Got a chuckle out of me. Would be nice to be able to play around a little more with the scene before it resets.
SonOfNiel
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This is my favorite so far! The music is great, and I love all the little character stories. I feel like the tower can be used as a metaphor for so many different aspects of our lives. The woman staying behind to care for the cactus instead of forging ahead to see what's next, and the person who stayed--satisfied with the tiny book case--only to miss a grand library only a few floors ahead.
Honestly, this a better narrative game than something like Dear Esther. The dice rolls really made it feel like you needed persistence to get to the end, but players will get worn down by their lower and lower changes of progression. It's brilliant, this is a true work of art.
The graphics are adorable, I really love how the dice really couldn't have been any smaller and still have been legible given pico-8's resolution. Great puzzles, and the step counter is a great innovation that sets your game apart from the few dozen other roll the dice around type puzzle games this year.
I enjoyed playing this game, thanks for submitting it. I really think it started to hit its stride when you had to merge the goos in separate locations to open doors. Of course level design is challenging in such a short timeframe, but it would have been cool to see those mechanics play out in even more complex ways. TL;DR it was good, and I would have played more levels if you had them!