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Reflection Connections's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #30 | 3.583 | 4.455 |
Theme | #40 | 3.729 | 4.636 |
Fun | #74 | 2.413 | 3.000 |
Overall | #78 | 2.434 | 3.026 |
Accessibilty | #80 | 2.121 | 2.636 |
Graphics | #83 | 2.194 | 2.727 |
Controls | #91 | 2.048 | 2.545 |
Audio | #92 | 0.951 | 1.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3.stable.official
Wildcards Used
N/A
Game Description
Traverse the void by reflecting rooms and linking them together.
How does your game tie into the theme?
You reflect rooms across space to navigate the stages.
Source(s)
N/A
Discord Username(s)
woohooii
Participation Level (GWJ Only)
9
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Comments
I had a great time with this, and I hope you make more levels because this is a cool concept that I really haven't seen done before. If you do work more on this, a button to undo steps would be nice; there were some levels towards the end where I knew how to start but couldn't figure out steps at the end, and having the undo feature would have saved me a lot of time retreading the start after messing up. But overall this is a strong submission, good work!
I understood the holes and the reflection well, but when the space I'm in touches another it gets confusing super fast. Beside that, super creative, congrats!
Great game! I accidentally deleted the goal a bunch of times, which was frustrating, but I really like the idea! It was a really fun puzzle that I’d come back to again!
Great concept, but with irregular shapes it becomes a bit too mindblowing! I would suggest to maybe do something a bit less complicated in terms of irregular shapes. But it's a super original idea!
Pro: Great Concept :)
Con: The controls felt like a rythm game. To walk one step i had to press a button and wait. If i pressed for the next step to early it didn't count. I personally would love to see a dynamic and fluid movement (faster and allow to keep the button pressed to walk continuously)
Super interesting concept that is executed well in the puzzle designs. Really original idea and I had run trying it out. You should extend this into more levels! Great work, congrats on the submission.
I can't tell if I'm missing something or if it's not working right. The camera doesn't move at all, so when I walk down the left, I can just keep going, at least for a time and am left with nothingness
It looks like it's a scaling issue; it works fine on my computer, but I see what you're describing when I check on another device. Luckily, I was able to change the embed size as a temporary workaround for the rating period, so it should be playable now (although perhaps a bit awkwardly-sized or positioned, depending on device). Thanks for notifying me!
This. was. excellent! After the fix, it was pretty clear what has happening but I kept over-engineering solutions so it really melted my brain. Seeing the super positions was initially confusing, then I understood what was happening, but I suspect there is some way to better visualize it, or maybe "ways" because when you have a gap in the middle so it reflects on itself is very hard to make sense of. On the flip side, I feel super great having finished it and that my brain is a tiny bit bigger because of it. How did you plan these out, custom tools, pen and paper, in your head? I also really appreciate the gamepad support. Hopefully there is more post jam!