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wagren1

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A member registered Jun 09, 2020 · View creator page →

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We'd love to explore the concept further! There some things that a little polish as well

thanks :D

thank you for playing!

Appreciate it :)

Thanks a lot!

Thanks for playing! The game ended up more difficult than we intended if you aren't familiarized with typing hehe

Thanks for playing :)

We only realized the true nature of those sheep a couple of hours before submitting the game and it was when we choose the title LOL

Thank you for playing!

Great twist on the theme!

Fantastic entry! Would love the see this idea fully explored, lots of potential.

Awesome! The car controls are very juicy and polished, great job! However, for me the level design suffer a bit from "sonic problems" were I want to go fast because I'm a tiny speedy car, but parts of the maps require careful maneuver and failure could cost a lot of progress. It could be a skill issue but I think is fair to say LOL

Thanks for playing! We ended up cutting some mechanics that were too unpolished, so it became very minimalist hehe

thanks! <3

I will gladly take as a compliment, neopet games were sick! Thank you :)

Very fun and inventive minigames! At the beginning of the jam I also thought of doing a warioware-esque game but end up giving up because of scope. Very impressive variety of mechanics the team pulled off, great job!

One thing tho, It would be nice if the prompt was always on the same spot, I ended up failing some minigames because I couldn't find and read it in time to react.

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I love these type of "tactile  puzzles" ala The Room

It's so impressive how much variety there is from such a simple concept, simply awesome

This game presentation is top notch, specially the character design. There is a slight delay before shoting your measuring tape but is the only thing that annoyed me.

appreciate it :)

Thank you so much \0/

Fastastic ideia for a puzzle game, it has so much potential! Would love the see a full version of this 

Great job!

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Really polished and well presented, great game! It would be nice if the vision cones had some pattern instead of always focus on the current player, sometimes all you can do is wait the turn order progress.

Who don't love a good'ol physics based tetris? Seriously, this is awesome, these visuals make feel like I'm playing a non released DS game and the character reactions are so cute! Also the "take a chance" machanic adds a interesting risk and reward cenario.

5/5

This gameplay isn't my jam but everything is so polished and the style is awesome!

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Nice music, art style and a solid implementation, the game only start to loose some fps when the screen is completely filled with enemies.

I only wish there were more decision making, I've always spend my money right away and the monsters never reached the tower. Maybe some durability so the player would have to keep an eye and change the balistas from time to time or another type of weapon that is better against a certain monster.

But at this point i'm only nitpickying, it's a solid entry anyway :)

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Very neat puzzle design, you used the logic of rescaling screens in a surprising way.

One of the most creative entries I've encountered so far, however having to use the pencils an equal amount and only changing them depending on the scale was confusing. It's hard on the context of a jam but a demonstration of the use would be great.

Very fun! Played till wave 30

despite my efforts trying to crash the game placing a shooter on every possible spot at the end, everything hold up pretty well haha

god this game is hard even on easy! It's an interesting challenging to keep adapting your size to avoid threats or try and tank through some obstacle

I wished the camera was a bit faster, tho. As you keep dying and repeting the pacing became more frustrating.

Presentation is the highlight here, good jog

 I wanted to help Frakenbob fullfill his dream but probably due to a bug getting to the button didn't progress the game :(

I'am a enjoyer of clicker games and this one has potential! Progression could be a bit faster, tho

the UI is also a bit overwhelming, some simple icons representing food and sciantists (fantastic name btw) would reduce by a good amount the need of text.

Fantastic use of scale, I'am dying LOL

sometimes I loosed track of the mecha, something like a outline would improve readability

Cool style and concept!

A bit of a nitpick: There was too much text, particularly in the gameplay section. For example, the cultists' requests could be replaced with icons representing the stat and the threshold to make it less owerhelming.

Very creative interpretation of the theme. The mechanic side is also interesting, minions that come back returning your gold is very smart and renders good moments of decision making. Nice game!

At first the controls feel a bit awkard but in no time you are dashing, shrinking and dodging a million bullets, I loved the mechanical depth. The presentation is also very good and the music is catchy, great game!

One thing I would appreciate very much is a little progress bar, I was confused if level progression was tied to how many enemies were killed or how much time passed. It also would help to gauge if I was doing better than the previous attempt.

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Didn't fire anyone - started a revolution. Couldn't be better.

I think you are the person that gone farthest in the game haha

To try and spice things up, we made several parameters scale with the number of sheep, including the spawn radius. That was probably the source of the bug. I'll fix that—thanks for playing and for reporting it! :D

Thank you for playing, glad you liked it o/

Appreciate it :)

Thank you for playing!

A very interesting twist on zombie tsunami and the art is charming

the only thing that bugged me were the collisions, my kaiju was getting stuck in a lot of strange places