Haha yeah the writing was pretty rushed because I knew the images would take the longest. As for the branching story I just came up with a structure for it in JSON so I could redirect to choices dynamically
TacticalBanana
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I think this is a fantastic entry
Everything was very well polished and I like the concept of the creature having to explore and die in order to evolve. The map is a bit too large and empty an I think jumping felt a bit awkward at points. Also I had some trouble with the controls, switching from jumping with spacebar to clicking left mouse was a bit tricky
but overall I think its great game and I liked the variation with the boss monsters moves
I've seen the concept of using your dead bodies as platforms quite a few times so far but this was one of the best implementations of it I think. I like how the bodies serve multiple purposes and it all seems very well thought out.
On top of that the visuals are also super well polished and i enjoyed the humour as well, very well done :)
This was my second jam and second game ever (did the brackeys jam like a week or two ago) and I'm quickly realising that my biggest weakness is not anything technical (I can figure out how to do most of what I think of) but its the process of taking an idea and following through the entire process of developing that idea.
I can quickly think of a few mechanics but I never take the time to fully flesh out things like how will the player be motivated, how will difficulty progress etc. I usually keep pushing that stuff off because I don't want to focus on it and I ended up having to make my game super short at the end .
Also, I focus on the wrong thing, wasted a few hours attempting to make music for my game (which I had to scrap away because it wasn't sounding good) and I could have better spent that time further planning out my game