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Plug Away!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 4.111 | 4.111 |
Black and White | #40 | 4.778 | 4.778 |
Originality | #62 | 3.911 | 3.911 |
Overall | #83 | 3.644 | 3.644 |
Theme | #102 | 3.422 | 3.422 |
Art | #118 | 3.467 | 3.467 |
Music | #227 | 2.178 | 2.178 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Was super difficult . I went through all the emotions denial, anger , happyness , sadness all of it. The game at first reminded me of snake than reminded me of mini golf than at the very end it reminded me of the Pokémon puzzle you solve in the arcade in pokemon fire red.
I never would have guessed my game would be capable of creating such an emotional journey lol. I'm aware that in testing my game so much I kind of lost sight of the difficulty of the levels, but hopefully you had fun anyways.
Thanks for playing!
It is hard but fun! I also got nostalgic because there was a game where you have to controll the orange juice so it gets to a green spot on the map.
Hm, not familiar with that game, but I'm glad to hear you enjoyed my game.
Thanks for playing!
it is called "The Line Game: Orange Edition" there are also Lime and some other editions
Best game so far. I was so bad I was laughing in tears XD
Wow, thank you! Glad they were tears of laughter and not frustration lol. Thanks for playing!
The art was soothing sound effects were also fitting, overall I loved the game well fits the jam :D
Glad you liked it! Thanks for playing!
I my entire life, i didn't realize that how the plug is cute like that. Your artwork is so cute and game mechanic is so interesting. Nice game!
Haha, thanks! I went for a minimalistic approach to the visuals so I could get them done with the little time I had left in the jam, but I'm glad to hear they still had some character to them.
Thank you for playing!
Simple but addictive, Love the concept of the game! Each time I died, I was like: one more try, please!
Some curves are too narrow, maybe a slow down button will be nice for those levels that are more difficult!
Nice entry!
Thank you! I'm glad to hear you were motivated to keep trying. If I had more time I would have definitely tried to balance the levels a bit. I was playing them so much while testing I got used to the difficulty, so my perception of how hard each level was became a bit skewed lol.
Thanks for playing!
218 retries... This game was my favorite of the jam! It hooked me with that "one-more-attempt" feeling. The art style was clean and level design was perfectly challenging!
Wow, what a great compliment! I'm glad to hear you were hooked. Thanks for playing!
Interesting idea but I think the difficulty starts off a bit hard too soon. I never used the space bar to speed up because I always felt like I needed to slow down. Maybe players could get a higher score for finishing levels faster and that would encourage them to push a bit more.
I was definitely rushing at bit at the end of the jam in order to create a bunch of levels, so the difficulty isn't as balanced as it could be. Especially because I was playing through the levels so much while making it, I became used to it, lol. I think if I were to flesh out this idea more, I would add some incentive for players to try and master the levels like you suggested.
Thanks for playing and commenting!