My name is manzoor strange, i am 3d game developer, i am currently learning Unreal engine 4, i knowledge in c++, C#, Javascript, PHP, Python, so this is my introduction
Hi, I'm Mark Cornwell. I am finishing up a game written entirely in Haskell soon to appear on Steam.
Brave Splat is a real time strategy game in a medieval setting. Mine copper, build your base, train units and defend your kingdom. Fight off invaders. Features simple game play and a minimalist graphical style. The game emphasizes strategic thinking and decision making as opposed to twitch-like reflexes. It an homage to the classic RTS games of the 1990's. https://store.steampowered.com/app/2105820/Brave_Splat/
An ingesting aspect of the game is that it is does *not* use any of the standard game engines. It is written entirely in Haskell incorporating a couple of libraries to provide a simple graphics library and event-driven foundation. My background in math and computer science drew me to functional programming and to Haskell in particular. I started this project because I had no idea how one might write a real time strategy game in a functional language. I wanted to crack that problem. This game is the result. I hope you like it.
Cheers!
I’m Jason B. I run a webseries that’s been going on for a good few years as of now and I’m still trying to figure out how to make supporting games for it but luckily I’m getting closer and closer to my goal. I really need to make my only game at the moment more challenging tho lolz :p
Oh I also like rock, metal and electronic music and kinda have a deep fascination for space.
Hello there !
I’m Triganov. I’m a professional backend developer. In my free time, I’m passionate about developing retro 2D video games.
I mainly develop in JavaScript and C#.
Right now, I’ve given myself a month and a half off from work to focus on my game and truly feel like a real video game developer. Why, you ask? Besides the fact that I enjoy creating video games, there’s also the lingering memory of being told as a teenager that I’d never be able to develop a video game... Let’s see if I can silence that demon from the past. ^^
Strengths:
Weaknesses:
Hey everyone!
Originally, I became aware of itch some years ago while looking for games to play online. It was incredible to find a place where one could find all sorts of awesome games made by passionate indie creators from all different levels, and even from around the world.
While still learning, I am an aspiring game developer (Godot: GDScript), and look forward to being a contributing member of this community in the future.
Hi everyone I'm FreakyDayz i love making games this isn't my full time job its just a hobby.
I've always done drawings as a kid and loved playing games but then I found GODOT and wow its so good I love it.
Would love to get more feed back in my games as I've still got lots to lean and would also love to work with someone on a game :)
I've only done 1 game jam so far on my own lol.
here's my itch page ------ FreakyDAYZ - itch.io
Greetings! 👾
I just recently joined the itch community and am looking to work on projects of all shapes and sizes. I can create original in-game / trailer music for your project. As well as provide any corresponding sound FX that match the style, mood and tension of the action.
I'm offering free musical services in exchange for a rockin fun time with some of you wacky game developers and fellow artists.
Soundcloud : https://on.soundcloud.com/EPLMYEL1Q1AvGYLx5
- GLOSTX (glow sticks) spelled incorrectly.
Hey everyone! I've been on Itch for a few years but I don't think I ever properly introduced myself here 😅 oopsies!
UK non-binary solo game developer and musician Borealis here. I make visual novels (often with emotional rollercoasters attached) and compose music for game soundtracks. I have quite a few of each under my belt already, but I'm raring to expand my portfolio. If anyone is looking for a soundtrack composer, feel free to drop me a line! I'm game for most genres, but my specialties are emotional piano tracks, full band tracks with heavy guitar, lofi style beats, and retro style electronic chiptune, which I make on a modded 1989 Game Boy for authenticity~
Looking forward to chatting more with you all, and getting more involved in this awesome indie community 🙌
hello guys im marios im a unity developer i love doing unity games u can try my new game, its a small and fun game with spaceships, u can even upgrade it !
https://marioslazarides.itch.io/minispacewar
give it a shot and mayby leave a comment;)
Hi! I am a former Scratch user who now is trying to rewrite my scratch games into a new seires. Its this game called Geobuild! it kind of sucks right now but i am planning and working on some big updates for my game! The game does require a download which only supports windows (7 or above). but anyway if you want, you can check it out. Please leave feedback so i can improve my game!
