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A jam submission

King FarmerView game page

Time to turn the tables.
Submitted by Folchamp, Gyo from Transleet (@the_gyo) — 2 days, 22 hours before the deadline
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King Farmer's itch.io page

Results

CriteriaRankScore*Raw Score
FUN#1133.0633.063
USE OF THEME#2102.3132.313
CONTROLS#2162.5002.500
Overall#2672.1152.115
BOSS DESIGN#2781.9381.938
ART / VISUALS#3401.7501.750
SOUNDS / MUSIC#3561.1251.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Kill bosses one by one. They never cease to come and try to kill you.

Did your team create the vast majority of art and music during the game jam?
Yes

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Submitted

Pretty fun game. In my second attempt I got 6 movement speed early on, and it felt so much better than what I had in the beginning, to a point where you might consider to make 6 movement speed the default. I like the interactions between the abilities, where some is for disabling the enemy and others deal high damage but is difficult to hit with. The game could use some polish on the environment + sound design side, but otherwise nice game :)

Developer

Thanks a lot ! Yeah, obtaining 6 speed is really game changing.

Putting the speed at 6 by default might make the game too quick too early.

Submitted

The game starts out strange but then becomes a lot of fun, this type of movement has a lot of potential, the game is full of bugs and inconsistent, there is a lot to improve but it is a good game.

Developer

Can you tell me more about the bugs ?

Thanks a lot for the comment, it helps!

Submitted

Fun game! Needs some polish, but I really enjoyed it. I'm amazed that the AI somehow knows to dodge? Pretty smart design choices overall.

Developer

The IA was designed to dodge bullets, but probably not the way you think. I can tell you more about the bullet-dodging if you want.

Thanks for the comment. I'm really glad you enjoyed it !

Submitted (1 edit)

This game is easy to play and easy to understand. Very cute and fun It's awesome that you developed this game without using an engine.

I'd like to invite you to play my game too in case you're interested.

Developer

Hey, thanks ! I'm very proud to make games without an engine. My long-term plan is to build my own lightweight engine.

I'm glad to read that you had fun playing the game. Objective accomplished!!!

Submitted

Point to click with the ability combos reminds me of LoL. Fun game but just needs some tweaking with boss mechanics or player health. Anytime the boss goes anywhere near me he blew me up!

Developer

You are 100% right. There is a League of Legends inspiration (movement and spells) and the bosses are SUPER strong at melee range.

The boss needs tweaking, that's right too, as do the mechanics. I might try to create a similar game with more boss variety and spells for another jam.

Thanks for leaving a comment and playing the game !

Submitted

The movement system is great and I had a lot of fun playing this game. Good Job.

Developer

Thanks a lot ! If you had fun, my mission is accomplished.

I'm glad you leaved a comment.

Submitted

I think from looking at it, I wouldn’t have known how good a time I was about to have. Yes, the visuals and audio are a bit lacking, but it makes up for it with a really fun movement system and engaging gameplay. It kinda reminded me of some flash games I used to love, and it was nice to go back to those times. Also huge props for making it from scratch!

Developer(+1)

Thanks a lot. I'm glad you noticed it was all made from scratch. 

The gameplay is obviously my first concern when I make games. If there's still leftover time, I add some animations and sound. 

Thanks for playing, thanks for leaving a comment. I'm really glad you had fun.

Submitted

Nice you also did the “steal the boss’s effect” mechanic :)

I like the amount of options you have. It seems like projectile size would actually be bad though because they would hit more obstacles? Also I wish I could use 1-4 for the abilities instead of having to click

Developer

Hello !

Thank you for your comment.

In fact, you can use QWER to use spells. Or AZER or whatever. It depends on your keyboard but it will always be the four first letters of the keyboard.

Try it again and tell me if it works ?

Developer(+1)

I'll just leave a second comment for the rest :

- when you choose projectile size, it actually reduces the size of your basic projectiles, allowing them to pass obstacles easier.

- I really love the boss steal mechanic ! I wanted to add strong spells to the boss but the timing didn't allow me to push the game that far. I started the jam 10 days before the end.

Submitted

Ok yeah I see projectile size going down now, I think I was looking at a boss that didn’t change it that much. And much better with QWER :) I beat 6 kings this time

Developer(+1)

6 is an honorable score, a lot of players don't go that far. I recently saw someone reach 18 with a lot of tryharding.

Submitted

Really good game, In what engine did you program this? i'm really curious about that

Developer

Hey, thanks a lot !

There is no engine. I developed it from scratch with HTML and Javascript.

We can talk about it as long as you want, I love building things from scratch!

Submitted

funny game, i liked the concept :) the bullets in combination with some fun has a lot of potencial :) simple and funny :) 

Developer

Thanks ! We aimed for a very simple game. It's our only way to be "pretty sure" we can have a working game before the end of the jam. 

It worked ! We are proud of our game and I'm really happy you found a little fun playing it.

Thanks for your comment.

Submitted

sorry I was not focused  enough when I wrote this comment 😂 what I really enjoyed where the seeking bullets on combination with the walls and enemy movement patterns. It kinda felt like a sort of puzzle game after while where you tried to find the right moment to shoot your bullets.. I would like more impact on the upgrades... they felt a bit useless because they didn't really changed the gameplay... But all in all you guys can be proud :) nice prototype 🥰

Developer(+1)

🥰

Submitted (1 edit)

This game has potential. Concept is funny. The controls are quite convenient. But unfortunately, the game suffers from a lack of sound and visual effects. Bosses do not feel like bosses, but more like equal opponents for the player.
With such a name, I expected there to be throwing potatoes and putting mines in the shape of a watermelon. Not sorcerers or nobles. xD
btw, the leveling process was entertaining, and the gameplay was fun.

Developer(+1)

Thanks a lot ! It was a group project and we had (of course) a lot of ideas with only a certain amount of time to implement what we wanted the most.

The result is a working game but with a lot of possible improvements.

I'm really glad you played and leaved a comment. I'll consider everything you said. Thanks !

Submitted

You're done great! And I think we gained quite a lot of useful experience. Good luck!

Submitted

Simple, but fun. Not bad. I think it's more like a foundation.

Developer(+1)

Thanks for playing and leaving a comment!

The game lacks depth, music, visuals, animations and content. I hope you had some fun ? 

Submitted

The concept it great, I love the the skill + cooldown system for attacking, Some viusal and audio improvement, better movement and a little more polish would make this game really nice.

Developer

Yeah, the game lacks a good pathfinding system because the sticky walls aren't fun at all. Did you also use the « click attacks » or only the spells ? What was your high score ?

The game is really poorly polished. Visuals are simple, animations are quasi not existant and I didn't put any music or sound effect into it. But at least the core of the game works well. I think ?

Thanks a lot for trying my game and leaving a comment !

Submitted

This game has a great core.
Looked like it just started but it could improved to be a great game.

Worth a try.

Developer

Thank you for your comment ! I started the jam 20 days late and had only one hour per day to work on it. the result is a very small game with a solid core. I'm really glad you played it and gave your opinion. If more people ask, I will improve the game with music, visuals and more content. 

Have a nice day !

it was ok, no sound or ambience. This always makes games more engaging 2/5

Developer

Thank you for testing the game and leaving a comment !