nice work! the movement was maybe a tad slow but that was really the only drawback i encountered. nicely done!
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One Hundred Nights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #167 | 3.696 | 3.696 |
Overall | #313 | 3.341 | 3.341 |
Fun | #317 | 3.348 | 3.348 |
Innovation | #385 | 3.130 | 3.130 |
Graphics | #387 | 3.478 | 3.478 |
Game Design | #392 | 3.261 | 3.261 |
Audio | #427 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is calm and storm, in 2 different ways:
1. The weather, which is calm during the day and the storm comes at night
2. The storm at night also brings monsters... later into the night even more monsters, which creates more stressful experience. Monsters stop coming at dawn, so the calm comes during the day, creating a much more relaxing experience.
The 2 aspects together try to create a mood where you can chill and relax for a bit during the day before the intense, stressful action packed period at night.
Did you write all the code and made all the assets from scratch?
I've written the entire code from scratch.
Assets come from 2 free asset packs.
Music and SFX come for Pixabay.
There were a lot of features I have never implemented before and all my time was required for development.
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