Really beautiful little game. The ukiyoe effect worked so well with the way you designed the landscape. Only addition I could think of is maybe some birds or running water or something to make the scene feel a bit more alive. Awesome work!
pohpu
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This was super sweet. it played beautifully, great concept, wicked audio and art. would have like a counter for the coins (i like to see numbers go up) and the only time it felt a bit blocky to me is when you can't jump between the platform and wall even though it looks like there should be enough room. Those are such subjective/minor things though, it was fantastic overall. Nice work!
Really awesome job on this!! Gameplay was super smooth, nice implementation of sfx, fun little story. It would have been great if the actions of the past lives fit more cohesively into the present round, as usually it just felt like they were just shooting randomly and if they helped out it was just lucky. I don't really know what that would mean though or how you could develop that.. it could also just be me not playing with the future in mind enough. Anyways though, something like that would probably change the game alot and it was still great the way it was. Way to go!
Really nice work! The minimal gameplay elements were still enough to renew engagement (though I would have enjoyed more) and the art was perfect. I got a bit tired of reading long blocks of text, it could somewhat be due to the font, so an addition of voice acting could have been sweet had you had time/access. That aside, the story was compelling and I really liked the ending. They got what they deserved....
This was really cute and the concept was great! Like others have mentioned maybe mixing up the level design, adding a minimap, and adding some player feedback would be good for motivation and direction. I really like the idea of finding clues as to where you're going though, and the mail delivery was the perfect story for that. Definitely room to expand on characters and story too if you were to keep working on this. Good job!
What a cool idea! I loved discovering how it affected the player's different senses. You did a great job with the dialogue too, conveying alot with just a line each time. I feel like I got to a point where I couldn't do math anymore or just didn't have enough neurons, and the lack of balance was making me a bit dizzy after a while but in a way that's very fitting haha. Really nice job!!
This was super cool! I loved the art (especially the sudden zoomed out screens with the cliffs), and the gameplay was really unique. The way you got the thread to be all coiled was cool too - small detail but it added a lot of animation to the scene. Definitely lots you could do with writing an intriguing stor to go with it. Really great job!
nice job! great job incorporating a story into the gameplay and art direction and music was nice. at first i was confused about how the scoring system worked but it's interesting that the log drop is on command or at the end of your 4 moves so you can really plan ahead instead of working on a timer as i thought at first.
Interesting concept. Sound effects would be nice, but the mechanics and layout worked well in general, although I would have liked to put down an object if I decided I didn't want to use it. I wasn't sure if I was missing some objects as well, because the game window loaded up the window super tiny and some objects were half off the screen.
I had a lot of fun playing this! I like how much potential there is for their abilities to interact while keeping it simple with only one ability each. I also discovered Richael can wall climb when shrunk by repeatedly jumping against the wall. Not sure if that was intended or not but it was definitely a cool feature that gave me an advantage with some of the platforming =D
Totally loved this. Satsifying on so many levels.. designing how the microorganism grows rotating and jabbing into enemies at the right time, art + music are rad. it looked terrific on the tv too, although if anything the size of fonts of the sub windows were a bit too small to read easily. great job!