Sure! downloads are posted on the site. Note: Windows 7 or newer only is supported. but the scratch files are also posted for open use (modding and whatnot). The game is sort of like a block building game. Blocks can be placed from a drawer and cloned. Eventually, i will add more custimazation, survival mode and perhaps even online play. Thank you so much for the support! i hope your dev journey goes well.
Hi. I’m a solo hobby indie developer. Working on a tiny retro arcade game called Galactic Showdown https://combat-dices-team.itch.io/galactic-showdown. The game is sooo close to early access!
Hi guys! I'm new here. I'm a musician who studies a little bit of programming. I'm looking a team to work with, maybe in a jam, or in a project maybe. I'm a proffesional musician and I'm on a vacation period, looking to have some fun doing music. If anyone is open to a newbie, I'm your man, hahaha.
Nice to meet you all!
HEAVY GRIT LTD.
Hey, I'm part of a new indie games company and we're currently working hard on a new point & click game!
Our first major project will be a pixel style adventure game based around a cast of misfits within a unique and nostalgic Americana setting.
If anyone is interested in being involved creatively or would like to follow our journey for updates, please head to our landing page https://www.heavygrit.com/
Hello! my name is Alex and I am a beginner developer and I also venture into the area of pixel art and a little vector art, I am developing a game that has not left the beginning of an idea since 2023, I like metroidvania and jrpg / action games, anyone interested in taking a look at what I will post in the future is graciously welcome!
call me steff~ im having a lot of fun playing visual novels of many sorts. i welcome suggestions, too.
i'm in my "recently single and wish i had a partner again but i know i'm not ready yet" era, so basically..... i've been playing dating sims nonstop. then i started going for the horror vns too (it seems whenever i reach a stage of depression i go for horror media LOL) and then i was like... hey... what if i MADE a horror vn.....and it's also a monster romance from the point of view of the monster (`▽´ )!!!
i'm no stranger to python due to my job, plus i've been making art and writing as a hobby for over a decade... so it has all the ingredients to be a good recipe. i do hope i get to make at least one complete vn this year, even if its got only sketches for art (˶ˆᗜˆ˵) i dunno if it'll happen, but regardless, i'm having a grand time playing the stories other people have made~
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Hello everyone!
It is good to see so many people here earnestly following their hearts and pursing their creative whims and dreams so authentically!
I am WraithGlade, an ex-AAA game developer who originally got into the game industry right out of college after much effort and good fortune only to have what I thought would be my big break in life turn into one of the worst times in my life due to toxic office politics and difficulties in adjusting to that even despite much effort. I got along well with most everyone there (as usual for me anywhere), but it only takes a few people and/or bad circumstances to make for a bad environment, especially for use sensitive creative types.
I don't really want to talk about that job though. It was also about a decade ago (a long time and I want to move on). Suffice to say, a combination of (1) the residual effects of that toxicity at what I had thought would be my dream job crushed much of my creative spirit and (2) my own personal counterproductively overbearing tendencies towards perfectionism and analysis paralysis and second guessing things (especially language and tool choices) together have led me to struggle with a miserable creative mental block that has lasted me about a decade, preventing me from actually making games despite it being the central desire of my life for almost my whole life (I'm in my 30s) and something I've sacrificed a lot for and invested a lot of time and expenses in. I've spent literally years just endless making rationalizations for endlessly messing around with obscure languages and tools and reading tons of programming tutorial books endlessly month after month and yet not doing hardly anything real.
I am recently trying to make a big push to finally overcome those mental blocks and fulfill my potential and life responsibilities better!
