ran super smooth, was super fun, i love the idea that your "ammo" also has to be preserved cuz of your power. this was super fun. I enjoyed this a ton
BarterCreative
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Hey! Yea the first enemy wasn't suppose to attack you, so it worked as intended! It was just suppose to showcase that there is potentially enemies coming up! That being said, originally we had dialogue to help build that part of the narrative, But we ran out of time to implement any of it. :(
Thank you so much for playing though! And sorry you had the framerate issues! That's an optimization thing we are hoping to fix later!
Oh man, I so agree with wishing the other assets were cohisive! We had a stand in for the main character, and a few other things, that still were hand drawn, but weren't quite the style of everything else (we didn't settle on style until like 30% through, so some assets got left behind in the "generic hand drawn asset" look.) and the other half of the assets didn't even get used (we had some hand drawn birds and flowers and other things that we didn't even have time to implement.)
Thank you so much for your suggestions though! I feel like if we did publish an update post jam, that we would integrate all the suggestions you had, and that a bunch of other people had!
Omg! Okay this is good to know cuz I'm competing speed run times with my friend on this game! And we hadn't found that skip yet! I will patch that in future builds though! Thank you for finding! (We also found like 3 soft lock spots, and a couple other spots you can accidently skip, lol) Thank you so much for the feedback!
Very easy to get into, with a simple concept, but in a good way, felt very casual to just turn the game on and see how long you can survive for. I do agree more enemies would've been nice! But. thats more for a fleshed out version of the game, for a game jam game made in 10 days, it was very well executed.
Yea! unfortunately near the end of making the game the optimization kind of went out the window :( a rough example is some of even the small pebbles on the ground were drawn on a 2048x2048 texture size. which was COMPLETELY unnecessary. Fortunately we have learned for next time! so could probably make the same game again now at like 1/3rd or 1/4th the size. Thank you for the feedback!
very sleek, and very addicting to retry a level when you fail, i did up not beating the game, as it was TO difficult on some levels, BUT i mostly stopped due to time, if this was a full game i had bought i would definitely try to get past those levels for long, very much feels like the bones of a rage puzzle game. but with an aesthetic that is also very calming to look at.