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A jam submission

Kyubu Kyubu DiceView game page

Anime Action Puzzle Game
Submitted by eldelnacho (@eldelnacho) — 2 days, 17 hours before the deadline
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Kyubu Kyubu Dice's itch.io page

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

A real banger. Absolutely amazing. VA really sells it, chaining gives the adrenaline rush, especially with the character callouts.

Controller support is nice, even though it broke the game in the customization menu.

Very cute game, activates just the right amount of almonds. Can't sing enough praises to this game. This is probably the real winner of DD57.

Developer(+1)

omg dude, you're gonna make me cry for real lol
thank you so much! I'm super glad you liked it! I'll work super hard to make it even better, I'm fixing the controller support for all the UI and i'll add more content soon! On skibidi!
Thank you so much again!!

(+1)

Very fun.  After a few runs, you accumulate tricks and techniques for manipulating the die, and then when at some point it all 'clicks' and you get these intuitive shape-rotator moments that feel really good.
I don't care much for the anime aesthetic, but that's a personal taste thing.  I like the look of the board and UI and all that.

Developer

Thank you so much bro!!! You are the best!!
I'll work hard to add more content to make the game even better! Thanks again!

Developer

NOTES - READ THIS FIRST

This is a new Godot version of the game. 

F11 - Toggle Fullscreen (I suggest using windowed mode if the UI is interferring with your resolution)

K - Change camera from Perspective to Isometric and vice versa (If you want to experience the vertical mobile resolution, use windowed mode and change the camera to isometric).

There's no "Quit Button" yet, you will have to Alt+F4 to close the game or close it on the windowed mode.

On mobile, all the menus are set up on "Landscape Mode", meaning they only work when the phone is horizontal. In the game mode itself you can change the camera with the button to the top right and then play vertically if you prefer to.

Enjoy the game, thank you for playing!

Submitted(+1)

launched the game from my downloads folder and had no sound, also the game hung up at character select, so if anyone has those problems, might recommend moving it (to desktop or something)

got up to level 16 after about 3 tries, can definitely see the appeal. Played on keyboard and my wasd fingers were tiring out pretty quick

The game is a bit daunting at first, but it starts to feel a bit like solving a rubix cube (following certain patterns of movement to get the right face in the right spot). If you wanted, you could probably have tutorial stages to teach some of those patterns and it might help people ease into it, oooooor they might just mash through them and not remember any of it, who can say. 

art and menus look and sound great (everyone agrees)

when combo builds up to the explosion it feels like the center should be the tile I'm stepping into instead of my last one. Not saying you should move it (although you could) but you may consider adding an outline of the tiles that are going to be destroyed before stepping off the tile

Good luck!

Developer (1 edit) (+1)

Thank you son! You are the best!

Yes I definitely want to include a better tutorial with some lesson subcategories with more advanced techniques, it's definitely necessary and there really are some patterns that I use to get further into the game (Btw my high score is around 3,524,702 points and i got to level 186 lol).

Those ideas that you mention are interesting. I'll experiment further with your feedback in mind! Thank you so much for the kind words! Let's keep at it.

Submitted(+1)

Everything looks really nice, I like the UI and the characters. My brain is too small for this game though, I think the best I got was around level 15. Are there plans to add more mechanics? The main gameplay loop is nice but I feel like there could be more to do, especially since is has a lot of characters, it would be cool if they were different from each other gameplay wise.

Developer

Thank you for playing it!! Level 15 for a first playthrough is quite alright tho!  You did well!

And yes, i do want to add more game modes to experiment with more mechanics for the game -  as you mentioned, maybe using the characters with different stats and abilities in other modes would be really cool. I would like work on that as well in the future. Thank you!

Let's keep at it! I will try your game soon!

Submitted(+1)

Presentation is top notch. Characters lack variety, though, all being petite girls/guys and one bishounen. The Japanese VA confused me, since this is clearly a Western game. I think the cube should be transparent, or there be some other way to improve visibility, since only 3 faces of the die are visible at any one time, but you need to know all 4 cardinal sides to play correctly. 


The game progressively becoming harder at the timer passes is brutal. At some point you become stuck and have to watch yourself slowly be boxed in to death. I get that's how Tetris works, but this puzzle is far less intuitive and less user friendly. Overall this is a very difficult style of puzzle game which I don't see reaching mass appeal. The presentation is amazing, but I don't think this gameplay type justifies the effort. 

Developer (3 edits)

Thank you for playing it and thanks for the feedback too!

I just want to mention that this isn't the first "Dice" game out there. The XI SAI (Devil Dice) series was a fairly popular franchise since the PS1 days, spawning many games  in different platforms up to the PS2 era, which is why there are some fans of those games expecting my game in particular, many from Japan. This game can be just as 'confusing' as mine in terms of mechanics, and to some extent it could be perceived as harder or easier depending on how you look at it.

I understand that the gameplay isn't necessarily 'mass appealing', but when you make a game for 'everyone' and devoid yourself from risks you end up making a game for no one and end up competing in a much larger pool of games that are thinking the exact same thing as you are saying. By creating/choosing your own niche you start building up a small community that potentially grows over time (as it is happening to me).  This has worked for other games as well, like the Dark Souls series or Puyo Puyo (which is also definitely not a game for everyone) and many others.

