So, i thought about how to make simple things that are not possible in EFPSE and how to make them work anyways.
Back in the DOOM and/or Wolfenstein 3D Days they had to use some tricks to get the visuals they wanted. They had to use old tech to get stuff to the screen that looked much more advanced as it was.
But the great thing today with THIS engine is, we can work "backwards".
As example:
I needed a none rotating sprite of razorwire. Sprites allways rotate at the moment and transparency gives more than just a bunch of problems. But we can import 3D models....why not make full 3D razorwires as a mesh, import it as a 3d model and use it like the Sprite in need?
Any Tips from you Guys/Gals?
I ended up with somethin, most People (i shoed it) thought its a sprite, but is really completly 3d:
So, any tips like this from you guys/Gals?
(BtW if there any typos, i´m drunk as hell right now and not a native english speaker. So yeah.... ^^)