We'd love to explore the concept further! There some things that a little polish as well
wagren1
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Very fun and inventive minigames! At the beginning of the jam I also thought of doing a warioware-esque game but end up giving up because of scope. Very impressive variety of mechanics the team pulled off, great job!
One thing tho, It would be nice if the prompt was always on the same spot, I ended up failing some minigames because I couldn't find and read it in time to react.
Nice music, art style and a solid implementation, the game only start to loose some fps when the screen is completely filled with enemies.
I only wish there were more decision making, I've always spend my money right away and the monsters never reached the tower. Maybe some durability so the player would have to keep an eye and change the balistas from time to time or another type of weapon that is better against a certain monster.
But at this point i'm only nitpickying, it's a solid entry anyway :)
At first the controls feel a bit awkard but in no time you are dashing, shrinking and dodging a million bullets, I loved the mechanical depth. The presentation is also very good and the music is catchy, great game!
One thing I would appreciate very much is a little progress bar, I was confused if level progression was tied to how many enemies were killed or how much time passed. It also would help to gauge if I was doing better than the previous attempt.