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The Coming Wind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #226 | 3.778 | 3.778 |
Audio | #248 | 3.370 | 3.370 |
Theme | #609 | 2.926 | 2.926 |
Overall | #634 | 2.901 | 2.901 |
Game Design | #797 | 2.630 | 2.630 |
Fun | #837 | 2.481 | 2.481 |
Innovation | #936 | 2.222 | 2.222 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game uses calm and relaxing things like music and ambience, starting with a simple task and no pressure. After completing the task a race challenge starts, where you see the complex situation, if you don't complete the challenge you lose. This reflects the calm and the torment (literally and symbolically).
Did you write all the code and made all the assets from scratch?
I wrote the code and some features I got from tutorials, the most important assets of the environment I got from a publication of itch.io, and a few assets from the unity store. Animations and configurations did come from me.
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Comments
Got left and right mixed up and ran to the end first accidentally xD Got it in the end, nice concept though and fit the theme well
I really liked how art and music work together to create just the right mood!
I love the idea behind your game and the art you used! The music is fantastic too! I’d love to see you update the game in the future.
I noticed you used different layers in the background to create depth, which is a great idea. However, there seemed to be something off with the effect. It looked like the trees closest to the player were moving oddly, almost faster than the player. Maybe it's just me, but it felt a bit strange. Maybe try playing around with the speeds some more if you have time?
really cool concept and art, i wish there was more to explore but the concept was super great and music was very peaceful :)
I think I see where you were going with this! That animation was fluid. I would say the mechanics did feel slower and gloopier than I would like or expect for the fast paced platforming aspect. The world felt like something I'd want to adventure around! Keep it up!
Art and music were great, moving and attacking felt sluggish at first but took no time to get used to. I was a tad confused initially (probably because I didn't read =/) and ran straight to the shop and got the "You Win!" message. After I restarted I realized I could go left and there was more to do. Overall, great work! Congrats and good luck!!
Love the audio and the pixel art! It would be great if the collecting wood part had some stakes to it, because I was able to win just by going right to the shelter without collecting any wood first/with no storm involved.
Fun little game! To be honest, I didn't read the sign properly and just went right from the get go, not realising I had to go left first. I was happily jumping over the gaps and then suddenly reached the shelter and won. It was the second go around that I understood that I had to go left first to get the wood and activate the storm. Other than that bit of confusion, everything else looked great, maybe tighter feeling controls would have been nice but that's a small thing that can easily be tuned. Congrats on the game and good luck!
The idea and the graphics are so good ma boy, I think is necessary put informartion about the trees in the left side, the animations when the tree falls are really cool, the movement feels good and the player animations are really good. Good job <3
The 2.5D parallax effect was a nice choice but it wasn't set up that well as the movement speed of the background didnt feel natural. I like the game itself though, the character and the music and the visuals are all quite nice. The movement and animations felt kind of stiff and slow, and I wish there were more levels. Other than that this was a nice and sweet game!
Good music bro!
Nice main character! The attack mechanic is not quite solid and hit inconsistently but overall it's a good game, well done!
Very relaxing and beautiful music, the artwork is also very good but I would be careful with the movement of the background! the farthest thing cannot move faster than the closer objects, it gives a feeling of dizziness
Love the visuals and music!
Hee-ho. Super great art
great visuals!
Nice game, nice graphics quality. I recommend the rule of spaces on the sides in graphic design. Don't bring the interfaces so close to the edges of the screen. Otherwise, good work.
WASD works for me
Its not moving with WASD or arrow keys, its jumping fine tho.