Awesome work! I love survivor likes so you got me there!
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Godot Version
4.3 stable
Wildcards Used
style shift, shopoholic
Game Description
Inkfection is a fast-paced adventure to save your favorite storybooks by destroying the inklings source of power!
How does your game tie into the theme?
Use erase powers to fight against the enemies and charge the portals.
Source(s)
N/A
Discord Username(s)
lanyslirana, flyingstupid, senna, fvzappa
Participation Level (GWJ Only)
lanyslirana & senna - 2, flystupid - 4, fvzappa - 1
Comments
You did the erase thing on the intro card! I thought of it but prioritized other things haha. Bonus points for you.
Really cool adaption of Vampire Survivors. I like the gameplay and played for quite a bit. The upgrades were also nicely thought out.
I’m a little conflicted on the representation on enemy health. It was very cool to see them being erased as they lost health, but it also made them more difficult to see, maybe an outline that remains would be nice? I also found they they lingered a bit after death, stealing my focus from alive enemies. Small bug, but nothing game breaking is that the currency out of shop wouldn’t update after purchasing until you pick up another of the currency in game.
Overall, really well done. I had a blast playing. The art was really well done and the sound fits so well. (How dare you make me attack such cute sounding slimes).
I played this with keyboard & mouse and had a lot of fun! I tried it with the controller and movement was good, but none of the attacks worked. I went to the control remapping, tried to set the actions to controller buttons and chaos reigned. I think there may be some bugs in the remapping ;)
Oh, and forgot to say I really like the pencil art for the portraits and some other parts.
Hey thanks for playing. Controller support came late and the triggers don't work on web :(. The remapping screen could have definitely used some work but I wanted to try and get it in there. Our artist did an amazing job on all the art. The hand drawn UI really came together once we had everything converted away from the default godot skins. I learned a bunch about skinning UI in godot.
I really enjoy Vampire Survivor style games and this one is no different. I tried many times to do a no upgrade run, but just couldn't beat the final stage with so little damage. Eventually, I caved and bought up as many damage and movement speed upgrades as I could. Loved the theme of going through the storybooks and all of the puns were great. The art was vibrant and cute, though a few of the enemies blended in with the backround. All around a good time!
Thanks for playing. We were doing so upgrade runs for most of dev and the ending was too easy. We rebalanced the end in the last hours so your build had more of a payoff. I think with some tweaks a no upgrade runs could be possible but I think in the end it was the right call to make the ending a little more exciting.
Super cute game! Loved how colorful it was. I got all the upgrades and it did exactly what I was hoping for! >:D
I was completely invincible towards the end making a ring of death around me while hitting the boss. Getting the mirror bomb upgrades trapped myself a few times, so I had to stay mindful about how I was using it. Easy to work around though. And it was so cool seeing the next level through the whiteout bombs!
The little RNG ink splatters had great usages too! I'd be a goner without them. Best ones were getting health back, the total clearing of everything in view, especially paired with the magnet really made the game way more enjoyable. The one that made me bigger, the gummy bear, I was a little lost on — later realizing I could just crush everything under my feet, haha! Whoops! Too paranoid about getting hit to try it, but a great addition! It was still fun to think that the ink splatters could also harm me, making me more of a target to the enemies being in such a big form. (That's how I originally thought about it, not realizing what it did lol).
The enemies were a little hard to see the more they got erased. And those pesky dragonflies man!
Overall, cute art, great mechanics, and an enjoyable story! I could see myself playing it again for the upgrades ♥
Thanks for playing and the kind words. The gummy bear was originally just invincibility and when adding effects and sounds to make the power ups feel better our teammate made you grow big. Then he had the idea of making you able to stop enemies. He had unknowingly combined invincibility with another power up idea but it was better the way he did it. There wasn't anything that really explains what the power ups do and I agree the gummy bear isn't the most obvious. All the others have more immediate and obvious outcomes.
I also like making a wall of death with all the upgrades. I really want to solve the getting stuck in your attacks. It was a tough problem I tried a few things to solve but nothing really worked well enough to keep.
Awesome key rebinding settings - thank you for implementing that! I thought this game had a cool idea and liked the small touches - as someone else pointed out, really liked how you could see the next level with the white out grenade. The audio was a bit choppy on the browser but otherwise performance seemed ok.
A Portrait of Doriana(sp?) White, so good! (all the chapters were good). Amazing entry all around! LOVE LOVE LOVE gamepad support! And rebindable controls! One minor fix, they all said "Action" but could be matched up, and web builds don't handle triggers (4.x issue 3.x used to work). Also the sfx really overwhelmed the music. So much panache, keep it up!
Thanks for the great feedback! We found out the hard way that triggers don't work in browser. I'll have to ask our programmers about the key descriptions showing up as "action." They show up correctly in editor, but sure enough they show up saying "action" in the exe as well. 😳 Despite the bugs, I'm glad you had fun with it! I enjoyed making all of the punny book covers. 😊
Very fun game, a great take on vampires ;)
I made to the end, the art-style and the sound are very good, gameplay is great (with the bonuses and such), the scope is also pretty wild for a jam game. I really enjoyed it, there also a pun about one guy that I like a lot (not gonna say who :)), I think this is one of the contenders for the jam.
One thing that might be caused by the web-build, the mouse capture didn't worked for me on Firefox, so sometimes I would panic while I clicked outside the game screen, but not much of a problem.
Super fun and polished, great job.
Thank you so much! This was the first jam we were able to successfully create a web build for, so it didn't cross my mind that we should be testing on other browsers. Whoops. Thanks for pointing out the mouse problem on Firefox. I've added it to our list of known issues. I'm glad you were still able to have fun regardless!
Banger art as usual. I thought it was really well done how you could see the next level by using the whiteout grenade too. What a nice touch there! I'm also a sucker for survivor type games (and this game reminded me of my very first game so I'm biased) but I really enjoyed this! I thought the pickups and abilities were very well done too.
The holes were one of the first things we thought of and worked on. It turned out really well. It was made by our team member fvzappa and this was his first game jam! This was a rough theme for us. Took us a really long time to get going on a game idea and it only game together in the last few days. Thanks for playing!
Amazing game!
I like everything about it. Cute artstyle, nice gameplay and a lot of fun!
My supervisor didn't appreciate the game as much as I did, but I will definitly beat it after office hours 😇
Super fun! Shooting for the high score. Flavor was so on point, the magnet ability 10/10. Often got stuck in my own whiteout grenades though. Would be cool if you could somehow offset the grenade ability once you've got multiple so that it doesn't fire in the path you're running/shooting in.
Thanks for playing! That's a pretty good score. You really killed a lot of slimes! I agree getting stuck in grenade hole sucks. I wanted to try and do something to fix it (let you walk out but not back in) but as with most jams there was too much to do and not enough time. Offsetting the attack could be a cool way to address it so long as the player was in control so they could still put the damage where they wanted. I'll think about that for an after jam update!
Awesome game and super cute art! Picking up the orbs was very satisfying and the U-Magnet was easily my favorite pick-up item. The grenade effect of seeing the level below was awesome and very well done. A neat little extra detail I enjoyed was the edge of the world being the edges of the book. I felt the double grenade upgrade worked against me more than helped as it would trap my movement, but the extra line shots were very useful.
I loooooved the boss fight and I'm impressed you had time in a 9 day jam to include it. It made for a great climactic moment.
Overall, top-notch entry!
P.S. The boss is named Bruce Inksteen? Har har har
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