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The Time I Was Stranded in Some Planet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.400 | 4.400 |
Theme | #7 | 4.500 | 4.500 |
Overall | #10 | 3.843 | 3.843 |
Originality | #17 | 4.050 | 4.050 |
Controls | #18 | 3.700 | 3.700 |
Graphics | #29 | 3.950 | 3.950 |
Accessibility | #31 | 3.200 | 3.200 |
Audio | #63 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.5.1.stable.official [6fed1ffa3]
Wildcards Used
Four color limit
Game Description
You are a space explorer, you get stranded in some planet due to the cruelties of the universe, and you have to find your way back home.
How does your game tie into the theme?
Your ship gets all but destroyed, and you have to ASSEMBLE ;) it back together
Source(s)
https://github.com/Streq/GWJ53
Discord Username(s)
streq#7343
Participation Level (GWJ Only)
3
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Gonna have to deduct some points on the color thing, the prompt said 4 colors, not 4 colors at a time. Tsk tsk.
Jk great job! I really enjoyed it. Especially loved the apathy of the main character "here's the story or whatever, who cares." very fun little game. The little jumping puzzle to get the flower that was furthest to the right was a little tricky until I realized that a normal long jump would take you from the first platform to the third, and you could skip the second. Remember the little one-tile jump in the original TMNT game on the NES where you tried over and over to jump it, and every time you hit the ceiling and fall down and have to fight through the entire room again, then you realize you can just run over it without pressing jump? That puzzle kind of felt like that. The evil homing balls were a pain until I realized that I could kill them. Everything else was spot on. Great job. Can't wait for the sequel "That Time I Had to Go Back to SomePlanet and Find an FTL (Whatever That Is)"
Man, thank you so much for this comment!
Yes, I know which bit about TMNT you're talking about, AVGN introduced me to it! it wasn't intentional, I mean, it kinda was, but I meant for it to be more obvious to the player!
Lol that is an awesome idea for a sequel! Once I finish the post jam version (which will feature slightly less annoying orbs, and a somewhat different ending) I'll see where I go with it :).
Thank you so much for playing, and for writing this!
Great entry! really nice exploring game, and it's great that you can choose the colors.
Neat little exploring game with the ship. Kinda enjoy how we can control it in the game
What a fantastic game! I had so much fun playing this and the humour throughout was absolutely delightful. I really enjoyed this submission end to end! Thanks for making such a great game :D
Hey! Thanks a lot for writing this :)
Very cute submission! Very cool that you provided an option to tweak the colour palette. The lines were well-written and the ship slowly getting more and more powerful was well thought out!
The one feedback I would have was that I could not jump with Z if the ship was next to me (since I would end up entering the ship instead) so having two different keys for that would have been nice.
Great job!
Hey, thanks a lot for the feedback!
That's actually an issue I encountered early on and got so used to it that I became blind to it.
The postjam version will have it fixed!
Thank you for playing!
Thank you for adding the download option, this game really deserves a daily play. Bug free, beautiful, perfect from small text audio with animations with visual funny storytelling, to crafting a flying ship with an overpowered gun; It was the best experience and finitely one of my favorites ! Spectacular job !
Thank you so much for the kind words! :)
10/5 game right here! I love this game. Espectialy the edge climbing mechanic. This game is perfect. If you expand on this game. Don't change anythign. At all. Its perfect. Theres not a single thing wrong with this game. No glitches. No Bugs. Espetially not after you die in the spaceship. Perfect 11.3/5! PERFECT!
Fun and simplistic game, a little hard but amazing
This was just awesome. I loved the simplistic graphics and the writing. It really felt like being stranded on an alien planet.
This game is awesome. After failing about 18 times I finished collecting all bio samples!
The most iconic protagonist! The game has a lot of charm and personality, both in writing and artistic style :).
The mechanics are fun and reminiscent of a more modern atari pitfall style game, it really felt satisfying to shoot with the gun B).
Congrats!
Excellent submission. Best one I have played so far! As other mentioned the games lags when you fire a lot of shots and some bugs with character/ship disappearing, but overall excellent - definitely made me play until the end....
