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BarterCreative

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A member registered 43 days ago · View creator page →

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ran super smooth, was super fun, i love the idea that your  "ammo" also has to be preserved cuz of your power. this was super fun. I enjoyed this a ton

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Hey! Yea the first enemy wasn't suppose to attack you, so it worked as intended! It was just suppose to showcase that there is potentially enemies coming up! That being said, originally we had dialogue to help build that part of the narrative, But we ran out of time  to implement any of it. :( 

Thank you so much for playing though! And sorry you had the framerate issues! That's an optimization thing we are hoping to fix later! 

Oh man, I so agree with wishing the other assets were cohisive! We had a stand in for the main character, and a few other things, that still were hand drawn, but weren't quite the style of everything else (we didn't settle on style until like 30% through, so some assets got left behind in the "generic hand drawn asset" look.) and the other half of the assets didn't even get used (we had some hand drawn birds and flowers and other things that we didn't even have time to implement.)

Thank you so much for your suggestions though! I feel like if we did publish an update post jam, that we would integrate all the suggestions you had, and that a bunch of other people had!

I fully agree with both those suggestions! The SFX unfortunately we just had no time to implement. And as for the multiple hits, I unfortunately don't know how to do that yet in UE5. (Still very new to game stuff) But I will implement those if I make future builds! Thank you for the suggestion!

Omg! Okay this is good to know cuz I'm competing speed run times with my friend on this game! And we hadn't found that skip yet! I will patch that in future builds though! Thank you for finding! (We also found like 3 soft lock spots, and a couple other spots you can accidently skip, lol) Thank you so much for the feedback! 

really well assembled. and very enjoyable to play. Felt incredibly well polished for a game jam game

Having a shadow landing marker was SO helpful, the game was very fun, beat the whole thing, and found it very enjoyable. 

First bullet hell game i have seen in the gam so far! and it plays super super smooth, also all the enemy bullet designs were nice, and all the art in general was really well done. 

Was funny to initially see as us play as the zombie, but then was also enjoyable as a wave based game, also im guessing all the art was hand drawn, really sleek animations, especially for the bigger dudes that would hit the ground when you got to close. Very fun, 

Very easy to get into, with a simple concept, but in a good way, felt very casual to just turn the game on and see how long you can survive for. I do agree more enemies would've been nice! But. thats more for a fleshed out version of the game, for a game jam game made in 10 days, it was very well executed. 

incredibly unique style of game. using a almost bat like radar to locate your way around was so clever, and having the memory system and the recharge sections was just a way to make me feel like i had to be very careful with all of my movements. this was incredibly well fleshed out. 

The ol AAA yellow "this ledge is safe" markers. Haha. Yea, it felt a little too confusing without them. And a bit all over the place, so it felt like they helped a tiny bit. Thank you so much for the feedback!

Simple to learn, hard to master, makes it very easy to play repetitively. 

music had me bopping my head, and very neat concept, enjoy this a lot! 

super simple concept! that became really fun to play on repeat! very nice. 

The controls were very nice! it was super easy to control the player, and i never felt like it was hard to navigate them! very creative puzzle stuff as well!

I definitely was a bit overwhelmed reading all the tutorial information at the beginning, but after i got into the thick of it and started to understand the process a bit more, it became a lot more enjoyable! was enjoyable!

The good ol' poorly optimized route! Lol! yeaa. we kinda stopped optimizing correctly about 80% of the way through the project. and. well. it caught up to us in the end. Thank you for the feedback!

At first I thought i had to hit the enemies directly with the light, and then i realized I could bait them into walking in it! really liked that aspect of it. Very nice. 

i Really like that you included a level select screen at the start! and the character design and level design just was really consistent through the whole game. very well packaged up. 

Enjoyable puzzle game. just clicking around and figuring stuff out, very well set up!

So much level design! nicely done, took me a little bit to get a hang of the controls, but then it became very very enjoyable once i figured it out. 

very well put together, and very addicting, also you created so many minigames! nicely done

Very very fun. super polished game, just was enjoyable to slide around and grapple robots. 

The lil comic book dots for the texture is so nice, the game is very visually appealing, and very fun to find all the quests.

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i honestly really really liked this game. if this was fleshed out as a full game with more content. i would play it. but for the time crunch of a game jam, it is great what you pulled off! Feels like a demo to a bigger game. 

I really like how instead of powerups, you had to kill the enemy in order to increase your level/powerup. I also like that you could only go left and right, made it hard to doge, which was fun.

Sleek, fun, quick to beat, i think i beat the whole thing in less then a minute, but it was very straightforward, with no confusion. nicely done. 

frog in a mech. what more could we really want?

All the hand drawn stuff is SUPER SUPER impressive, lot of art for this project. well done. 

Yea! unfortunately near the end of making the game the optimization kind of  went out the window :( a rough example is some of even the small pebbles on the ground were drawn on a 2048x2048 texture size. which was COMPLETELY unnecessary. Fortunately we have learned for next time! so could probably make the same game again now at like 1/3rd or 1/4th the size.  Thank you for the feedback!

honestly im always impressed when people make rhythm games.. like... how. its a part of game creation i've never tried, so seeing people do it is always SUPER impressive.

yes! it definitely is smoother with controller, I think if i was every to pad this out i would work a tiny bit more on movement as the main focus just help it feel a bit more smooth and enjoyable type of deal. Thank you for the feedback!

Thank you so much!!

i really enjoyed the look of the game, and the way the movement happened was really unique, felt like an old school game, but refreshed to feel more modern and more engaging. also very much liked your use of puzzles for each section.

a rhythm game about birds pooping on my car. what more could one want. the art style was great, the amount of different bird drawings was really cool to see, and also the car in the background just getting more and more disgusting was really funny. very sleek 

super fleshed out game, this was so well ironed out, the enemy types, the variety, the level design. was REALLY really well done. 

very sleek, and very addicting to retry a level when you fail, i did up not beating the game, as it was TO difficult on some levels, BUT i mostly stopped due to time, if this was a full game i had bought i would definitely try to get past those levels for long, very much feels like the bones of a rage puzzle game. but with an aesthetic that is also very calming to look at. 

I remember seeing this one getting made during the game making phase! i really like the ufo design, and making it partially a donut, and its meter is sugar, cute storytelling point with that.