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Waterworks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #19 | 4.587 | 4.587 |
Originality | #66 | 4.222 | 4.222 |
Theme | #97 | 3.968 | 3.968 |
Fun | #121 | 3.619 | 3.619 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The hydropower dam has gone offline.
The awesome power of the water it holds risks breaking free.
Something in the water is growing.
Getting stronger.
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Comments
such an amazing style and atmosphere, it immediately grabbed my attention and refused to let go... GREAT WORK!!
Amazing game, style, audio design, mechanics and atmosphere, make it an awesome game and very enjoyable experience.
The artwork of the game is truly inspiring! Love the mix of 2D and 3D and the sound and music is top.
That's lovely to hear, thank you!
Much like the original Silent Hill 2, I am charmed by the aesthetic, and frustrated by the controls by the time it comes to combat! Played to the credits, is there only one ending? I enjoyed it overall. I think a bit of fog/rain obscuring draw distance could have helped sell it even more, but that said I wouldn't have wanted to lose the view of the town. I could easily imagine this as a demo or vertical slice for a bigger game :) Thanks for producing it!
Thank you by the kind words. There's indeed only 1 ending! And I do feel like some mist could def elevate some of the mysteriousness in the game. Thank you for checking it out!
The atmosphere has me hooked! Excellent work!
Thank you!
I was looking forward to playing this since I saw the clips of development that were posted on the Bigmode discord. The mood from the environment and sound design made the atmosphere the perfect amount of eerie-- well done! And the animation of the player character is charming! I really enjoyed this!
Thanks, Panlord! It's good to hear the atmosphere we created truly impacted the vibe of the game.
What a vibe! Love the art design, just like everyone. I love loved that early bit where the note says "great view of the city, hope it's still there tomorrow." I cherished that skyline, man. You accomplished some incredible storytelling in a jam setting. I loved the contained puzzle design of each room. I uhhh- couldnt beat the boss tonight. It really seemed like I needed to lead it to the drain, knock him off the ceiling with a wrench and then hit the valve to flush him down, but it never worked... and then I died,
LOVE IT! Will finish but I have more games to rate!
Oh no you left the city to drown! Haha jk, thank you so much for playing and the kind words. You were exactly right on how to beat him, maybe next time! Thanks again!
really cool! i honestly love this visual style, reminds me a little bit of another world. great music and vibe
Thank you!
Atmospheric!
DAM!
great spooky puzzle time!
DAM INDEED! Thanks for the comment haha
Incredible! Everything really comes together here for a really cohesive vision! Great work!
TYVM!
Wow - incredible work! Such an impressive game for the length of the jam! Art style fantastic and sense of foreboding on point
It was def grindy and sweaty, but worth it! Thanks for checking it out!
How do you spell gorguous? Because this game is gorgeaus. Smile.
Thank you! Smileyface
This was awesome! Really loved the visuals and the player character design. Just finished it and would love to see this expanded upon.
Let's see what the future holds! Thank you for playing :)
This game is so cool I love the mix of ps2 style graphics and the 2d sprite for the player. My favorite part was coming out on top of the dam and being able to see my spawn point below, that combined with the city in the distance makes the whole scene feel really cohesive and believable. I only have one minor complaint and that's the sound effect the big slime makes when you alert him in the tunnels, it seems like it was meant to be a jumpscare but it just hurts my ears.
Oh sorry about your ears, your ears have my gratitude for enduring that part. Thanks for playing!
Played it all the way through and quite enjoyed it. The visuals and gameplay was unique and interesting. An impressive amount of work for a game jam really well done!
Thank you!!
Great ambiance, and cohesive, fitting style! Loved how the lore played into the final fight too! Only gripe, is that the final fight could use a health bar or some visual indication of "how close" the boss is to dying (shrinking, but speeding up or something like that?) just to verify to the player that it's not just being stunned. Great work!
I think you're right! Some more feedback would def be nice on that part. Glad you made it to the final boss, thank you for playing!
Loved the atmosphere. Little bit like Silent hill vibes. The walking/running animation was well made. This could be a full game. Hope you will keep expanding it after jam. Amazing work!
Maybe we could silent hillify it even more with some cool mist. Thanks for checking it out!
Very cool representation of industrial environments combining with creepy ambience and uncanny lore, amazing game
Thanks Romario!
Super cool vibe. I’m tempted to make a game like this!
I back your idea up! Go for it!