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The Flaming Esophagus Fine Dining's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #24 | 4.077 | 4.077 |
Theme | #35 | 3.923 | 3.923 |
Fun | #40 | 3.231 | 3.231 |
Originality | #45 | 3.692 | 3.692 |
Overall | #54 | 3.253 | 3.253 |
Controls | #65 | 2.923 | 2.923 |
Accessibility | #92 | 2.385 | 2.385 |
Audio | #94 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Did you know..., Wildcard, What the duck, Find the frog, Seamless, One or two Not dead yet, Flurries
Game Description
Kill dragons atop a tall tower
How does your game tie into the theme?
You're on top of a tower
Source(s)
N/A
Discord Username(s)
pixelberk(pixelberk7321), jwoahsh(joshhwooo)
Participation Level (GWJ Only)
1
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Comments
interesting mechanic and concept. i thought the bolt loading and cranking was a bit wonky at first, but then i started to get used to physics, everything started to come together for me. really clever way to design levels using only the game physics and arrow types. i enjoyed this entry very much, and the captcha at the end was hilarious! charming art design as well, keep up the good work!
Thank you for playing our game! I'm glad it was an enjoyable experience.
cool concept! the captcha at the end was pretty funny lmao. i found the firing system a bit tedious sadly. i kept aiming and then realizing i hadn't yet loaded a bolt in. the pulleys often jumped to the wrong position when i clicked on them too. but overall i enjoyed myself. keep up the good work!
Thank you for playing!
Super cool!! Love the mechanics and the art! I hope u win n get the first place u deserve for this!!
I like the loading/shooting system, it took me a bit to fine tune the power for shooting down though ahaha. The captcha was a funny touch as well.
Thank you so much for playing our game :D
A very interesting mechanic and premises. The bolt loading control is a bit too finicky for me. Unless the bolt isn't oriented properly with the ballista it won't load at all which becomes somewhat annoying when the ballista is tilted (unless this is as intended).
At a certain point, my stage spawned two dragons below tower level which is impossible for the ballista to fire at. Overall, it was a nice experience and I did learn a thing or two about running away from dragons and ballista operations. Nice entry!
Thanks for playing our game and for your feedback! For that stage you use less rotations for the crank so it has less power and the arrow drop allowing you to hit them, the draw string being pulled back indicates your firing power but it isn't too obvious but it is possible and I'm glad you enjoyed our game!
Thanks for playing! Requiring aligning the bolt with the ballista is indeed intentional. The game is meant to be a satisfying, tactile, slow paced strategy game. Thinking behind it was that the player would either flick the bolt into it or straighten the ballista using the weights and then load it depending on their play-style. Thank you for your comment! Definitely going to think about other potential physics based approaches to achieve the intended result.
Very satisfying playing experience
Thank you for playing! :D
this was super fun to control, i enjoyed playing it a few times and getting further with more knowledge. the explosive bolt is my favorite.
Thank you for playing! :D