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Game's Take on the Theme
The first boss breakdances and spins.
Did your team make the majority of the art and music during the jam?
Yes, except player models
If not, please link to any asset packs or resources used here.
Most models by Synty Studios https://assetstore.unity.com/packages/3d/environments/polygon-sampler-pack-207048
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Comments
Game was interesting, but would be cooler if i had more weapons besides the gun and sword. Boss fights are well made, but the first one had too much hp, the second was way more better. I liked the game, need some polishing and it would be great.
Cool battle dude!but it's a little bit not “spin” XD
Anyway, it's great game, Good job!
I wasn't expecting a breakdancing knight
It was very fun slicing those dancing and teleporting guys :D But I caught all the projectiles at spawn a few times and died. 1-2 seconds of invulnerability after injuring would fix that.
Hey! This was fun—I spent some time playing it, and it really pulled me in. The gameplay was engaging, and it kept me hooked. Great job!
the controls are really good the art is quiet interesting tbh.. but i like it c:
Dancing boss!
Spinning on his head shooting pink orbs at me, who does this guy think he is?! Fun gameplay, I was spamming dash, but i guess i got impatient on the 2nd boss because I wanted to melee him =D
The controls feels good, the art is weird but i love it lol, still a solid game good job!
Very nice game, the controls feel really good,snappy and responsive.bosses attacks are a definition of quality over qunatity, they don't have many attacks but the chain of attacks they do always feel unique and like a new thing to dodge!
Only thing i do not like is how flat the shooting and sword feel like, a louder stronger sound effect, some particles or animations would do the job and make this game feel really really good!
I loved everything ! Art, Audio, Boss Behaviours, Balancing, controls, ... ! This is a solid Well Made guys !!!
The controls feel really smooth. On first boss thought melee was useless but later bosses were designed better to use both melee and ranged. Not really sure I see the theme though, first boss breakdancing was kind of funny but it also means it didn't telegraph attacks as nicely as later bosses.
really good game. love it
this games is fast paced the way I like, it have some skill ceiling, best wishes