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A jam submission

Night SweepView game page

A Night Shift to Remember
Submitted by lildyll, 8BitDits — 1 hour, 20 minutes before the deadline
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Night Sweep's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#414.0294.029
Presentation#884.2574.257
Theme#1503.7433.743
Originality#1703.7143.714

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
You collect different powers throughout the rooms that give you different attacks.

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+2)

Loved the style! The opening tutorial to treat the title screen as destructible was genius. Great overall action design. I didn't find myself feeling brave enough to capture most of the enemy powers though so I think I missed out on at least one of them, but they were diverse yet felt pretty balanced. Really solid submission, overall!

Also: Why am I so in love with the watercooler animation??

Developer(+1)

Thank you so much! We had a lot of fun with the animations, especially that dude!

Submitted(+2)

Kinetic and addictive with just the right amount of challenge! You clearly have a solid grasp of action game design and feel. The player's movement speed is just right, and the varied enemy types are utilized well to make sections feel distinct from one another. It feels great to clear a room without taking any damage, and it always felt like my fault when I did get hit, never a result of unfair design. I'm a sucker for scoring systems that incentivize me to stay in the action and play aggressively, and I plan on trying for a no-death run with no dropped combos. It's rare for game jam projects to have this level of replay appeal! Also, including a boss fight is ambitious in and of itself, but creating a boss that gains new abilities across several fights is a huge accomplishment.

As far as constructive feedback, I'd be interested in playing a build of Night Sweep with more emphasis on sucking up and launching enemies. The suction ability is necessary in order to collect the 4 colored powers, but other than that, I only really used it to catch bunnies for a higher combo multiplier. Finding a way to incorporate it into the core gameplay loop would be cool, and there might even be an implementation that also balances the other attack types. Maybe you could have a universal ammo/mana resource, and colored projectiles deplete it at varying rates based on their strength. To replenish ammo, you'd need to successfully launch enemies into each other. Just an idea, but even without any changes, this game is a blast to play and is extremely polished. Kudos to everyone involved!

Developer(+2)

Thank you so much for your kind words and feedback! I agree that emphasizing the vacuum a bit more would add a lot to the game. We wanted to leave a lot of it up to the player but I have noticed it seems to be secondary in some cases. We will definitely keep that in mind in the future :D

Submitted(+2)

A job well done, very neat and well defined! I enjoyed it very much, you did a great job! I hope you will try our game too, I would love to know what you think :D

Developer(+2)

Thank you so much! We will absolutely check out your game!

Submitted(+2)

The minimalist design is excellent. I also love how the start sequence / tutorial are integrated with the loading screen. Great design choice!

Developer(+1)

Thank you! Since we had limited time we wanted to find a unique way to do the tutorial lol.

Submitted(+2)

the art, music, and gameplay are all soooo good. wonderful time. i love the boss, very cool.

Developer(+1)

Thank you for playing!!

Submitted(+2)

Wow what a polished game! Congrats on making this in 10 days! Enjoyed the art, the music, and the gameplay!

Developer(+2)

Thank you so much!!

Submitted(+2)

WOWOWOWOW! This feels like a real game! The boss fight is so clean!

The only thing I would have changed is to somehow make all the power important, maybe by only being able to kill some enemies with some powers... I finished the game by only using the red power because it felt the most satisfying and I didn't have to vacuum any enemies. That little tweak would add so much to this already incredible game in my opinion!

Anyways an amazing game, had a ton of fun playing it!

Developer(+1)

Thank you so much for your feedback! That definitely would incentivize the use of the other powers. We'll definitely use that if we continue it in the future!

Submitted(+2)

Really like the art style, and fun gameplay with a good amount of variety. Boss was fun to fight too.

Developer

Thank you so much!!

Submitted(+2)

The music and art is very Downwell, I like

Developer

Thanks so much! That comparison means a lot! We were thinking the same, love that style

Submitted(+2)

I absolutely love this, gotta be one of my favorites so far. The music is legit phenomenal, the type of stuff I expect to here is a full release retro revival game. Gameplay is super polished too, loved it. It's like Luigi's Mansion meets Undertale. Spinning cockroach is also great, love that little guy. Great job all around!

Developer

Thanks a million man! That means a ton, when Dyl added the dancing roach in, I was losing it lmao

Submitted (1 edit) (+2)

Really awesome game, loving the throwback to a simpler time, the use of colors makes me think of C64 or Atari titles, but more polished! Gameplay reminded me of Luigi's mansion, but with more action gameplay. Excellent work, the quality is really outstanding!

Developer(+2)

Thank you so much!! We definitely went for that retro style while trying to still make it modern and smooth. And Luigi's mansion was definitely a big inspiration

Submitted(+2)

Presentation is great, using the title screen as a tutorial was a great idea.  Good job!

Developer(+1)

Thank you for playing!!

Submitted(+2)

The artstyle reminds me a lot of Downwell, it's really cool! 

Developer(+2)

Thank you so much! Definitely played a lot of Downwell while making this lol

Submitted(+2)

Love the dancing roaches and the menu and really fun animations!

Developer(+1)

Thank you!! I had a lot of fun animating that goofy guy!

Submitted(+2)

Wow! What a neat concept, to be a janitor and having these unexpected office supply enemies. The water cooler enemy was fun, and the bee boss made use of the rectangular space of the game really well. Right from the start the use of the main menu to introduce the mechanics was clever. I like the sound design and the room transitions. This feels so clean. 

Developer(+1)

Thank you so much! I'm glad you liked our enemy design we had a lot of fun coming up with those!

Submitted(+2)

Amazing visuals and music! The boss fights were super fun as well! Amazing work!!

Developer(+2)

Thank you for playing!!

Submitted(+2)

Awesome 1-bit visuals. Such a polished game for this amount of time!

Developer

Thank you so much!!

Submitted(+2)

Super impressive :D I really like the vibe and the music in the game. I thought the boss was fun and the rooms where challenging but not annoying! Music reminds me of 8-bit music kinda like shovel night

Developer(+1)

Thank you so much! Both me and 8bitdits played a bunch of Shovel Knight while making this game so there was definitely some inspiration LOL

Submitted(+2)

Seems deltarune level!!! OMG i will totally play it

Developer

Honored to be compared to deltarune 😎

Viewing comments 20 to 1 of 30 · Previous page · First page