great job programming the different Dog AI :D they're REALLY challenging

I can see that this is your first game jam entry, so I'm gonna try to give you some advice as well as critique. It's very ambitious, but not very cohesive. I think that you should take what you've learned regarding scope and what's possible going forward. Maybe try some 2d game dev first. 

There's a lot of jankiness regarding the controls and animation, the character seems to slide around a lot. The resource gathering were difficult to predict and the trees would just suddenly respawn while I was in the middle of the forest XD

Your idea for the theme is good and clear, but I couldn't really see a reason to build anything, for instance there was no lightning strikes that hit the lightning rod.

I hope you're gonna keep developing games and I look forward to your next game :)

https://nullval.itch.io/fylgja

It has big board game vibes, maybe it should be a dungeon crawler board game? :3

Really fun game, but I was getting increasingly frustrated by the lack of a drop button, at one point I had blocked myself with a potato on the cutting board. Another issue I had was sometimes I would press E and yet the guest would not follow me from the desk.

It has a lot of potential and the presentation is really good. I'm just really terrible at servicing people T_T

:'( my buddies...

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Here's mine https://nullval.itch.io/fylgja I'd love to hear what you think :D

My score was 2.645 in the end :P don't know how good that is. It's a good game and well made, although the weapon swish sound *did* become a bit annoying after a while. I loved the setting and the atmosphere it created. Great job! :)

It gives me slender man - the pages kinda vibes... too bad that I was always shit at that game :P

simple, but nice :)

I know what fear looks like, it now has a face Joking aside, it was actually surprisingly fun and entertaining. plus the cloud gives me "Yeti vibes from Ski free" XD

You have some very fun monster designs and a fun idea. It's pretty brutal which is fine for a Hack N' Slash but I do have some criticisms. 

I don't like the weather mechanic, it seems to be too punishing if you don't wanna deal with storm weather (or just crappy control weather which is what it is) then you take damage and you have no way of healing throughout all 5 levels. At least none that I could find. This forces you into almost always staying in storm weather where the movement controls are very annoying.

I wouldn't hate it,  if you had to use it occasionally, maybe where Storms healed you and clear weather damaged you.

1: On the start menu, when I click "Controls" it stops being selectable

2: I kept being stuck on the numbers menu, but it seems to be sorted now.

I cant make the soldiers attack anyone though, they're just standing still :/

This game is amazing, genuinely made me choked up at the ending :')

It's very beautifully told, and presented, well done!

There's some serious control bugs, I can't really get past :/

I know, and kudos for making it in 1 day. I'm not trying to put you down. I am just being honest about my impression with your game. :)

Wow, absolutely stunning presentation. It's really impressive that you managed to also make a tutorial as well.

Honestly top tier all around. My biggest problem was sometimes the player would stutter step when I clicked multiple times (which is just how I'm used to play isometric games, like Diablo 2 etc.)

I'd love to  see this kind of game expanded much more :)

Now it works :)

I really don't mean to be rude, but it does seem a bit shitposty, and there's nothing wrong with that.

But it is a bit hard to constructively critique a game that is *this* barebones. It is a charming in a meme kind of way but there's not a lot here for me to talk about, the graphics are glitchy and I don't know if it's all on purpose. I guess you sorta adhered to the theme, but there's just not a lot to talk about.

I get that it's supposed to be hard, but some of the difficulty feels unfair. Especially the destroyed platforms.

Beautifully presented, like a short poem in game form :) 


also cats are assholes XD

Please give my game a shot https://nullval.itch.io/fylgja

you wanna play some games? I have some games that wanna be played :D https://nullval.itch.io/fylgja

I like the simplicity of the control scheme and the presentation is great, but HOLY HELL, please make the beginning a bit easier. The amount of perfect dodges with no checkpoints is a little excessive. You introduce the obstacle and immediately ask of the player to do that 20 times in a row perfectly. The zombies will sometimes crowd you too, which basically makes dodging impossible. I do genuinely think there is potential here, but there's definitely a challenge curve that needs to be ironed out