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A jam submission

Re-runView game page

BWJ 2022
Submitted by Trashcan Games (@pixema_pixel), SpeckOfDust (@SpeckOfDust4606), SoWhatImOblivious — 10 hours, 6 minutes before the deadline
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Re-run's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#493.5853.585
Music#663.5853.585
Art#1193.4633.463
Overall#1613.2403.240
Theme#2102.6832.683
Originality#2392.7562.756
Black and White#2503.3663.366

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+2)

I love the challenge of this game! The art looks amazing and the movement is also really smooth.

Only gripe I have is with the time it takes to respawn. Maybe if you do an update in the future, you can make a key to just skip the cutscene of scrolling through all of the rooms. That would make for a great QoL change. But I loved the game overall, good job!

Developer(+1)

thanks for the suggestion, we will take it into account for the next one!

To be honest i don’t know  if we’re going to continue updating the game because was made for the jam and was a test to see how good the developers were able to work together in a project. Anyways, thanks for your suggestion! ^^

Submitted(+1)

An update isnt a requirement. Its good to see how well you and other people connected on a project. I just did my game to lean Godot, but it is a massive success imo, as I had tons of fun playing it and I got a finished demo out the door in time!

Developer(+1)

thanks ^^

(+2)

soooooooooooo hard

Developer

;)

Submitted(+2)

Really challenging and addicting! It took me awhile but I did end up beating it.

You've done a very good job with the movement. The walljumps and dashes feel very smooth and the movement overall has a good sense of weight to it. Also the level transition visuals were a nice touch.

One thing I think could be improved on is the length of time between retries. Sometimes it felt a bit frustrating to die at a part over and over, especially when it was near the end as I would have to wait for the screen to scroll all the way back. Which on its own isn't very long, but this adds up over a number of retries.

Overall, this was a really solid 2D platformer. Well done!

Developer(+1)

thanks and thanks for the suggestion, we will take it into account :D

Submitted(+2)

No problem! Again, well done on the game!

Submitted(+2)

Really fun platformer. Very tight controls that feel great to use. Also, awesome music!

Developer

thanks  ^^

Submitted(+2)

I'll suggest to lower the respawn time, and to repawn at each room instead of at the start of the level (chekpoints).

The animations are amaizing!

Overall the game was super adictive, nice job!

Developer

thanks ^^

And yes i know it can be a bit stressful without checkpoints in each room, but I think is part of the difficulty in this game

Submitted(+2)

Mechanically very solid. I didn't think I would enjoy the more deliberate speed of the player butt I adjusted to it really quickly.  Good execution on the gameplay loop and tutorializing the game. Thanks for the game!

Developer

thanks to you ^^

Submitted(+2)

The game is good. The movement also makes me love a bit more restarting levels.

Also, I just have some suggestions:

  • Make the hitbox of the player slightly shorter than the actual player sprite so that the game is more forgiving
  • Make the hitbox of the spikes a small triangle with the base towards the wall, so that the player still dies when running into one, but doesn't when walking off a platform with a spike at the edge (like in the 4th level 2nd screen)
  • Maybe add checkpoints
Developer

thanks and thanks for the tips ^^

Submitted(+2)

I couldn't do the third levels with all the red spikes, but it was quite fun to play!

The only things that I didn't like:

- The music which was too loud, and too speed for my taste

- The character felt a bit too heavy, especially when jumping

Overall good work!

Developer (1 edit) (+1)

thanks for the suggestions

Submitted(+2)

Ah, took me some time to get used to the controls. I love the dash effect, always spamming the dash button lol. Nice platformer game.

Developer

thanks ^^

Submitted(+2)

nice game cool graphics

Developer

UwU

Submitted(+2)

I`m playing the 3rd level like 30 minutes still cant beatit lol

Developer(+1)

Same, i win that level after the 40th try

Submitted(+2)

very nice music, and the mechanics are very smooth.

Developer

thanks ^^

Submitted(+2)

Music is great simple animations and it has rage  lol cool game

Developer

Nice :D

Submitted(+2)

The music is fantastic! i think some aspects of the controls could be better implemented… The fact that i can climb a wall by keeping walljumping feels more like cheating than feature.

Overall, you did a great job!

Developer

Appreciate it!

Submitted(+2)

I sure enjoy a good platformer! The controls feel pretty good, the music slaps and the art is great!

My only little complaint is that I think dying is a bit too punishing since it takes quite some time to respawn the player and it does so at the very beginning of the level. It can be a bit frustrating to me, but aside from that, I think the game is really good!

Developer

Thanks glad you liked it! I think we did make the levels too difficult. Since a new player doesn't have a full understanding of the mechanics and how they work. Should have expected that but I'm pretty happy with what we made here. Definitely need to work on designing my games with a better difficulty curve. Appreciate the kind words!  

Submitted(+2)

Really well polished platforming mechanics, well done. I like the art style as well. I do not see the benefit of the looping mechanic here, and it seems to just add frustration for me. Increasing the time between attempts at a platforming challenge does not increase the challenge at all, but does make me dread failing. Overall great entry.

Developer(+1)

Thanks for the feedback! Yeah the theme could've used some more work. We were having trouble actually figuring out what exactly we wanted the game to be. We were trying to make the game as difficult as we could. I find satisfaction in games like that only if it's fair of course. But I see now that for a jam like this easier levels towards the beginning and maybe 1 hard level. Would've been better for us.  I hope that you found it to be fair at least.  Appreciate it! 

Submitted

I found it fair since you are setting and meeting expectations well, nothing unexpected happens and nothing happens to cause my failures that isnt’t my fault. I would just prefer a less punishing secondary loop. The structure and mechanics seem very similar to Celeste other than the checkpoints are further apart.

Submitted(+1)

I think the controls did not respond well 100% of the time but otherwise the game was very good.

Developer(+1)

Sorry can you be more specific! I'm not seeing that on my end. 

Submitted(+1)

maybe it's because of my pc, or perception, but the rest of the game is super good.

Developer(+1)

Thanks! Yeah could be an fps issue. I did make the game mainly in 144 fps and tested it off and on around 60 fps. But anything under that doesn't feel as good.

Submitted(+1)

It's a pity that the floating controls of the character spoil the game experience a bit which is nice. Good work anyway !

Developer

What would you change about the controls? Is it the jumping, movement, dashing that feel floaty? This problem could have something to do with framerate. If you feel like you are getting low fps then that may be the issue. I appreciate the feedback though! 

Submitted(+2)

Frustrating in a fun way :D The controls were really nice and the artworks, sounds and music made it a well rounded experience. You should really think about changing the keys though, as SkyLike said. For people with a QWERTZ keyboard layout, pressing Z and X is a nightmare

Developer (1 edit)

Oh, now I know what you mean. Yeah, That doesn't seem like much fun. I'll definitely think about that in the future. Thanks for feedback! I'm happy that you liked it though!

Submitted(+2)

Interesting choice for the keys. It was unusual for me to jump with X , dash with Z and move with keys and because of that i couldn't finish the game. But over all great job

Developer(+2)

Thanks for the feedback! You think flipping the input for jump and dash would’ve worked better? 

Developer (1 edit)

Sorry didn't realize you have a different keyboard layout. The z and x buttons are right next to each other for me. Yeah we should've added separate control types for different playstyles.

Viewing comments 20 to 1 of 26 · Previous page · First page