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A jam submission

Reflection ConnectionsView game page

Submitted by lpriebe — 1 hour, 14 minutes before the deadline
Rated by 10 people so far
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Reflection Connections's itch.io page

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Godot Version
4.3.stable.official

Wildcards Used
N/A

Game Description
Traverse the void by reflecting rooms and linking them together.

How does your game tie into the theme?
You reflect rooms across space to navigate the stages.

Source(s)
N/A

Discord Username(s)
woohooii

Participation Level (GWJ Only)
9

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Comments

Submitted

I had a great time with this, and I hope you make more levels because this is a cool concept that I really haven't seen done before.  If you do work more on this, a button to undo steps would be nice; there were some levels towards the end where I knew how to start but couldn't figure out steps at the end, and having the undo feature would have saved me a lot of time retreading the start after messing up.  But overall  this is a strong submission, good work!

Submitted

I understood the holes and the reflection well, but when the space I'm in touches another it gets confusing super fast. Beside that, super creative, congrats!

Submitted

Great game! I accidentally deleted the goal a bunch of times, which was frustrating, but I really like the idea! It was a really fun puzzle that I’d come back to again!

Submitted

Great concept, but with irregular shapes it becomes a bit too mindblowing! I would suggest to maybe do something a bit less complicated in terms of irregular shapes. But it's a super original idea!

Submitted

Pro: Great Concept :)

Con: The controls felt like a rythm game. To walk one step i had to press a button and wait. If i pressed for the next step to early it didn't count. I personally would love to see a dynamic and fluid movement (faster and allow to keep the button pressed to walk continuously)

Submitted

Super interesting concept that is executed well in the puzzle designs. Really original idea and I had run trying it out. You should extend this into more levels! Great work, congrats on the submission.

Submitted(+1)

I can't tell if I'm missing something or if it's not working right.  The camera doesn't move at all, so when I walk down the left, I can just keep going, at least for a time and am left with nothingness

Developer

It looks like it's a scaling issue; it works fine on my computer, but I see what you're describing when I check on another device. Luckily, I was able to change the embed size as a temporary workaround for the rating period, so it should be playable now (although perhaps a bit awkwardly-sized or positioned, depending on device). Thanks for notifying me!

Submitted

This. was. excellent!  After the fix, it was pretty clear what has happening but I kept over-engineering solutions so it really melted my brain.  Seeing the super positions was initially confusing, then I understood what was happening, but I suspect there is some way to better visualize it, or maybe "ways" because when you have a gap in the middle so it reflects on itself is very hard to make sense of.  On the flip side, I feel super great having finished it and that my brain is a tiny bit bigger because of it.  How did you plan these out, custom tools, pen and paper, in your head?  I also really appreciate the gamepad support.  Hopefully there is more post jam!