Difficulty is also content, and when you allow players to challenge themselves, you give them a chance to prove themselves as gamers, especially in this modern gaming age where everything is being aimed at the lowest common denominator. A better tutorial and more advance lessons can help out newcomers to the game as there's already people liking the gameplay as it is (of course adjustments are always a possibility). And also other simpler game modes can also ease up on the game's mechanics (a puzzle mode for example).

The characters and visual appeal are there to attract players. They also bring some nice fanarts (see links bellow):

https://x.com/tkomone/status/1607533996015259648/photo/1

https://x.com/opt_oem/status/1784321038093812016

https://x.com/tipushii/status/1647816171939405826/photo/1

That said I'm very much aware of the points you mentioned. I do plan to use these characters and settings for other types of games too, so expect a lot more content! Thank you! All the best!




Submitted(+1)

First time playing this game, and my first round was very fun!!! Your game is very polished UI wise, and the characters are very cute too. I didn't find any bug, I played the PC version. I think you nailed it with that idea of a cube matching the panel  colors. Your game also reminds me of my childhood when I played a lot old games from Nes and Snes. Here is my score:

I don't know if you plan to make a two player mode in the future, but there's is a easy way to make it and will be fun:

Two players start, both with their own  dice/panel set up, but every time a player makes a combo it makes the opponent suffer by spawning more panels in his map, so the players are competing to make combos in order to overwhelm the opponent, like in the game Wario Woods  from Snes.

Nice game, I see a nice future on this project.

Developer(+1)

lol thank you so much bro!! I appreciate it very much, I'm super glad you liked the game! You did quite alright for your first playthrough, not many people get past level 10 on their first try.

And yes! Multiplayer is definitely part of the keikaku (keikaku means plan btw) , I was thinking of something similar as you mentioned with your idea lol, my plan in the end is to have a competitive action puzzle game that can be played in crossplatform online multiplayer betweem mobile and PC, so far the game plays great on my 2015 phone and i already have done some simple crossplatform tests. One step at a time! Thank you again so much for your kind words! I just tried your game as well, I will comment on it soon! WAGMI

Submitted (1 edit) (+1)

This game makes me struggle with object permanence like a toddler or perhaps a house cat.

The presentation is fantastic and reminds me of Puyo Puyo, but the UI needs some work like a quick restart button. You probably already knew that last part.

Is there any point to picking a different character? I only played 3 different ones but they all do the same AoE clear on a combo. I think some sort of statistical manipulation of block spawns could be useful, although it sounds like a pain to code.

Nice game.

Developer(+1)

Thanks dude, i appreciate the nice comments. Yeah everything is still pretty much a WIP.

For now all the characters play exactly the same just like in Puyo Puyo, maybe for some special game modes in the future I'll do some sort of stats or abilities that will make them stand out gameplay wise but for now it's just for show lol. I'll be sure to try your game out soon. Thanks again!!!

Submitted(+1)

Very polished graphics and aesthetic, really love the menus and overall vibe, feels quite professional.

I don't think I'm really the target audience since I'm not very good at puzzle games, but I enjoyed it nonetheless. Great job all around!

Developer(+1)

Thank you so much bro, you are the best! Let's keep at it. WAGMI

Submitted(+1)

got some resolution scaling issues on the android port. sometimes the screen was not aligned properly, often i wasn't able to see the borders of the screen, even during gameplay.

the game itself worked fine, though i'm a complete brainlet with puzzles. lovely art.

Developer (2 edits) (+1)

It says in the READ ME file, that the menus only work on landscape mode. Only the game works in both portrait and landscape modes (depending on which camera you are using) and also that the screen safe area for mobile has not been implemented yet. Thanks for trying it!

Submitted(+1)

damn, i should have read the READ ME.

Developer(+1)

lol worries dude, I'll try your game soon!!

Submitted

please don't, it's pretty bad....

Developer(+1)

don't say that, it takes time to polish a game, the experience making the game also stays so 's all good

(btw i checked the read me file again just in case and it doesn't mention the landscape mode thing, sorry about that)

Submitted(+1)

Very good, good gamefeel and excellent presentation. I have a hard time wrapping my mind around the core mechanics, but this is not a detriment. Main menu needs a "quit button". 

Developer

Thanks Horbror! Appreciate you playing the game! I'll try your game as well soon!

Submitted(+1)

great presentation, ui, graphics, text, sound, music. nothing feels off putting or awkward.

i played 3 rounds, got to 213 panels on the third try. was surprised that i progressed and got better so quickly, and it feels like theres more to learn. in the beginning i thought i would just stumble around and get lucky, but as you do you start to develop some strategies and can clearly feel yourself improving. it's a nice feeling.

Developer (1 edit)

Man you are the chadest chad of all. What a cool ass dude man.

I just played your game just now. Super cool stuff! I left you a review as well.

I'm so glad you liked it man! That's definitely the feeling I'm looking for, kind of like Tetris, where you get better each time you play. Thanks a lot dude.

Pic related, it's you.

Submitted(+1)

Very cute game! 

The amount of polish in the menus and everything is impressive!

Let's just say that your game gave me a nice brain workout. 

Developer (1 edit)

Thank you son! 

There's a lot of work ahead, thank you so much for the nice comments. I'll try your game soon! It looks nice just by the screenshots, like everyone has been saying on the threads, it reminds me of the Sims 1.

>Let's just say that your game gave me a nice brain workout. 

Keikaku doori... ("All according to keikaku", keikaku means plan btw)


Viewing comments 26 to 7 of 26 · Next page · Last page