Music might have been nice
Excelent job! The planet was fun to explore and assembling the ship parts was very interesting. I liked the humor in the story aswell. The only issue I found is that firing GUN rapidly caused the framerate to drop significantly so there could be some optimization done there. Other than that, it's fantastic.
Thank you so much for the kind comment and the feedback!
Yes, I know the problem you are talking about, I'm planning on fixing it! It's because the bullets are all KinematicBody2Ds using move_and_collide (instead of, say, Area2Ds using set_global_position), and because they are all instanced and freed every time they are shot, when they could be reused instead for future shots.
Thank you for playing!
Wow. What an entry!
Love the style, the colors and mechanics.
Got stuck few times under textures while in the ship.
Otherwise a solid thing.
Well done!
Really solid little game, really enjoy the little main character, the way they vault over ledges gives a lot of personality. Very well done, great job.
Nice little platforming game! The jumping and mantling felt pretty good. The writing/intro was witty enough to not just skip. Mechanically, I liked the assembly of the ship as well. The way each piece gave me further mobility and allowed me to reach another part of the level was well done. The ship flying section felt less polished than the platforming. I then accidentally closed my tab as I got into the flower collecting, and didn't want to start over right away.
Overall, I enjoyed the experience. Good work!
This game is sooo good!!! The narrative is well represented, the minimal art is cohesive and works very well! The audio is lacking, but it doesn't matter! It's one of the few games that I wanted to play until the end! Astounding work!
Thank you for your comment! :)
The audio is definitely lacking! I didn't have time to add much because implementing the ship component mechanics took WAY more time than I had planned, so I ended up making the story/map/progression in the last two days, which ended up leaving me about 40 minutes for music and sfx!
An absolutely excellent game. One of the top 3 that I've seen/played from this game jam. The little bits of dialogue and audio in the prelude created a very cute and accessible atmosphere, which made it more compelling. It was a very engaging experience, I loved playing it. I also specifically loved how you taught the player mantling so intuitively at the beginning of the level.
Could do with a bit more audio design as well - even just some background music from a freesound-type source would do a lot.
From a platforming standpoint, I didn't love that after mantling you're forced to take a step - it feels a little unintuitive/uncomfortable. The orb spawn rate in the late game feels a little oppressive too, maybe only because in order to aim you have to also move in that direction so you lose some precision/control. But these are nitpicky issues that I can only even bring up because the rest of the game feels so GOOD.
Seriously, great job - great game
Thanks a lot for the comment!
I also didn't like the "taking a step forward when mantling", especially in branches, I think it makes sense in solid platforms, though now that you mention it, it should be a shorter distance, but in branches (and single tile platforms) it feels very awkward and fall-prone. I noticed it while designing one of the flower puzzles, but I didn't have time to fix it! I'll make a note of it for the post jam version.
Regarding audio: I agree completely! I always leave sfx/music for last, and I always end up with too little time to actually add anything. What little sfxs there are were added in the last 40 minutes or so, and there're a lot that were planned (like the bullets hitting stuff) that didn't make it.
I agree on the orb spawn rate also, I added those on the last day because I wanted to give the player a reason to keep shooting past what few enemies were in the game. It felt easy to me, but I forgot I've been piloting that ship every day for the last week!
Thank you for playing and I'm glad you liked it! :)
This is one of my favorite entries. Narrative was cute and effective, great use of simple art, platforming was solid. Only recommendation might be to speed up swimming sped a bit just cause it was kind of a drag in comparison to the rest of the movement options.
Thanks for the comment! :) I'm glad you liked it, I'll be taking you up on the recommendation for the post jam version, especially the movement while swimming down is really slow, given it also has to fight the "buoyancy" (which is represented in game as negative gravity).
This was so much fun, really enjoyed it, I loved the artstyle and how simplistic it was. Really goes well with the minimal audio. I honestly think this is great. The story was funny too, perfect before going to sleep like I'm about to.
Thanks a lot for the comment! :)