I liked it, and I thought the core mechanic was unique! I thought it fit the theme pretty well. I found it especially difficult to fling the smaller smushes because the moving camera made it tough to grab them. Good job overall!
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Flickershmush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #243 | 3.262 | 3.262 |
THEME | #312 | 3.238 | 3.238 |
DESIGN | #368 | 3.119 | 3.119 |
OVERALL | #409 | 3.143 | 3.143 |
MUSIC | #417 | 2.762 | 2.762 |
SOUNDS | #452 | 2.643 | 2.643 |
VISUALS | #481 | 3.071 | 3.071 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really liked this submission. Didn't like the music and sounds tbh, but I gave you high ratings in everything else
This game is fun to play and it's cute :p One thing I wasn't sure about is the meaning of health compared to smushes number. I know the less health you have the more smushes you'll get, but not sure of what is making you lose health. For example I thought at the beginning that exploding boxes would make me lose health. But overall it's quite good ! :)
I like the concept and the simplicity of it plus is fun to thrown the Shmushes around but I'm not sure the "auto-scrolling" really works here. Mainly because there's no indicator of how hard I'm going to "flick" them and what's on the other side and I have to sit and wait for the camera to catchup.
Perhaps creating a single "large room" with obstacles wit the objective being something like "Get as many LARGE Shmushes to the goal as possible" while avoid obstacles/hazards and maybe rescuing others from crates but only if you are a certain size, might be a good alternative.
Fun and cute game. My only complaint is the tiny shmush are a bit too tiny for me. I was having a hard time getting it to register I was clicking on them. Other than that I like the game. :)
You definitely got the theme of less is more as far as I'm concerned. If you flick too hard you can die off screen so its more useful to hold back AND if you get less health you split and the game becomes more challenging to micromanage the shmushes. You get a 5 on theme from me.
The flicking mechanic works really well, and being able to control how far you can flick is really satisfying. Having the shmushes split is a really intersting take on the theme, and things can get pretty crazy once you take a few hits and have to deal with a screen full of them!
I think it'd really benefit from having a retry button on the screen at all times - whenever I mess up, and lose my last shmush off the edge of the screen, I have to wait 10-15 seconds before the game even reaches a fail state for me to retry.
Cute shmushes, i thing was better move them slow and steady, but liked thrown them away ha
This is the type of game I enjoy finding in these jams! A simple fun little concept that makes you try out something new. This would be a great mobile game.
I had a bit of a hard time controlling the character, even more when he got split and smaller, but I enjoyed the gameplay very much. Great job!
Interesting mechanic. It would be great if you add launch arrow, which will show you flick direction.
Intresting concept! I would like to see a tutorial, as it's a little hard to tell what is happening. The graphics were nice! good job!
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