Interesting idea that has potential for growth! I think some kind of visual cue on the air currents to show which way you would be pushed would make for a more intuitive experience. A nice a neat little game, almost a puzzle platformer in a way! Good job!
WrenderedUseless
Creator of
Recent community posts
Thank you for the comment! I agree, keeping track of the positioning on the dice was a challenge that I had intended to be part of the game, but I hoped the mechanic of pressing space to view the sides helped mitigate that somewhat, at least enough to make it challenging rather than frustrating! Thank you for your kind comment and feedback!
Really great concept for a game, I like that you can preview the other sides of the die as you play. I think it might have felt a little more intuitive if you could show the intents of the 'enemy' dice, as I struggled to know what they were going to do next, and died a few times because of it. But it's visually very nice, the dice and level art especially. The effects, as others have said, were a little bright, and when there were more dice on a level the amount of particles caused noticeable framerate issues, but they were visually pleasing otherwise
The investment mechanic really adds another dimension to the game, making it stand out from other turn-based fighters. I think the game could've benefited from clearer visual feedback, such as a clearer distinction between blocking damage with armour and actually losing health. Lovely concept, well executed given the time limit!
Considering the time constraints, this game had a really good feeling of progress as you play. I love the choice of colour and assests, its really cohesive, and the choice of music brought it together wonderfully. Maybe the difficulty curve was a little steep (the first dragon I fought was both the first time I lost health, and left me on 1hp!) but with a little tweaking and testing could be an easy fix after the jam. I love the healing mechanic, reminiscent almost of souls-likes in the way you get everything back but enemies respawn! Very creative and well executed!
Simple concept well executed. Getting the right face give satisfying feedback, nice and juicy. The screenshake was a little much for my personal tastes, but I know it's down to preference. The animations were good, if a little slippy at times? But the art and music was very well done given the time constraints, excellent work!
I love the style of pico 8 games and this one is no exception! The retro art is great, and the music really fits the vibe. The damage calculation was a little difficult to understand off the bat, but that might be me being a bit sleepy! The controls felt intuitive to me though, and the prompts when selecting dice were a great touch!
I love the monochrome art and the somber music, it really makes for a relaxing game that still makes you feel like you're doing something 'important' in the game's world. I think it was explained very well, and at no point did I feel confused (except I missed the thing about mushrooms initially but that's on me!)
If you wanted to work on this post jam, I would perhaps recommend making it so in the resource gathering stage, you get greater rewards based on a smaller difference between numbers. At one point I got the difference to be exactly 1, and was a little disappointed that I got the same result as if the difference was 99.
Still, great work, I might even come back to play this for fun after rating a few more games!
I think the top of the game window is cut off in browser, which is a shame. The art is great, especially given the short time you had to create it! Some more detailed explanation as to the controls and mechanics - either in game or in the description on itch - could go a long way, as I was quite confused at first! I liked using the mouse to aim and shoot, I think it was a good choice. I liked the way the enemies moved and came in groups too, very satisfying!
Great little boss rush type game here, nice variety of attacks to dodge and a good variety of upgrades that felt pretty balanced! The dialogue is well written for the most part, the music works really well for the frantic dodging of attacks, and the remix that plays on loss really was the cherry on top. Excellent work here, I think we're likely to see you in the top 20 ;)
A very satisfying yet challenging little puzzle game! The music and little wood sound effects made it very relaxing to play, and the muted colours and blue sky added to the chill feel. The preview of what side the dice will be on after a move is a huge plus, makes something that would otherwise be frustrating and maybe too complex into a simple little puzzler. I could 100% see this as a successful mobile game if you made it playable on that platform!
I loved the TV look, I think it really added to the old-school vibe of this game! I think rotating both ways would definitely add to how the action feels, maybe even have the rotation follow the mouse cursor? The FX was really satisfying, felt good and crunchy and still fit the more retro vibe. Great work!
The diagonal movement was not intentional, but I could only replicate it in situations where you could move the dice vertically and horizontally to the same place in two moves regardless, so I figured it was harmless enough! I think if I decide to elaborate on this one post jam, I might try implementing an undo feature so you don't have to restart after a single mistake!
Absolutely beautiful art and interesting puzzles and mechanics. I got totally stumped on level 7, but it's late where I am so I'm going to blame that! It took a little while for me to actually understand why the numbers were working the way they did and what was causing the new dice to appear, but I got there in the end and it was a very satisfying 'click' moment when I got it!
Absolutely beautiful art and interesting puzzles and mechanics. I got totally stumped on level 7, but it's late where I am so I'm going to blame that! It took a little while for me to actually understand why the numbers were working the way they did and what was causing the new dice to appear, but I got there in the end and it was a very satisfying 'click' moment when I got it!
I for one am a big fan of mazes, so I enjoyed this game! I think the corruption mechanic is really unique and has a lot of potential if you wanted to expand upon the game after the jam.
I think an interesting mechanic would be for the monsters to move at the same time and speed as the player, making it almost puzzle like, but at the same time that would negate the monsters speeding towards the player when you get close, which was something I really liked. Regardless, good work!
I don't think it's cheating at all! I used a physical dice a lot when making it to make sure the code was working correctly! Did you use the in game functionality to see the different faces (pressing space) and the physical dice as well? Or did I not make it clear enough that it was an option? Either way, thank you so much for taking the time to play and comment!
14.47 minutes to 100k, though I might come back to beat it later now I know the ins and outs. As for any improvements, a couple things come to mind:
- Either a longer music track or more music variety, I ended up muting it because it got a bit repetitive
- More recipe variety would be good, I think, especially using the existing ingredients. And less reliance on ice, maybe?
Other than that, I agree with commenters about shift-clicking to quick send things to the bar. Maybe also shift-click to bulk buy?