I like the music(obviously) and i liked the overall mario feel of the game it's like a proper mario minigame. i did have one glitch tho when i stacked two things and then it started falling but the camera panned up before it did and it still let me play on even though i was stacking nothing. And when i stacked the fist can it took a tad too long before it let me stack another can but to be honest it's a really professional looking and feeling game that i wouldn't be surprised to see implemented in a mini game like side mission in mario.
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New Super Can Bros (UP2015784)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Innovative | #16 | 3.375 | 3.375 |
Overall | #18 | 3.250 | 3.250 |
Best Gameplay | #20 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A really nice, simple game that was satisfying to play. bright colours make it really attractive to play and through the 15 attempts I had, I only encountered 2 minor problems. There was a point where the camera shifted too high and I couldn't see the can I was having to place my can on top of, and the other was that a can decided to become one with a flying goomba (I wish i could give you screenshots but Shadowplay is not co-operating)
all in all, I quite enjoyed your game! :D
The gameplay was fun and made me want to continue playing everytime I lost.
One thing that i could suggest would be slowing down the can movement as it can get frustrating with it moving too fast.
Appart from that it was a really fun game, well done!
Nice Game... Ignoring the glaring IP infringements... (Nobody tell Nintendo!).
Gameplay is difficult, the speed the can moves from left to right could do with being slowed down in my opinion. The zoom with scroll wheel feature does unfortunately call into question the legitimacy of whether or not this is truly a one button game, especially when you are required to 'zoom out' once you've placed your fourth can or be faced with placing your next can blind. The can does get stuck while moving before it's dropped and sometimes it doesn't come unstuck which would be infuriating if I was 1 can away from winning.
Despite those things, the idea is very quirky and fun. The fact you can actually achieve a win state is also very appealing because it gives the player an incentive to keep playing, you don't usually see this with stacker games but it works well in this case.
The music was fun at first but quickly became an insult to me for every time I failed I was forced to listen to the music from the start, Fortunately the built in music volume setting is only a few clicks away!
All in all a pretty good game, well done mate.
Fun games, and I found myself cracking up at the super "Can" bros. The level has quite a nice length to it, and overall makes me wish there was more of it, and like space_fetus said I just wish there were more levels, or so customisation avaliable.
![](https://img.itch.zone/aW1nLzQ1MDIxMzYucG5n/original/cx4fMt.png)
Few ideas for improvements:
Firstly it would be awesome to play as different cans to save the princess! Maybe those could be unlocked by completing further levels.
Secondly i noticed that the time between cans spawning can sometimes take a long time which kind of breaks the fun flow of the game, other times they would game over me for no reason even before i dropped them.
Third i would love to see a counter telling you how many cans you have stacked. This was initially on the assumption the game wouldn't end till you dropped and it was all about how high you could go! But maybe that's an extra game mode you could add if you made a version 2.
Or what about a multiplayer mode where you battle for the tallest stack!
Saving the princess was a nice end game touch maybe if you added other levels the princess could be in another castle!
Overall it was a really fun game and i had a lot of fun trying to beat it ( although it took less than 10 tries). Would love to play a fully fleshed out version but under the constraints of the time limit i think you did a great job!
Hey, I think you've packaged the game incorrectly, it can't run just from the single exe. If you need help ask in the discord unity / TDEMO chat, I know for a fact others have had the same issue.
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