This is really cool, from the start screen to the boss. A respectable amount of polish.
Only nitpick, i wish the text was a little easier/longer to read at some parts
Criteria | Rank | Score* | Raw Score |
Fun | #41 | 4.029 | 4.029 |
Presentation | #88 | 4.257 | 4.257 |
Theme | #150 | 3.743 | 3.743 |
Originality | #170 | 3.714 | 3.714 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You collect different powers throughout the rooms that give you different attacks.
This is really cool, from the start screen to the boss. A respectable amount of polish.
Only nitpick, i wish the text was a little easier/longer to read at some parts
The artsytle reminded me alot of downwell. It looks very nice. The laughing of the big cockroah reminded me a bit of Wario Land 1.
Really polished and felt good to play. You did a good job here :)
Really polished, shooting and moving around feels great because of some of the effects you've added. And the art style is really nice too!
really well assembled. and very enjoyable to play. Felt incredibly well polished for a game jam game
Yesss! I love the idea of absorbing enemy's powers and using it as your own! The spinning roaches were also a nice touch
This freaking rocks! Amazing work! Feels so polished and the tutorial is amazing!
oh my god this is so good you should seriously release it on steam i would pay for this
What an awesome game. The aesthetic, the theme, the music all work so well together. Pretty well-implemented idea about power switch even though I mostly used the red and yellow ones.
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