I feel like I have been waiting a whole decade for my life to even begin, and that has been more frustrating than I can even ever find words to describe. Years ago, I sacrificed essentially all other aspects of my life in anticipation of game dev, yet it blew up in my face instead due to the AAA job and I want more than anything to finally be able to move on from that and start living again. I went from graduating near the top of my class and being hired at a higher position than I applied for at the AAA job (because they were so impressed in the interview) to being unable to function creatively at all with respect to game dev for most of the past whole decade.
I am essentially "your friendly neighborhood traumatized AAA game developer" in a nutshell.
I wish for all of you a much better game dev journey than the painful one that I have walked.
Feel free to say hi or ask a question if you want to know a bit more about something in game dev and I may be able to answer. I am rusty and partially creatively dysfunctional, but I still have learned a lot over the years and I want other people not have to suffer as I did and hence it is important to me to be supportive of other people.
Likewise, I hope that when I am finally able to overcome my creative mental block and release a real project that the good people of Itch will prove to be a wholesome community to share that with so that I can at long last mend the bad mental associations that have loomed over my mind since the dark times of my experiences in AAA and of my resignation from there and the myriad stresses since then.
Most importantly though, as always, I am wishing all here a wonderful creative journey and equally wonderful lives.
May brighter horizons and sustainable creativity await us all!
Thank you for reading and have a great day/night.
(PS: Sorry if I am long-winded. I am notably verbose in my natural speech pattern.)
I'll be nice if you'll be nice to me.
Despite most people's immediate concern, I don't in fact hold an automatic prejudice or reserve pre-conceived notions of people that are unlike me. If you want to get to know me better, I would advise you be the most yourself possible. Given TOS and other circumstances I'm sure we can abide by.
That being said, I tend to be really up front about a lot of things.
I hope.
don't plead.
Let's make games
live our dreams.
Hello, just making an introduction post. I'm a big fan of the site, lots of great games on here. Not a developer myself, just a game player, I wouldn't know much about the developing side of things. I have enjoyed sifting through the pages on the site though, seen some great material. If I can help out in any kind of way then don't hesitate to contact me. Have a good day and good luck.
Voice Actor Here!
Ahoy hoy, I am aspiring Voice Actor with 1 credit so far ( Forever Yours, The Devil) and am looking for more opportunities to show my skills and add to my portfolio.
if you are looking for a voice actor for your Game Jam please contact me through discord
Discord - dr.corneliuspisspantsd.d.s.
hi its me, the 963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216,963,982,923,456,711,216... guy, i wanted to say i have no darn clue why i sent that but i did
Looks like I never stopped here to introduce myself when I created my account.
I hope everyone is doing well. I'm Joe, I've been on and off developing games since 2012, I have tried and failed for many years to make cool 3D experiences in Unity and Unreal, and am slowly realizing 2D might be my fate. I love 3D, shooters, action games, and namely open world RPGs, but in all my years the complexities of 3D development is just so challenging to get working correctly. I have a lot more fun with 2D and find that the development time of everything gets cut down to a fraction of what it would take to get anything in 3D working, so atleast for the time being I think I'll be fine working on 2D projects and UI only projects (think of cookie clicker, i guess it's technically 2D), I've participated in a few game jams on here in the short time I've been on itch, it's a lot of fun and a cool way to work on projects that I otherwise would have never been making. I strive to be active on here and become a part of the itch community, I'm certified in python programming, so I try to help pygame devs troubleshoot (even though i can barely help myself *see my profile for a pygame project that i can't get packaged into an .exe*), I also am into PC building, cyber security, GameMaker is an engine I spend a lot of time in, I toy with Unity but can never seem to get it to work how I want it to.
Anyway, I've been aware of itch for years and finally decided to come join and have some fun with y'all.
Have a great day, I'll see y'all around!
Market
Hi my name is Frans and I am an aspiring game developer. I know pixel art and have been working on a game werfast.
This game; minigame i want to create will be a tactical coop defense horror game. with 4-6 players local play which takes place with some kind of zombie/mutant enemies to infest the whole city.
Gameplay:
1-6 players coop defend against horde/wave attacks. each player play as s soldier to arm themselves with different small arms.: assault rifle,pistol,grenade launcher,grenade etc.
