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Game's Take on the Theme
Spinning Carnival games and spinning wrench attack
Did your team make the majority of the art and music during the jam?
yes
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Comments
The quality of the illustrations is incredible, I really liked it
Nice visuals, mouse spinning made me dizzy. But not bad regardless.
The art is very good! I think things could be a bit more responsive in regards to the attacks, and I think the spin control needs to be more fair. For example, if you spin your mouse too fast then it loses momentum, so its hard to charge it up while you're in action.
I like how the theme is integrated in both the boss battle and the player controls. But as other people said, they're pretty hard to get used to. The amount of smoothing on the wrench makes it very hard to control propely, and im probably just dumb but I'm not 100% sure how the whole right-clicking thing works. If you're just using right-click for everything, what's the point of using the wrench? I also found the camera to be zoomed in way too much, making it very hard to dodge a lot of the RNG attacks, especially with the water. I would probably just have the camera in a fixed position that shows the entire stage instead of being zoomed in on the player.
But I really enjoy the theming, art style, and character designs. Well done in that aspect!
I like the artstyle and the music!
The narrative is also pretty well made.
The spinning controls I gotta say are not really my favourite.. Sorry!
Controls, like other people have said, are a bit... messy? My character wouldn't really latch onto the bolt and the rotation seems to be pretty hard to wrangle. I feel like it might be the case that like if it the player is spinning at 400% clockwise, you almost need to spin back 400% just to start spinning counterclockwise, making it pretty hard to change directions. A faster acceleration and faster deceleration would probably help?
The boss patterns are neat and I like the gimmics going on. Though the Hammer one could use drop shadows and less tracking. And the shooting gallery can have some nasty RNG for the baseballs. I think I had to wait 5 cycles before a single baseball appeared but of course sometimes you can get like 3 balls as well just on any given cycle too.
Artstyle is great though, like how you hit the carriage and he falls over. And it's to the point and what fluff is there is pretty funni.
remind me of outline Villaineous wich I love it
I love the use of the theme and the art is also awesome by far the best game i played so far good job.
I love the use of the theme and the art is also awesome by far the best game i played so far good job.
Interesting game. Unique controlls, but they are ok.
Some bosses are quite fun, while some force us to wait too long, ruining pacing.
The crafted artwork and sound are quite nice, really professional job.
Interesting take on the theme! The controls take some time to get used to, but nice experience overall
I loved the artwork and the music in this game! I will guess everyone will want to see more of the evil wizard and the manager :)
I too felt that the controls were a bit floppy, both to spin and to deflect the projectiles. Of course this is something that is manageable afterwards if you want too. great game!
Loved the art and the music. Love me some heavier music :) So thanks for that! The intro as well. Controls felt hard to use and had me constantly try to circle with the mouse, maybe there is another way to do it, that's less exhausting. Loved the overall vibe though!
Would love it if you play and review my submission, thanks!
I am in love with the wizard he is my husband
Controls were a little hard to- well, control. The screwdriver didnt spin when I wanted it to, and it was almost impossible to interact with the bolts :(
HOWEVER the wizard is very tumblr sexyman and therefore 5/5