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Rudberg Studios

53
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A member registered Jul 26, 2020 · View creator page →

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The most reative idea i have seen in the jam so far. this is fun and exiting, i would reccomend a round to friends, too.

awsome idea and very fun execution! the player is a bit fast and sloppy, but it doesnt hurt the increnible time i had. nice work :)

Thanks! The number is the cost of your ability (you have a bar at the top left of the screen) and its ment to prevent the player from using the abilitys too often insted of thinking what to do with them.

Thanks! Curruntly there isnt a way to regain those, it will be too easy to get high scores. 

Thanks! I used unitys urp if that helps in any way.

Thanks! Thats really helpfull, actually (making a post jam version). All of the text was kind of last moment, and the grabbing controls were 2 am jam code lol :)

I mean, chaos is chaos right? 

AND BABYS LIKE CHAOS

thanks :)

I had lots of fun making this and i think its written all over the game

Agreed. It was all kind of last moment... defenetly will be removed in a post jam vesion. Thanks thogh :)

You know? I agree as well. Ill add one after the jam voting ends

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Thanks! I hit record and blasted my guitar for a good 90 minuits...

About the score: the game is adding the distance on the x and y axis of every single object from its original position devided by a lot to the score each frame (and some stuff with the number of burnt objects and voids... MATH). So even the slightest movement of an object at the start will add to the score. I think the lowest possible score is 7 - 8.

The point of all of this math is to score the player based on how big is the chaos they have created (for example: taking an object to the other side of the house is better).

And about the abilitys: you hit right click to shoot an arrow that burns stuff and adds more points each frame (multiplies it by the number of burnt objects) and gives you 1500 points when you first burn something. You can change wich ability you use (the void or the speed boost) by using the buttons at the top left corner of the screen. (The void eats stuff and multiplies the point gain from it and the speed boost.... makes you faster). That is why there is a lot of text at the beginning :)


This is way more specific then what the game tells you but its to explain the score going up. I hope i explaind everything well enough!

(Edited a lot to get stuff right lol)

thanks! I hit record and droped toys on the table, so yeah, your guess is correct :)

Make this a mobile game Some awsome potentional.

Why the camera is tilted? why is the movement sloppy? what is my goal? how do you interact? I have a lot of questions and the game cant answer any of them...

Nice game, good job doing that in a day

Good idea, i had fun! Kind of hard to understand but i got it fast. some sound effects can benefit it greatly, and some game feel in general. good job

Nice art, But the game could have used some desighn changes. 

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I missed a jump and fell out of the map... Controls are sloppy too, and the double jump did not work half of the time. The music is good

Great concept, and really good execution. Played a bit more because it was so fun :)

Fun game, Got it really fast. Good job :)

Thanks! Ill try to, yeah. planned to make a comic like to tell the short story and explain stuff, but it was last moment :)

Thank you! i had to use that much text because crunch... :)

A tutorial would have been nice... but otherwise, its a fun time, good job. (yes, you got the theme right. Get some sleep, i think you need it lol)

You can go outside of the screen... VERY GOOD for a first game thogh. i wish mine could have looked like that.

Nice idea, and good execution. Compleated and recommended to friends :)

Sprite size is wierd, and the sword keeps doing wierd animations. sorry, but i could not compleate it. good job thogh.

Nice game with an awsome mechanic! How does it fit the theme?

Very fun game! The controls are a bit sloppy and the size of the pixels is inconsistent. very good spritework and animations, had a lot of fun.

Had fun and the shop is very cool. chaotic indeed :)

Was very fun, i did not get where i need to put the plated on when i had them in my hand. nice assets.

I wish i could ruin more stuff at the office. the mechanics arnt explaind well, but i got it early and had a lot of fun. 

Very nice sprites and animations, good job! the gameplay loop needs a goal thogh. getting a lot of money isnt enough. i had my fun with the game for 2 minuits and then i got it and started playing other games. can be expanded in a post jam version thogh.

Very nice spritework and animations! i liked the movement and dash option. id like to see how much time i survived in the game over screen, or some sort of goal (beating your personal best or survivin a certian amount of time). 

Nice game but i dont get how does this fit the theme, maybe you suld have added more papers around the room to make it more "chaotic". and i cant understand why the left mouse button needs to be held down to rotate the player. nice graphics and music. all around, i had a fun time!

thanks! We know about the soft lock. The "play my game" or "follow my twitter" stuff (its random each time you play) is a joke 😅 

thank you! :) the red wires were a last moment addition, and we didnk knew about the bug.  well fix this with an avter jam version :/

thank you for the feedback!

yeah, i know. I used it in this game. The lightwight rp, that comes with the urp in unity :)

thank you! in this game i did use unitys lighting  system :) i know about the wires that do no damage, ill fix them in a post jam version.

yeah i know about the soft lock... that was a last moment feture gone wrong... ill add another version with the bug fixed, but this is the jam version.

oh, now, when i get it, the games really fun! Try to explain it in a post jam version, or maybe use this as feedback for next time.