In the fight they will also customize themself with different gear like plate carrier to reduce damage.
The team structure
1 Art director and level design
6-10 pixel artist
1 marker
1 programmer.
time frame: 2-3month (can be prolonged)
It will be marketed on steam and each of the team will receive the same amount of share for the profit!
here is my game plan for this project.
My self introduction is long overdue after being a member of this platform since 2020! 🙇♀️
To put it simply: I’m a singer & artist. I create custom VRoid models, song covers, graphics, etc.
Ya girl has been gaming ever since I was a kid growing up on the internet, though PC is my primary medium for multiple reasons.
Nowadays, I also spend a LOT of time running multiple online communities alongside my indie VTuber activities.
Fun fact: I’m specifically trying to release more of my newer P2U products around here & Ko-Fi this year.
My name is Nate Wallace and I am a composer, producer, and instrumentalist with a specialty in video game music. Online I'm also called Alpha Wolf Music, Chef Alpha, and even Music Man by some.
My goal is to be able to create music as a full time career. I have a strong interest in writing music for video games and I've written for a few already. My most significant experience came from Roblox working on a game called Pokemon Brick Bronze. I got this gig the summer before I started college and I had a lot to learn at this point. I'm very happy with how far I've come as a composer and I'm eager to find more work in a wide variety of genres.
I have many interest outside of music such as video games (duh right?), American football, cooking, and reading. I'm quite the extrovert IRL, but I've struggled to bring that same energy online. That's why I've recently made stronger efforts to connect with people on Discord, Bluesky, and now here on Itch. I'm particularly interested in connecting with other indie devs for 2 reasons. The first one is that it'll likely lead me to more composition work. But the second one is that I truly want to be able to support these smaller developers and spread the word on their games.
I do music production streams on Twitch every week, and I've expressed the desire to expand my stream topics. One thing I'm VERY interested in doing is gaming, but specifically Indie games. I won't go too deep into that at the risk of making this intro way longer than it needs to be. With that said, I think I'll leave it here. It excites me that there seems to be a strong community here on Itch, seeing as this thread is 9+ years old and people are still posting on it. Hopefully I get to work with many of the devs here, or at the very least play your games.
I appreciate anyone who took the time to read this and I wish nothing but the best for every creator!
Hi Everyone, here's my little story.
For nearly 20 years, I worked as a software programmer, building systems, solving problems, and honing my craft. I'm a gamer just like all of you. I am also a self-taught graphic artist. For so long, I have enjoyed games from behind the gamepad. But deep down, I always carried a dream to create video games. Life, however, has a way of pulling us in different directions, and that passion sat quietly on the backburner.
Everything changed last September when I lost my job due to health issues. Shortly after, I received a diagnosis that turned my world upside down: lymphocytic leukemia, a type of cancer. Battling cancer and facing an uncertain future was daunting, but it also gave me time to reflect on what truly mattered to me. I decided to embark on this journey to be a gamedev. If not now, when?
In december, while undergoing treatments, I found a spark of hope in an unexpected place: the AI revolution. Advances in technology were making game development tools, assets, and resources—such as art and music—more accessible than ever. Making games alone once seemed an insurmountable task, it now felt within reach. I know that AI is not popular in some gamedev communities. But as small gamedevs, it gives us an edge against big AAA studios. So I advocate the open use of AI: if you use it, tell the public how you used it and let them decide if they want your game or not.
Rotem, my first game, was born. It is a relatively simple tile puzzle game for Casual gamer and puzzle enthusiasts. It has 3 types of puzzles with different different difficulty settings. It's development phase is done. I am making an official launch on Steam, Epic Games Store and Itch.io on march 1st. I am pretty excited about it. I have slowly started my next project, a deckbuilder RPG based on tarot cards. This will be much more for the hardcore gamer.
I hope to continue growing as a game developer. I’m fighting cancer, but I’m also fighting for my dream, and with the support of the gaming community, I hope this is only the beginning of something great.