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arco's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
DESIGN | #123 | 3.644 | 3.644 |
OVERALL | #135 | 3.753 | 3.753 |
VISUALS | #153 | 3.945 | 3.945 |
INNOVATION | #229 | 3.288 | 3.288 |
THEME | #252 | 3.384 | 3.384 |
SOUNDS | #258 | 3.137 | 3.137 |
MUSIC | #757 | 1.630 | 1.630 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really neat game with really nice graphics and killing the enemies was really satisfying
Thanks for playing!
The game is very simple but very cute!! And fun!!
I wish there was a sprint button tho, because sometime i felt like the game was too slow :/
Thanks! I totally agree, I think sprinting or some other way to temporarily speed up will be the first thing I add when I revisit this. Thanks for playing and thanks for your feedback!
Simple but very fun and addictive, liked the visuals and the level design.
I appreciate it, thanks for playing!
That was really fun. Super satisfying to hit 4 people at once. I really like your art style. Reminds me of sokpop. I really wish there was some music though.
Thank you! Yeah I recently found the Sokpop guys and love all the stuff they make. I'm a little bummed about the lack of music too, I was hoping to add some in but ran out of time, maybe in the future though. Thanks for playing!
Great game, so fun & satisfying. great choice on art style to make everything clearly visible & enjoyable.
I appreciate it! Thank you for playing
Short, Simple and yet challenging (for me at least), I like the fact you canchain shot, which sorts of adds an additonal challenging that is also forgiving when you messed up. I applaud your innovation. and thank you for the fun time
Thanks for playing!
Real fun, solid and satisfying short experience that executed the simple, single objective of the game well.
- My favorite part was hearing that sound as you confirm your arrow shot through multiple targets and they drop, gives the action and result a lot of impact that makes it all satisfying.
It was fun to sometimes try and risk wasting an arrow, just for it to make a sound that would attract more of the enemies to you and end up utilizing the arrows better as a result.
Felt like just enough levels to end having enjoyed the time with the simple and satisfying mechanic-more might have overstayed its welcome because of its simplicity even as well as it was executed. Ended on a high note.
- When you move towards the top of the level, it becomes really hard to travel back because of the viewing angle, worrying about possible enemies. It would really help if you could have the camera follow a percentage towards the mouse as it moves about to give you more control over your vision range.
Some atmospheric sound or something would help create a more tense atmosphere as you're trying to plan your shots.
A rising sound as your bow charges would increase the satisfaction of playing even more, giving more impact to the charge before the shot.
I appreciate your detailed feedback and I’m glad you enjoyed it! I’ll be sure to work on your suggestions when I revisit it. Thanks for playing!
:) no worries, good luck adding that final polish.
Thanks for making it!
Great job. Short and simple. The bow felt very rewarding especially when you made a combo shot. Good game :)
Thanks for playing!
Very fun little game!
I especially loved the feeling of the shooting mecanic. It feels so good to land an arrow at full speed while at a great distance or on the verge of getting caught :)
A small remark : since it's necessary to use a certain number of arrows to pass to the next level, it would be nice to have a button that automatically restarts the level: I found my self just trying to suicide myself asap once I missed a few shots.
The artistic direction is lovely and works very well!
Cheers and congrats on the game!
Thank you! I agree about the reset button, that will be easy to add in and I think it will make it all much smoother. Thanks for playing!
Damn this one is pretty fun
Haha thank you! I’m glad you enjoyed it
The walking animation is really funny. I think with more time for polishing, this game will be great!
I appreciate it! I’m excited to work on this a little more and see what comes of it. Thanks for playing!
Your welcome! Would be great if you try mine too (if you haven't), Thanks :)
Absolutely! I’ll give it a try
The visuals are great! i love the minimalistic design. My concern is the enviroments are a bit too boring. Adding ambience sound or a low volume enviroment music would be nice! After playing 4 levels the game feel a bit repetitive. i suggest you to add a powerups foreach levels!
I appreciate the feedback, and I agree. I think some background environment noise would have gone a long way. Thanks for playing, I'm glad to hear you got to all 4 levels!
Definitely love the opportunities to hit multiple enemies at once. This is definitely the shining factor of your game. Id love to see more out of this mechanic. Itd be so cool if you could ricochet your arrow off of a mirror or something then you get a collateral. Ouuu baby lots of potential here. Great stuff!
Oh that's a way cool idea, I'll look into that! I'm glad to hear you had a good time, thanks for playing!
Definitely love the opportunities to hit multiple enemies at once. This is definitely the shining factor of your game. Id love to see more out of this mechanic. Itd be so cool if you could ricochet your arrow off of a mirror or something then you get a collateral. Ouuu baby lots of potential here. Great stuff!
Definitely love the opportunities to hit multiple enemies at once. This is definitely the shining factor of your game. Id love to see more out of this mechanic. Itd be so cool if you could ricochet your arrow off of a mirror or something then you get a collateral. Ouuu baby lots of potential here. Great stuff!
Sweet game! Oddly satisfying when my arrow hit multiple enemies at once. Good job!
Thanks! I’m glad to hear that mechanic turned out the way I hoped. Thanks for playing!
This was a solid, well-executed game. The art style is visually consistent and memorable in its simplicity. The stealth/sight cones mechanic is tried-and-true, and combining that with extremely limited ammo forces the stealthy and tactical playstyle. I sometimes felt the "catch" radius around a guard was a little large, but it didn't really take me out of the experience at all. Great submission!
Thanks a ton! I appreciate hearing that you enjoyed the game. Thanks for your feedback as well!
Really like the art and the game mechanic of having limited ammo to finish the level. I'd add a restart button to quickly start over if you went over the limit. Also, the enemies seem to just swarm right over the newest dead body which kind of makes them easy targets, maybe giving them a bigger search cone when they notice a dead guy would force the player to run away from the scene and be sneaky again. Other than that great work! Keep it up!
Thanks! Yeah I think a restart button would definitely be helpful, and the AI could definitely use some work haha, thanks so much for your feedback!
nice!
I appreciate it!
Good balance of charge up time to not being caught! The gameplay loop would be much quicker if you failed the player as soon as they used up their arrow amount, or treated it more like golf with an aggregate score at the end. I still really loved it overall.
Those will be cool things to add on, thanks for playing!