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A jam submission

Difficulty DungeonView game page

A dungeon that gets progressively more dangerous
Submitted by Skurry (@skurrypls) — 2 days, 5 hours before the deadline
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Difficulty Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (graphics, audio)#1243.7634.091
Fun#1883.0943.364
Theme#2992.7603.000
Originality#3922.3412.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
You must complete the same dungeon on increasing difficulty modes

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Comments

Submitted

I love the block puzzles. Neat dungeons. 

Submitted

Love the gameboy style! It feels very zelda! It's addicting to play and I like the difficulty! great puzzles and enemy attack AI. Would love to see more!

Submitted

The limited color palette and sprite really make it feel like a retro game. I love the Zelda influence sadly I couldn't beat legendary mode. But good game overall.

Submitted

The sound design, visuals, and game loop fit together very well. It's like visiting an old friend. I look forward to "The Legend of Bird: Chirp's Awakening"

Submitted

This was fun, I really liked the stylized spritework! I couldn't quite beat legendary mode, but that door has me tempted to try again at some point. I did find myself a little frustrated by how little feedback there was when you damaged enemies, the quick dark flash is easy to miss on everything but the boss. A sound effect at least would help a lot!

Submitted

I loved the zelda inspiration! nice work

Submitted

Really liked the simple gameplay and cute artstyle, they fit really well together. 

Submitted

I like that you play as a bird. Neat idea, but it kinda feels like you're playing the same thing multiple times . . . only a little harder each time. :P 

Submitted

I had a fun time with this one. The simple and clean art, music, and sound effects all worked really well together to create a retro feel. The levels were all straightforward but enjoyable. In a future version, I might like to see Easy a bit harder, Legendary a bit easier, and more variety in the enemies and environmental obstacles. Nice job!