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Serioussamko

64
Posts
2
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A member registered Jun 19, 2017 · View creator page →

Creator of

Recent community posts

Fun game but quite difficult. Maybe having the character repair the walls automatically when he's near them would make the controls easier instead of having to press a key.

Cool concept, the difficulty rises a bit fast for me though.

Nice ambiance but everything is very dark, maybe some outline around the enemies would improve the readability.

Cool mechanics and nice aesthetics, well done !

The adults got stuck in the TODO list lol. Thanks for your suggestion.

I'm glad you liked it, thanks for your feedbacks !

Fun premise but I don't get the gameplay. Is it just pick one at random and see if he survives ?

Great game, very pretty and fun. The wave number floating down the river is an awesome idea and the health system is very clever too ! My only suggestion would be to make sure that all the arrows are properly displayed when several ennemies attack at the same time.

Solid foundations, the gameplay is satisfying. I think adding some variety in the ennemies and increasing the difficulty over time would make it even more entertaining.

Fun concept and cute art. I think it would be nice to have something to do beside runing around, and maybe telegraph where chairs are going to appear.

Cool concept, it remind me of the labyrinth boardgame. The dungeon mechanics works well but the combat part would benefit of some polish, I had some movement bugs in the combat arena and once I got instantly killed by the charging skeletons before being able to do anything.

Very polished aesthetics and mechanics ! Great game, congratulations !

Nice concept but I had a hard time with the controls, moving with WASD would be much more simple when you also have to use space and the mouse. The loading time after pressing "start" was also very long. Otherwise the game seems good, well done.

Thanks, I'm glad you liked it.

Thanks for the detailed feedback and suggestions !

Thanks for your feedback.

Congrats on reaching the end ^^ I'm glad you liked it

Very compelling concept and simple but effective mechanics, well done !

Nice little game, I like that the background change between plays. I'd like to have the ability to jump to be able to get the money when it's on the other side of a bomb.

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Very fun and fitting concept, and great implementation, well done. I just feel the camera is moving a bit to much when looking around though.

Very nihilist game, it's a bit depressing but good job.

Cool game, the dash puzzle was a bit tricky but I liked the end boss where you need to combine all the abilities to win.

How naughty of you ! lol
I'm glad you had fun with it.

Thank you !

Great idea, yes I should have done this, thanks for the suggestion.

Thank you !

Thank you, I'm glad you liked it.

Thanks for the suggestions !

Nice work with the cutscenes !

Nice game, the mechanics work well. The mouse sensitivity is too high for me though, I found it a bit hard to aim at the ennemies.

Great game, I just wish there was more levels ! Kai with bonus actions and bonus damage is a real power house lol.

I encoutered a small bug, which is that when you use shielding actions, if you double clic the button you are able to get to -1 actions remaining, and then the character can do unlimited actions in the turn.

The music and sounds are really nice and integrate well with the gameplay.

Very solid game, congratulations ! The controls are great, the music is a banger and the pun is hilarious. Also the dynamic lights are a very cool and thematic effect.
One suggestion that I have would be intermediate doors in the level that only unlock when the room is clear, because right now we can just run straight to the end of the level and trigger the spawning of all the ennemies at once.

Fun game, the story is engaging even if it's not very long. Well done.

Great art style, well done ! The pacing is good too, the monsters create tension but aren't so fast as to catch you so often that it become frustrating. My only minor criticism is that the worms don't change a lot when they're shot and take some time to disapear so at first I thought that I needed 2 doses of salt to kill them.

Thanks for your feedback !

Interesting concept and nice graphics but a bit confusing on how things works, there are so many ennemies that there's few time to figure out the mechanics.

Thanks you !

Very cool graphics in the 1-bit style.

Thanks for your feedback !