here's the AUR
TheJarmanitor
Creator of
Recent community posts
The game is beautiful, the terrain is nicely put and the music gives it a sad but also hopeful atmosphere, and i love it. the characters breaks it a bit for me, small things like flipping the animation would have me it less weird
technical and design wise needs a revision, it is highly cheesable and i did not get the suposed jump seeds .
With extra work it can be a nice experience with a lot to tell. So keep it up!
Hey bappleseed.
Criticism from you would be much appreciated. Here is my game.
https://itch.io/jam/go-godot-jam-3/rate/1561821
Jade already played it, so i understand if its nor prioritized, but i hope you still get to it!
couldn't get far because game is brutal XD.
Design wise is nice, a bit metroidvania and i enjoy that. Also your pixel art is top notch.
Game feel is the thing that needs more work. I don't feel like my normal attack does anything, and the special powers feel a bit situational.
there is something shiony here so i hope it continues being developed
on the technical side si really good. tying the mutations to buttons definitely makes me panic during the game..... Maybe a bit too much.
I get the idea, but the game is too punishing, and sometimes it doesn't even tell you why.
Particularly, during the butterfly segments, there's no visual or flag that tells me " you can't go under or over the pilars", i just die.
the platformer side can use some extra polish on game feel, and maybe with the collision shapes.
I still had my fun so i congratulate you!
Hello Jade. I would like for you to play my game and give me some criticism. Thank you !
https://itch.io/jam/go-godot-jam-3/rate/1561821
the intro scene was great. a nice way to get into the idea of the game.
The fireball sound effects made me laugh, the game in general is pretty funny and i love it.
I would change the currency from plain old money to something more fantastic like "slimy crystals" or something, it would keep the fantasy setting strong.
Very nice work indeed
everything on the artistic side is really good.
The neon aesthetic with the designs and music, and the main game concept is definitely eye catching.
The combat is where it needs some polishing. it doesn't feel satisfactory to kill an enemy or even hitting it.
I also really liked the paths based on level, nice way of telling us where is ideal or not to be.
I hope the projects keeps growing as it has potential. Great work