Pretty cool, creative & fun! I think it would pair nicely with portal mechanics etc.
Patryk27
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It's here: https://doome.pwy.io/ :-) Note that due to some technical difficulties, opening this website might block your browser for a minute (the browser compiles our game's shaders then and, unfortunately, that seems to get Chrome & Firefox stuck for about a minute).
Not sure what's going on, but it looks like the controls don't work 😢 At least on my machine, they seem to be stuck for the first minute and then behave very, uhm, chunky, effectively making it impossible to play. It's a pity, 'cause the game looks pretty awesome basing on the screenshots, so I'd love to play it!
I liked the narration (e.g. the grave saying "loser") & simplified graphics, but unfortunately I've got stuck on the second level - not sure if I've done something wrong, but I just didn't see the archers (arrows were coming from the outside of the screen and I've had no way of defending myself / killing anybody).
Other than that, feels nice!
I agree, it's a plenty-polished game - I've had a blast playing it; I liked the world, graphics, and tiny touches such as the character's image squishing a bit when they jump :-)
The only problematic thing for me was, uhm, the jumping mechanism - I feel like either the colliders are too big or the player jumps for too short distance, since 95% cases of me dying was trying to jump over those solders 😅 (so a low-hanging fruit would be introducing a difficulty switcher that would affect the jumping height - that would make the game more fun to me)
edit: also, the camera accelerating to the player's direction (so fast-forwarding left/right) was a bit tough on my eyes - it would be nice if there was an option to disable it (or change its amplitude, so that it doesn't shift that much)
It's really neat! I loved the graphics, audio & storyline - I'd certainly pay to play a full version, had it came to life :-)
The interface got me stuck a few times though, splitting me between "let's wait and see what happens" and "let's click everything and see what happens" (e.g. before I figured out to re-read the letters to click on the topics, I stalled for a minute or so, waiting for a bird to come, thinking that's what supposed to happen).
Overall, it's a nice concept and realization.
I like the Icy Tower vibe to this game - it's plenty hard, too 😁
Technical-wise a keyboard-only option would be nice - I'm playing on a laptop, which made maneuvering the character with mouse extra difficult; it also looks like the game doesn't support resizing its viewport (be it through resizing the window or just going fullscreen), which adds extra difficulty-points on 4k screens (since the game window takes like 1/10th of my physical screen area 😅).
We've prepared 14 levels - most of them were actually designed to be solved in many ways (e.g. the sixth level has at least three entirely different solutions :-D), but I agree that some are probably way too simple (i.e. compared to the game's average difficulty).
Thank you for playing and preparing such a thorough comment! :-)
Thanks! :-)
About that tombstone bug: it's actually a part of the game's mechanics (we've called it tombstone drifting); initially there was a level requiring player to perform this technique to win, but we've struggled on how to present it to player and eventually we've abandoned the idea, leaving tombstone-winning as an easter egg (unexpected!) :-)
I love the gameplay, audio, visuals and the entire idea! :-) I've been missing some health packs or power-ups (or at least I haven't found any). As others have pointed out, the steering is a bit tough - I'd gladly play a version with reduced gravity (maybe it could be controllable when starting the game - like "easy = low attraction to surfaces", "hard = high attraction to surfaces"). Fantastic work nonetheless though.