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Starch Trek: Deep Spud Nine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #42 | 3.250 | 3.250 |
Concept | #53 | 3.375 | 3.375 |
Overall | #80 | 2.875 | 2.875 |
Presentation | #91 | 2.500 | 2.500 |
Use of the Limitation | #95 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Gray Hato
Software used
Unity, Krita, WavePad, Visual Studio
Use of the limitation
Your HP/Oxygen is your TIMER. All actions take oxygen (Jumping, Digging, Running, etc).
Cookies eaten
2. My student gave me a souvenir from Hokkaido. It was cookies.
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Comments
i cleared your checklist!
lots of content packet into this one! i wasn’t entirely clear on the super-jump: sometimes it launched me so high the background disappeared, but other times it only went up about 3 or 4 tiles. thankfully the clipping into the walls made it possible to get back out of the holes i’d dug, otherwise i’m not sure the game would be possible!
Way to go finding all 12! It's not easy given so little instruction haha. So with the super jump, after you get a golden potato, it changes the properties of the jump (usually making it just high enough to get back to the ssurface with sometimes other things happening.
For the wall clipping, it's something I didn't have time to fix as I one manned this project. But essentially what should happen is you dig down 5 or 6 spaces, super jump back up and dog 10 to 12 in an adjacent line. Making a stair case of sorts. It was supposed to add another element of strategy but needs a lot of work.
Thanks for playing long enough to get all 12 golden potatoes!
the music was really good! also the secrets were very well hidden and I had fun finding them.
Heya im doing video feedback, cool game!
Hey, I really like your style of game review. Pointing out the good and bad and from seems both a gamer/designer point of view is really helpful. Making note of specific elements of both style (art inconsistencies) and game mechanics (wall jump, etc) that should be improved, things that you would like to see added, as well as strong points of the game and taking such a long time to review it is really a gift. I appreciate all of your feedback.
I also subscribed to your channel, I don't know if the channel is something you're trying to build or not, but I quite like your style of review and would love to see you continue doing it.
I made a list of notes from your video and if I continue to develop this game, I'll implement the majority of your notes! A lot of the suggestions such as indication of enough potatoes gathered, arrow indicator pointing to the house, particle effects on run are super solid suggestions. Thanks for all the suggestions buddy!
One thing I wanted to add, the "house" I had completely forgotten about until the very end so it's literally just 3 UI Home button icons stacked on top of each other with a black circle as the door, haha. So for it even to be considered "art" I felt I flew in under the radar haha.
Interesting concept. Don't think I've ever had to collect potatoes with a robot before :D
Haha he's supposed to be a guy in a spacesuit but then again, we did have those potato powered lightbulbs as kids. Maybe he's a potato powered robot?
The concept was fun, but sometimes I got a bit lost on the map and never knew if something was down in the void. So I had quite a few deaths by just falling to see if something was there. How many Potato-Facts are there?
-Fribolin
Thanks for your response. You're a true gamer checking all the holes for secrets, haha. In the first level jumping over the left wall leads to a golden potato and a portal (just before entering the void). In level 2, you can find a portal at the bottom if you dig or jump the right wall and continue on to find the secret level portal. There are other secrets and portals and such to find as well. Potato facts there are about 20.
I actually found the golden potato in the first level. From that point on I kept jumping in the void.
You're a true gamer! Brings me back to like super Nintendo donkey Kong country or random NES platformer games.
Level two you can jump off 2x going right to get tot he secret level if you didn't find it.
Hi!
I like the concept, the gameplay, the soundtrack is good and the game is very well made.
Thanks for the kind words!